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AgeCommit message (Collapse)Author
2026-03-30Bean guy text formatting and rando fixes (#6444)Chris
2026-03-30Some Logic fixes (#6445)Pepper0ni
- Visible Collision added to more Skulls in Crates for consistency with similar situations - Visible Collision added to chests in crates in MQ fire and for more ways to hit the switch in MQ fire Lizalfos maze - Allow any jumpslash to break the pot in red ice in ice cavern with visible collision. - Add Visible Collision as a way to get the gold skull token in the rubble in 4F Gibdo room in MQ shadow - Turns out, while you take fall damage if you backflip onto a building from GF above jail, the floor is perfectly fine. - Granny's shop forgot to check the price of the item being sold for wallets.
2026-03-29reset possible ice trap models before populating item pool (#6442)Pepper0ni
2026-03-29Fix market sneak hook (#6440)Chris
2026-03-29Fix displayed token count (#6441)Chris
2026-03-29Make item category adjustments more consistent (#6434)Chris
2026-03-29[bug fix] Changes item tracker capacity to recognize progressive chu bag ↵chartergirl64
limits (#6436)
2026-03-28Conslidate ganon2 hooks (#6432)Chris
2026-03-289.2.1 Ackbar Bravo (#6424)9.2.1Philip Dubé
2026-03-28Changed name of scarecrow's song enhancement and added to the description to ↵Malkierian
clarify that it only skips song playback without the rando setting. (#6423)
2026-03-28Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities (#6421)Christopher Leggett
Cap infinite ammo for chus according to rando settings Add bombchuUpgradeLevel to save editor
2026-03-27LACS-Dungeons Check Availability (#6202)xxAtrain223
* Fixes #5433, LACS-Dungeons beatable vs beat. * Use CalculatingAvailableChecks in Logic::DungeonCount to check flags.
2026-03-27add tts for Roc's Feather (#6418)Philip Dubé
2026-03-27Fix DMC oversight (#6419)Pepper0ni
2026-03-26Hookshot ladder fixes (#6417)Pepper0ni
2026-03-26fix: Fix macOS crashing on first install use (#6412)Ali
With the new imgui OTR generation flow, macOS would crash when Ship was run for the first time unless com.shipofharkinian.soh had already been created. Move the call to CheckAndCreateModFolder() earlier in execution to prevent crashing.
2026-03-26LUS bump to fix texture pack performance (#6416)Christopher Leggett
2026-03-26Move retrieval of dbEntry after Actor_Destroy (#6410)Christopher Leggett
Before I had the change back to the placeholder actor id the Dummy Player actors were spawned with, but since we grabbed the actorDB entry before Actor_Destroy was called it didn't matter. Move it and the requisite log statement to after Actor_Destroy.
2026-03-26Fix several logic errors, create Hooskshot Bridge trick. (#6414)Pepper0ni
2026-03-24fix volv FTR logic (#6403)Pepper0ni
2026-03-24Fix leak of shuffled fairy bottle-swipe behavior to other actors (#6405)Christopher Leggett
2026-03-23Adds a more compact Clear button to Check Tracker search (#6401)Christopher Leggett
2026-03-23Enemy rando: don't mutate ActorEntry (#6400)Philip Dubé
2026-03-23make non-cmc pot model major for shuffle clarity (#6398)A Green Spoon
2026-03-23fix oversight in well logic (#6397)Pepper0ni
2026-03-22Fix RT_GROUND_JUMP_HARD description (#6391)9.2.0Philip Dubé
2026-03-22Ackbar 9.2.0 (#6389)Philip Dubé
2026-03-22Add option to mute notification sounds altogether. (#6390)Malkierian
2026-03-22Implement toggle for allowing background inputs (#6214)aMannus
2026-03-22Fix mouse camera Y-axis inversion (#6387)Jordan Longstaff
2026-03-22extraction: detect task crashing (#6386)Philip Dubé
2026-03-21Remove some unnecessary includes (#6385)Philip Dubé
2026-03-21Enemy rando cleanup 2 (#6365)Pepe20129
Move stuff to main file, delete header & refactor lists
2026-03-21[Enhancement] Reworked targetting (#6322)OtherBlue
Adds an enhancement that changes targeting behavior, allowing Switching targets with the chosen button combo (In Switch mode) Untargeting by just pressing Z
2026-03-21Fix ADPCM sample buffer overread in audio synthesis (#6364)Paul Schwabauer
The sampleDataStartPad and aligned variables existed solely to satisfy the N64 RSP DMA requirement that source addresses be 16-byte aligned. On PC, aLoadBuffer is a plain memcpy with no such constraint. The alignment dance caused aLoadBuffer to read up to 15 bytes before sampleData and up to 8+ bytes past the end of the sample buffer. On platforms with strict allocator guard pages (e.g. OpenBSD), this triggers a SIGSEGV. A second issue remains after removing the alignment dance: nFramesToDecode is derived from sample counts (loopEnd), but size is not always a multiple of frameSize. loopEnd and size are derived independently during encoding and can disagree on the final partial frame, leaving nFramesToDecode * frameSize exceeding the remaining bytes in the buffer. Remove sampleDataStartPad and aligned entirely. Clamp the load to min(nFramesToDecode * frameSize, audioFontSample->size - sampleDataOffset). The ADPCM decoder operates on DMEM, so a partial last frame in DMEM produces at most a negligible artifact at sound termination.
2026-03-21Fix memory leaks in debugconsole & CrowdControl (#6383)Philip Dubé
2026-03-21Fix `numLoaded` leak for Anchor (#6384)Christopher Leggett
2026-03-20Custom Item Icons in Textboxes (#6343)Christopher Leggett
2026-03-20Fix GV Waterfall Alcove Logic (#6380)A Green Spoon
2026-03-20Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a ↵Christopher Leggett
background image (#6379) Hookify bgimage load cam check and add it to entrance rando
2026-03-19Fixed scrub text checking merchant hint setting (#6378)Sean Latham
2026-03-19Item Tracker: don't disable Personal Notes (#6376)Philip Dubé
Personal Notes is awkward with Combo Button Hold, but should be allowed This avoids disabling drop down when it could otherwise be changed to Main Window Besides, some people might be able to type while holding button combos, long live artsey.io
2026-03-19Fix excluded locations regressions causing crash (#6375)Philip Dubé
2026-03-19Granny: don't sell blue potion / item without claim check when adult trade ↵Philip Dubé
not shuffled (#6363)
2026-03-19Fix rendering double digit key count (#6371)Philip Dubé
2026-03-19z_en_ko.c: port over more improvements from decomp, add hook to fix vanilla ↵Philip Dubé
forest quest state bug (#6373)
2026-03-19Refactor Maps & Compasses coloring hook, remove PreFunc (#6351)Philip Dubé
PreFunc for map/compass coloring & jabber nut coloring doesn't work in file select menu, could make them always enabled in file select, but this seems simpler Also fix map colors & ice cavern compass color
2026-03-18Misc logic fixes (#6370)Pepper0ni
2026-03-18Hookify Sunlight Arrows (#6366)Philip Dubé
2026-03-18Fix heavy block in front of light trial having unending quake (#6367)Philip Dubé