| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-30 | Bean guy text formatting and rando fixes (#6444) | Chris | |
| 2026-03-30 | Some Logic fixes (#6445) | Pepper0ni | |
| - Visible Collision added to more Skulls in Crates for consistency with similar situations - Visible Collision added to chests in crates in MQ fire and for more ways to hit the switch in MQ fire Lizalfos maze - Allow any jumpslash to break the pot in red ice in ice cavern with visible collision. - Add Visible Collision as a way to get the gold skull token in the rubble in 4F Gibdo room in MQ shadow - Turns out, while you take fall damage if you backflip onto a building from GF above jail, the floor is perfectly fine. - Granny's shop forgot to check the price of the item being sold for wallets. | |||
| 2026-03-29 | reset possible ice trap models before populating item pool (#6442) | Pepper0ni | |
| 2026-03-29 | Fix market sneak hook (#6440) | Chris | |
| 2026-03-29 | Fix displayed token count (#6441) | Chris | |
| 2026-03-29 | Make item category adjustments more consistent (#6434) | Chris | |
| 2026-03-29 | [bug fix] Changes item tracker capacity to recognize progressive chu bag ↵ | chartergirl64 | |
| limits (#6436) | |||
| 2026-03-28 | Conslidate ganon2 hooks (#6432) | Chris | |
| 2026-03-28 | 9.2.1 Ackbar Bravo (#6424)9.2.1 | Philip Dubé | |
| 2026-03-28 | Changed name of scarecrow's song enhancement and added to the description to ↵ | Malkierian | |
| clarify that it only skips song playback without the rando setting. (#6423) | |||
| 2026-03-28 | Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities (#6421) | Christopher Leggett | |
| Cap infinite ammo for chus according to rando settings Add bombchuUpgradeLevel to save editor | |||
| 2026-03-27 | LACS-Dungeons Check Availability (#6202) | xxAtrain223 | |
| * Fixes #5433, LACS-Dungeons beatable vs beat. * Use CalculatingAvailableChecks in Logic::DungeonCount to check flags. | |||
| 2026-03-27 | add tts for Roc's Feather (#6418) | Philip Dubé | |
| 2026-03-27 | Fix DMC oversight (#6419) | Pepper0ni | |
| 2026-03-26 | Hookshot ladder fixes (#6417) | Pepper0ni | |
| 2026-03-26 | fix: Fix macOS crashing on first install use (#6412) | Ali | |
| With the new imgui OTR generation flow, macOS would crash when Ship was run for the first time unless com.shipofharkinian.soh had already been created. Move the call to CheckAndCreateModFolder() earlier in execution to prevent crashing. | |||
| 2026-03-26 | LUS bump to fix texture pack performance (#6416) | Christopher Leggett | |
| 2026-03-26 | Move retrieval of dbEntry after Actor_Destroy (#6410) | Christopher Leggett | |
| Before I had the change back to the placeholder actor id the Dummy Player actors were spawned with, but since we grabbed the actorDB entry before Actor_Destroy was called it didn't matter. Move it and the requisite log statement to after Actor_Destroy. | |||
| 2026-03-26 | Fix several logic errors, create Hooskshot Bridge trick. (#6414) | Pepper0ni | |
| 2026-03-24 | fix volv FTR logic (#6403) | Pepper0ni | |
| 2026-03-24 | Fix leak of shuffled fairy bottle-swipe behavior to other actors (#6405) | Christopher Leggett | |
| 2026-03-23 | Adds a more compact Clear button to Check Tracker search (#6401) | Christopher Leggett | |
| 2026-03-23 | Enemy rando: don't mutate ActorEntry (#6400) | Philip Dubé | |
| 2026-03-23 | make non-cmc pot model major for shuffle clarity (#6398) | A Green Spoon | |
| 2026-03-23 | fix oversight in well logic (#6397) | Pepper0ni | |
| 2026-03-22 | Fix RT_GROUND_JUMP_HARD description (#6391)9.2.0 | Philip Dubé | |
| 2026-03-22 | Ackbar 9.2.0 (#6389) | Philip Dubé | |
| 2026-03-22 | Add option to mute notification sounds altogether. (#6390) | Malkierian | |
| 2026-03-22 | Implement toggle for allowing background inputs (#6214) | aMannus | |
| 2026-03-22 | Fix mouse camera Y-axis inversion (#6387) | Jordan Longstaff | |
| 2026-03-22 | extraction: detect task crashing (#6386) | Philip Dubé | |
| 2026-03-21 | Remove some unnecessary includes (#6385) | Philip Dubé | |
| 2026-03-21 | Enemy rando cleanup 2 (#6365) | Pepe20129 | |
| Move stuff to main file, delete header & refactor lists | |||
| 2026-03-21 | [Enhancement] Reworked targetting (#6322) | OtherBlue | |
| Adds an enhancement that changes targeting behavior, allowing Switching targets with the chosen button combo (In Switch mode) Untargeting by just pressing Z | |||
| 2026-03-21 | Fix ADPCM sample buffer overread in audio synthesis (#6364) | Paul Schwabauer | |
| The sampleDataStartPad and aligned variables existed solely to satisfy the N64 RSP DMA requirement that source addresses be 16-byte aligned. On PC, aLoadBuffer is a plain memcpy with no such constraint. The alignment dance caused aLoadBuffer to read up to 15 bytes before sampleData and up to 8+ bytes past the end of the sample buffer. On platforms with strict allocator guard pages (e.g. OpenBSD), this triggers a SIGSEGV. A second issue remains after removing the alignment dance: nFramesToDecode is derived from sample counts (loopEnd), but size is not always a multiple of frameSize. loopEnd and size are derived independently during encoding and can disagree on the final partial frame, leaving nFramesToDecode * frameSize exceeding the remaining bytes in the buffer. Remove sampleDataStartPad and aligned entirely. Clamp the load to min(nFramesToDecode * frameSize, audioFontSample->size - sampleDataOffset). The ADPCM decoder operates on DMEM, so a partial last frame in DMEM produces at most a negligible artifact at sound termination. | |||
| 2026-03-21 | Fix memory leaks in debugconsole & CrowdControl (#6383) | Philip Dubé | |
| 2026-03-21 | Fix `numLoaded` leak for Anchor (#6384) | Christopher Leggett | |
| 2026-03-20 | Custom Item Icons in Textboxes (#6343) | Christopher Leggett | |
| 2026-03-20 | Fix GV Waterfall Alcove Logic (#6380) | A Green Spoon | |
| 2026-03-20 | Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a ↵ | Christopher Leggett | |
| background image (#6379) Hookify bgimage load cam check and add it to entrance rando | |||
| 2026-03-19 | Fixed scrub text checking merchant hint setting (#6378) | Sean Latham | |
| 2026-03-19 | Item Tracker: don't disable Personal Notes (#6376) | Philip Dubé | |
| Personal Notes is awkward with Combo Button Hold, but should be allowed This avoids disabling drop down when it could otherwise be changed to Main Window Besides, some people might be able to type while holding button combos, long live artsey.io | |||
| 2026-03-19 | Fix excluded locations regressions causing crash (#6375) | Philip Dubé | |
| 2026-03-19 | Granny: don't sell blue potion / item without claim check when adult trade ↵ | Philip Dubé | |
| not shuffled (#6363) | |||
| 2026-03-19 | Fix rendering double digit key count (#6371) | Philip Dubé | |
| 2026-03-19 | z_en_ko.c: port over more improvements from decomp, add hook to fix vanilla ↵ | Philip Dubé | |
| forest quest state bug (#6373) | |||
| 2026-03-19 | Refactor Maps & Compasses coloring hook, remove PreFunc (#6351) | Philip Dubé | |
| PreFunc for map/compass coloring & jabber nut coloring doesn't work in file select menu, could make them always enabled in file select, but this seems simpler Also fix map colors & ice cavern compass color | |||
| 2026-03-18 | Misc logic fixes (#6370) | Pepper0ni | |
| 2026-03-18 | Hookify Sunlight Arrows (#6366) | Philip Dubé | |
| 2026-03-18 | Fix heavy block in front of light trial having unending quake (#6367) | Philip Dubé | |
