| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-06-18 | fix imgui id conflicts (#6764)develop-ackbar | briaguya | |
| ImGui derives a control's ID from its visible label, and the menu search page renders every widget in a single scope. Randomizer options that share a label with an enhancement (e.g. "Blue Fire Arrows") therefore produced an ID conflict on the search page. Append a "##Randomizer" suffix to randomizer widget labels so their ImGui ID is unique. The option's own name is left untouched since it is used as a serialization key (spoiler logs, settings lookup); only the menu widget gets the suffix. SliderInt/SliderFloat draw their label themselves via ImGui::Text/CalcTextSize, which (unlike ImGui's labeled widgets) don't strip a "##" suffix, so add a visibleLabel with the suffix chopped off for display while keeping the full label for the unique ID. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> | |||
| 2026-06-09 | Enemy rando cleanup 3 (#6518) | Pepe20129 | |
| * Fix bari's biris not respecting the seeded option * Randomize Peehat Larvas * Refactor `IsEnemyAllowedToSpawn` * Fix the issue where some enemies spawn above the ceiling * Partially fix twisted hallway issue * Prevent Baris from spawning Baris | |||
| 2026-06-05 | more hardening of code in Network/ (#6650) | Philip Dubé | |
| also unique_ptr | |||
| 2026-05-29 | Fix master sword timing info (#6552) | Philip Dubé | |
| General fix: don't reset timestamp if already set, this is particularly important for retrieving master sword vs ganon Also fix master sword timing not being set when shuffled | |||
| 2026-05-29 | Fix bean merchant check not being listed in tracker when bean merchant only ↵ | Philip Dubé | |
| shuffled (#6557) | |||
| 2026-05-29 | Fix sword scaling (#6558) | Philip Dubé | |
| Don't apply transforms when scale 1.0, adjust translation to be gradual | |||
| 2026-05-29 | Update Hell Mode Preset (#6570) | Pepe20129 | |
| 2026-05-29 | avoid ganon's castle blue warp dropping Link in lava (#6647) | Philip Dubé | |
| 2026-05-29 | Fix gossip stone check (#6648) | aMannus | |
| 2026-05-27 | Fix warp shuffle without warp hint text (#6551) | Philip Dubé | |
| Issue was needing to hook on RSK_SHUFFLE_WARP_SONGS, but cleaned up code | |||
| 2026-05-27 | Fix ending audio shuffle (#6608) | Chris | |
| 2026-05-27 | fix(actors): Restore vanilla default for Kokiri Forest quest state hook (#6614) | Unreference | |
| 2026-05-25 | Fix blank text on carpet salesman (#6605) | Chris | |
| 2026-05-09 | Use singular on message for 1 token (#6567) | Chris | |
| 2026-05-04 | fix bad merge with the suns song fairy in spirit (#6590) | Pepper0ni | |
| 2026-04-29 | hyrule field typo fix (#6574) | Jameriquiah | |
| 2026-04-25 | Fix owl talk logic to include kokiri (#6564) | Pepper0ni | |
| 2026-04-23 | Fix drag&drop not updating excluded locations (#6559) | Philip Dubé | |
| 2026-04-23 | Fix OGC great fairy reward in vanilla with skip misc interactions when fish ↵ | Philip Dubé | |
| is not obtainable (#6556) Item_CheckObtainability should only be called with MOD_NONE GI For RG_DOUBLE_DEFENSE that became ITEM_FISH. Nonsense ensued To reproduce issue, create debug save & go straight to OGC great fairy with only magic/ocarina/lullaby | |||
| 2026-04-21 | Fix bean fairies + start with beans generation (#6548) | Pepper0ni | |
| 2026-04-21 | Fix swimvoid in grottos to just respawn in grotto (#6529) | Philip Dubé | |
| 2026-04-21 | add hint text for sun song fairies in spirit temple (#6544) | Philip Dubé | |
| 2026-04-20 | Fix mirror shield color editor (#6542) | Reppan | |
| Oversight on my end that customequipment.cpp unloaded and reloaded assets abit to aggressive. Adds a guard to make sure to only unload if custom asset is used and to not unload then reload vanilla asset. Have tested it with fados customequipment and confirmed that mirrorshield is working as intended. | |||
| 2026-04-19 | Fix cutscene skips causing credits to spawn player in Lake Hylia (#6534) | Philip Dubé | |
| SkipBlueWarp was intercepting credits. Disable during GAMEMODE_END_CREDITS | |||
| 2026-04-19 | Arrow cycle should check for sufficient magic (#6532) | Chris | |
| 2026-04-18 | Triforce Hunt: drain queue before credits (#6519) | Philip Dubé | |
| 2026-04-17 | Fishing: don't say default 6/7 when minimum reduced by enhancement (#6523) | Philip Dubé | |
| 2026-04-17 | Fix kak bazaar items having articles (#6522) | Philip Dubé | |
| IsShop didn't include SCENE_TEST01, but that's used as placeholder for kak bazaar vs market bazaar | |||
| 2026-04-17 | Fix Rate Limited Success Chime (#6512) | Chris | |
| 2026-04-16 | Fix Duplicate Reticles in Anchor (#6520) | A Green Spoon | |
| 2026-04-16 | Fix skulltula hints ending text too soon (#6516) | Philip Dubé | |
| 2026-04-13 | 9.2.3 Ackbar Delta (#6503)9.2.3 | Philip Dubé | |
| 2026-04-14 | Fix shopsanity soft lock (#6502) | Philip Dubé | |
| GetForCurrentLanguage() defaults to MF_FORMATTED, appending MESSAGE_END (\x02) to output string Revert using hint name for items in shops. Other merchants return GetHintMessage directly | |||
| 2026-04-14 | fix bad args handling in extractor (#6501)9.2.2 | Philip Dubé | |
| 2026-04-13 | 9.2.2 Ackbar Charlie (#6494) | Philip Dubé | |
| 2026-04-13 | Add missing Hint clarities back (#6477) | Jerom Venneker | |
| 2026-04-12 | Revise Arrow Cycling (#6490) | Philip Dubé | |
| 1. simplify UI, flashing buttons are unnecessary 2. change arrow without drawing a new arrow | |||
| 2026-04-12 | Avoid over-allocating with texture interpolation (#6489) | Philip Dubé | |
| Also remove interpolation with all zeroes & fix one interpolation direction | |||
| 2026-04-12 | fix cosmetic/audio randomizing options being seeded when they shouldn't be ↵ | Philip Dubé | |
| (#6481) | |||
| 2026-04-12 | Remove tooltip text referencing Let It Snow chests (#6488) | Philip Dubé | |
| Was not preserved in chest revamp | |||
| 2026-04-12 | Make Lake Hylia water level switch in rando 10x faster (#6492) | Philip Dubé | |
| 35 seconds was an eternity | |||
| 2026-04-12 | Fix generation failure for Ganon's Castle MQ Fire Trial (#6487) | Philip Dubé | |
| 2026-04-10 | Fix malon text and make the DMC jump unintuitive (#6479) | Pepper0ni | |
| 2026-04-08 | Faster bean planting (#6473) | Jordan Longstaff | |
| 2026-04-07 | Fix seeded warp traps to be deterministic (#6469) | Philip Dubé | |
| 2026-04-07 | Fix cooldown behavior for crystal and light switches, water gate (#6461) | Chris | |
| 2026-04-07 | use category adj for gi (#6466) | A Green Spoon | |
| 2026-04-07 | Fix Skip Planting Beans crash (#6463) | Malkierian | |
| Move code to set beans as planted after getting the bean pack to rando item give handler. | |||
| 2026-04-06 | add check for market balcony camera (#6464) | OtherBlue | |
| 2026-04-06 | Restore sub-100% values for speed modifier slider. (#6465) | Malkierian | |
