summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2025-09-11Merge pull request #5776 from A-Green-Spoon/tweak/gerudo-jail-swapMalkierian
Prevent hideout guards from asking to throw Link in jail
2025-09-11Merge pull request #5770 from Extloga/developMalkierian
Fixes for the German translation in several files
2025-09-11Merge pull request #5766 from A-Green-Spoon/standardize-entrance-namesMalkierian
Standardize deku scrub grotto entrance names
2025-09-10Merge pull request #5787 from Malkierian/blair-dev-9-8Malkierian
Actual Blair->Develop 9/8
2025-09-10Fix conflict resolution for SkipBlueWarp's VB_GIVE_ITEM_FROM_BLUE_WARP.Malkierian
2025-09-08Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into ↵Malkierian
blair-dev-9-8
2025-09-08Add additional glitch-aiding cutscenes for MQ (#5769)develop-blairEric Hoey
* add mq jabu chest + mq spirit switch cs * update tooltip
2025-09-08Fix gerudo card generation failures (#5774)Pepper0ni
* quick fix gerudo card * submodules pls
2025-09-08Encapsulate `BeginTable` for item and check tracker settings windows. (#5778)Malkierian
2025-09-08Fixes for the German translation in util.cpp (#5768)Extloga
* Fixes for the German translation in util.cpp * Fixes for the German translation in item_list.cpp * Fixes for the German translation in item_list.cpp * Fixes for the German translation in util.cpp * Revert the fixes for the German translation in item_list.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in util.cpp * Fixes for the German translation in kaleidoscope_ger.json * Revert the fixes for the German translation in kaleidoscope_ger.json * Fixes for the German translation in util.cpp
2025-09-03add scene check to hook and custom messageEric Hoey
2025-08-29Fixes for the German translation in shops.cppExtloga
2025-08-29Fixes for the German translation in item_list.cppExtloga
2025-08-29Fixes for the German translation in scenes_ger.jsonExtloga
2025-08-29Fixes for the German translation in filechoose_ger.jsonExtloga
2025-08-29Fixes for the German translation in kaleidoscope_ger.jsonExtloga
2025-08-29Fixes for the German translation in randomizer.cppExtloga
2025-08-29Fixes for the German translation in hint_list_item.cppExtloga
2025-08-29Fixes for the German translation in item_list.cppExtloga
2025-08-29Fixes for the German translation in shops.cppExtloga
2025-08-29Fixes for the German translation in item_list.cppExtloga
2025-08-29Fixes for the German translation in item_list.cppExtloga
2025-08-28Search Tweaks (#5767)Malkierian
* Increase vibrancy of search field color. Set autofocus to only happen on fresh menu load. * Revert tooltip addition.
2025-08-27standardize scrub entrances and matching checkEric Hoey
2025-08-26[TWEAK] Localization support for the Notification System (#5751)PurpleHato
* Localization support * stick/nuts updrage french wording * forgot german questItem and function adaptation for these * names * clang * name + clang * should be the last one :derp: * German typo
2025-08-25Add restoration for NTSC 1.0 shutter door range (#5757)Eblo
2025-08-25Prevent MQ Spirit softlock with increased crawl speed (#5667)Eric Hoey
* disable crawl speed increase if MQ Spirit boulder exists * bring max speed back to 5
2025-08-25build: add -Wformat-security (#5646)William Casarin
On some distros format-security is turned on to detect possible issues with non-string literals as format strings Let's explicitly turn it on and fix the ImgUi text formatting to avoid compile issues on those platforms Signed-off-by: William Casarin <jb55@jb55.com>
2025-08-25logic: remove commented glitched key logic (#5651)Philip Dubé
this code is obsolete with glitch logic being implemented as tricks
2025-08-25Adds "Randomize on Randomizer Generation" options to Audio and Cosmetics ↵Glought
Editors (#5387) * Add "Randomize on Randomizer Generation" options to Audio and Cosmetics Editors * Added "Randomize All Music and Sound Effects on Randomizer Generation" to the Audio Editor. * Added "Randomize All on Randomizer Generation" to the Cosmetics Editor. When enabled, these options randomize audio and/or cosmetics during a new randomizer generation. * Added "OnRandomizerGeneration" Hook. * It is executed on Randomizer Generation. * Changed AudioEditor and CosmeticsEditor "Randomize all on Randomizer Generation" options to use the "OnRandomizerGeneration" Hook. * Renamed "OnRandomizerGeneration" to "OnGenerationCompletion. Renamed "GameInteractor_ExecuteOnRandomizerGeneration" to "GameInteractor_ExecuteOnGenerationCompletion" Moved "GameInteractor_ExecuteOnGenerationCompletion" from "GenerateRandomizer" to the end of "GenerateRandomizerImgui". * Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp" The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp" --------- Co-authored-by: Glought <663343+Glought@users.noreply.github.com>
2025-08-25[Enhancement] Toggle grave hole geometry (#5754)Eblo
* Add enhancement to toggle grave hole geometry * Replace malloc and vector with fixed-size arrays * Make newSurfaceTypes static
2025-08-25fix incorrect description (#5752)Philip Dubé
2025-08-25SDL_GameControllerDB repo owner gabomdq -> mdqinc (#5740)Mike
* SDL_GameControllerDB repo owner gabomdq -> mdqinc gabomdq redirects to mdqinc * Docs SDL_GameControllerDB repo owner gabomdq -> mdqinc
2025-08-25Fix crash on selling big poe (#5733)Philip Dubé
* Fix crash on selling big poe Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle I overlooked selling poes with using bottle instead of talking to collector * disable hint when count zero
2025-08-25Fix Dampe Going Backwards (#5731)Pepe20129
* Add FixDampeGoingBackwards * Update SohMenuEnhancements.cpp
2025-08-25Fix the Show Horizontal Resolution Field option v2 (#5744)balloondude2
* move showHorizontalResField initialization * remove redundant assignment Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> --------- Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-08-25Fix King Dodongo door switch cutscene (#5729)Eric Hoey
* fix parathenses to properly OR * clang clang clang
2025-08-25Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled. ↵Pepper0ni
(#5705) * Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled. * remove RC_MASTER_SWORD_PEDESTAL
2025-08-25Restore previous state of `z_door_warp1.c`, and reimplement boss rush blue ↵Malkierian
warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (#5763) Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
2025-08-25Fix faulty Nocturne trigger when receiving Fire Medallion (#5761)Jordan Longstaff
2025-08-13Boss Rush cleanup (#5652)Pepe20129
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants * Move some boss rush stuff from `z_file_choose.c` * clang * Update BossRush.cpp
2025-08-13shipinit bonk damage (#5653)Philip Dubé
* shipinit bonk damage * no initFunc
2025-08-12Fix max count for TH keys (#5670)Pepe20129
2025-08-12Allow console commands in debug save (#5675)nclok1405
2025-08-12skip ItemGet for small keys after skeleton key (#5730)Eric Hoey
2025-08-12small typo fixes (#5680)Philip Dubé
incorrect RR was tripping up my code generator
2025-08-12TWEAK: SoT Time Travel - Allow Swordless (#5716)PurpleHato
* Magic number + more modular * tweak + switch * forgot basic oot * linebreak * c-lang
2025-08-12Add timestamps for remaining custom rando items (#5713)Pepe20129
2025-08-12Turn song text into a notification (#5712)Pepe20129
2025-08-12remove !IS_RANDO check (#5728)Eric Hoey