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Prevent hideout guards from asking to throw Link in jail
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Fixes for the German translation in several files
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Standardize deku scrub grotto entrance names
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Actual Blair->Develop 9/8
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blair-dev-9-8
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* add mq jabu chest + mq spirit switch cs
* update tooltip
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* quick fix gerudo card
* submodules pls
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* Fixes for the German translation in util.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Revert the fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in kaleidoscope_ger.json
* Revert the fixes for the German translation in kaleidoscope_ger.json
* Fixes for the German translation in util.cpp
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* Increase vibrancy of search field color.
Set autofocus to only happen on fresh menu load.
* Revert tooltip addition.
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* Localization support
* stick/nuts updrage french wording
* forgot german questItem and function adaptation for these
* names
* clang
* name + clang
* should be the last one :derp:
* German typo
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* disable crawl speed increase if MQ Spirit boulder exists
* bring max speed back to 5
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On some distros format-security is turned on to detect possible issues
with non-string literals as format strings
Let's explicitly turn it on and fix the ImgUi text formatting to avoid
compile issues on those platforms
Signed-off-by: William Casarin <jb55@jb55.com>
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this code is obsolete with glitch logic being implemented as tricks
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Editors (#5387)
* Add "Randomize on Randomizer Generation" options to Audio and Cosmetics Editors
* Added "Randomize All Music and Sound Effects on Randomizer Generation" to the Audio Editor.
* Added "Randomize All on Randomizer Generation" to the Cosmetics Editor.
When enabled, these options randomize audio and/or cosmetics during a new randomizer generation.
* Added "OnRandomizerGeneration" Hook.
* It is executed on Randomizer Generation.
* Changed AudioEditor and CosmeticsEditor "Randomize all on Randomizer Generation" options to use the "OnRandomizerGeneration" Hook.
* Renamed "OnRandomizerGeneration" to "OnGenerationCompletion.
Renamed "GameInteractor_ExecuteOnRandomizerGeneration" to "GameInteractor_ExecuteOnGenerationCompletion"
Moved "GameInteractor_ExecuteOnGenerationCompletion" from "GenerateRandomizer" to the end of "GenerateRandomizerImgui".
* Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp"
The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp"
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Co-authored-by: Glought <663343+Glought@users.noreply.github.com>
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* Add enhancement to toggle grave hole geometry
* Replace malloc and vector with fixed-size arrays
* Make newSurfaceTypes static
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* SDL_GameControllerDB repo owner gabomdq -> mdqinc
gabomdq redirects to mdqinc
* Docs SDL_GameControllerDB repo owner gabomdq -> mdqinc
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* Fix crash on selling big poe
Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle
I overlooked selling poes with using bottle instead of talking to collector
* disable hint when count zero
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* Add FixDampeGoingBackwards
* Update SohMenuEnhancements.cpp
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* move showHorizontalResField initialization
* remove redundant assignment
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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* fix parathenses to properly OR
* clang clang clang
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(#5705)
* Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled.
* remove RC_MASTER_SWORD_PEDESTAL
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warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (#5763)
Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
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* Reduce stuff in the `.h`s & use `COND_HOOK` + variants
* Move some boss rush stuff from `z_file_choose.c`
* clang
* Update BossRush.cpp
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* shipinit bonk damage
* no initFunc
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incorrect RR was tripping up my code generator
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* Magic number + more modular
* tweak + switch
* forgot basic oot
* linebreak
* c-lang
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