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Ship of Harkinian: Ocarina of Time PC port
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Author
2023-05-15
Added function to get sectionID for a specified section name, returning -1 if...
Malkierian
2023-05-15
Modified sectional saving to utilize an integer ID for calling specific secti...
Malkierian
2023-05-13
v3 >:(
Malkierian
2023-05-13
v2
Malkierian
2023-05-13
Formatting and whitespace cleanup.
Malkierian
2023-05-13
Missed `baseBlock` -> `saveBlock` change in WiiU/Switch file writing block XD.
Malkierian
2023-05-13
A little more code clarification.
Malkierian
2023-05-13
Added sanity check to clearing `sectionBlock["data"]` to only be for randomiz...
Malkierian
2023-05-13
Little bit of code clarification.
Malkierian
2023-05-13
Changed string paramaters for save functions to proper const pointer type.
Malkierian
2023-05-12
Fixed residual values in global save block causing new files to save all sect...
Malkierian
2023-05-12
Moved `sohStats` to its own section, and moved the saving and loading to its ...
Malkierian
2023-05-11
Moved sohStats to separate section, load and save code now in `gameplaystats....
Malkierian
2023-05-11
Merge branch 'HarbourMasters:develop' into sectional-saves
Malkierian
2023-05-11
Spock Bravo -> Develop
briaguya
2023-05-10
Version Bump (#2867)
7.0.1
Christopher Leggett
2023-05-10
Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden win...
Garrett Cox
2023-05-10
reserved thread count (#2868)
briaguya
2023-05-10
Fix several enemy ID's for Hyper Rush (#2871)
aMannus
2023-05-10
Preliminary work on persistent save data json block.
Malkierian
2023-05-10
CC: No longer rely on received parameter to be 0 (#2870)
aMannus
2023-05-10
Cleanup cvars that are set on boot (#2863)
Garrett Cox
2023-05-09
RANDO: Fix logic with OGC and mixed entrance pools (#2830)
Christopher Leggett
2023-05-09
improve built in extraction detection (#2865)
Adam Bird
2023-05-09
fix for day/night textures (#2853)
briaguya
2023-05-09
bump LUS for thread stuff (#2866)
briaguya
2023-05-08
Fixed small error in CC .cs file (#2858)
aMannus
2023-05-08
fix own dungeon items not using rando GI item when boss rooms are shuffled (#...
Adam Bird
2023-05-07
Bump LUS (#2855)
Kenix3
2023-05-07
Reverts part of PR #2851 that required OTR regen. (#2856)
Christopher Leggett
2023-05-07
fix build (#2852)
briaguya
2023-05-07
Add stdint headers (#1) (#2832)
Lutzx
2023-05-07
Bump LUS version (#2849)
Kenix3
2023-05-07
ZAPD Update (#2851)
louist103
2023-05-06
Spock -> develop
briaguya
2023-05-05
Move Game Saving to Separate Thread (#2820)
Malkierian
2023-05-05
CrowdControl 2.0 compatibility & category tweak (#2814)
aMannus
2023-05-05
remove tts hotkey for linux and update readme (#2833)
Adam Bird
2023-05-05
udpate mac launch script to set SHIP_HOME (#2831)
Adam Bird
2023-05-04
Lus updates (#2835)
Kenix3
2023-05-04
Merge pull request #2829 from HarbourMasters/develop-spock
Christopher Leggett
2023-05-04
fix: don't crash when changing margins (#2828)
briaguya
2023-05-04
TWEAK: Rupee dash duplication (#2815)
PurpleHato
2023-05-03
Merge pull request #2826 from HarbourMasters/develop-spock
Christopher Leggett
2023-05-03
fix: properly load textures for debug text (#2775)
briaguya
2023-05-03
GCC 13 support (#2780)
GaryOderNichts
2023-05-03
fix: properly load custom models on scene transition (#2779)
briaguya
2023-05-03
Tweak: Reset trade item cycling when pausing or changing pages (#2808)
Adam Bird
2023-05-03
more mq only texture lookup fixes (#2803)
Adam Bird
2023-05-03
fix: extractor dialog No selection (#2798)
AltoXorg
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