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AgeCommit message (Expand)Author
2023-05-15Added function to get sectionID for a specified section name, returning -1 if...Malkierian
2023-05-15Modified sectional saving to utilize an integer ID for calling specific secti...Malkierian
2023-05-13v3 >:(Malkierian
2023-05-13v2Malkierian
2023-05-13Formatting and whitespace cleanup.Malkierian
2023-05-13Missed `baseBlock` -> `saveBlock` change in WiiU/Switch file writing block XD.Malkierian
2023-05-13A little more code clarification.Malkierian
2023-05-13Added sanity check to clearing `sectionBlock["data"]` to only be for randomiz...Malkierian
2023-05-13Little bit of code clarification.Malkierian
2023-05-13Changed string paramaters for save functions to proper const pointer type.Malkierian
2023-05-12Fixed residual values in global save block causing new files to save all sect...Malkierian
2023-05-12Moved `sohStats` to its own section, and moved the saving and loading to its ...Malkierian
2023-05-11Moved sohStats to separate section, load and save code now in `gameplaystats....Malkierian
2023-05-11Merge branch 'HarbourMasters:develop' into sectional-savesMalkierian
2023-05-11Spock Bravo -> Developbriaguya
2023-05-10Version Bump (#2867)7.0.1Christopher Leggett
2023-05-10Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden win...Garrett Cox
2023-05-10reserved thread count (#2868)briaguya
2023-05-10Fix several enemy ID's for Hyper Rush (#2871)aMannus
2023-05-10Preliminary work on persistent save data json block.Malkierian
2023-05-10CC: No longer rely on received parameter to be 0 (#2870)aMannus
2023-05-10Cleanup cvars that are set on boot (#2863)Garrett Cox
2023-05-09RANDO: Fix logic with OGC and mixed entrance pools (#2830)Christopher Leggett
2023-05-09improve built in extraction detection (#2865)Adam Bird
2023-05-09fix for day/night textures (#2853)briaguya
2023-05-09bump LUS for thread stuff (#2866)briaguya
2023-05-08Fixed small error in CC .cs file (#2858)aMannus
2023-05-08fix own dungeon items not using rando GI item when boss rooms are shuffled (#...Adam Bird
2023-05-07Bump LUS (#2855)Kenix3
2023-05-07Reverts part of PR #2851 that required OTR regen. (#2856)Christopher Leggett
2023-05-07fix build (#2852)briaguya
2023-05-07Add stdint headers (#1) (#2832)Lutzx
2023-05-07Bump LUS version (#2849)Kenix3
2023-05-07ZAPD Update (#2851)louist103
2023-05-06Spock -> developbriaguya
2023-05-05Move Game Saving to Separate Thread (#2820)Malkierian
2023-05-05CrowdControl 2.0 compatibility & category tweak (#2814)aMannus
2023-05-05remove tts hotkey for linux and update readme (#2833)Adam Bird
2023-05-05udpate mac launch script to set SHIP_HOME (#2831)Adam Bird
2023-05-04Lus updates (#2835)Kenix3
2023-05-04Merge pull request #2829 from HarbourMasters/develop-spockChristopher Leggett
2023-05-04fix: don't crash when changing margins (#2828)briaguya
2023-05-04TWEAK: Rupee dash duplication (#2815)PurpleHato
2023-05-03Merge pull request #2826 from HarbourMasters/develop-spockChristopher Leggett
2023-05-03fix: properly load textures for debug text (#2775)briaguya
2023-05-03GCC 13 support (#2780)GaryOderNichts
2023-05-03fix: properly load custom models on scene transition (#2779)briaguya
2023-05-03Tweak: Reset trade item cycling when pausing or changing pages (#2808)Adam Bird
2023-05-03more mq only texture lookup fixes (#2803)Adam Bird
2023-05-03fix: extractor dialog No selection (#2798)AltoXorg