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2023-02-24fix: use trick names for scrub and house of skulltula hints (#2528)briaguya
* update writealllocations to always write trickname and start seeing where things break * handle simple vs complex items * always grab a trick name --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-24add greg bridge altar text (#2524)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-24always add a gossip stone hint for greg when greg bridge is enabled (#2530)briaguya
* always add a gossip stone hint for greg when greg bridge is enabled * don't double loop --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-24"greg the green rupee" (#2529)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-23Add menu option for changing disappearing path behavior (#2527)briaguya
* Adding CVar for z-fighting fix * ultraship update * remove commented out code * formatting --------- Co-authored-by: Bagbar <ckonrad86@gmx.de>
2023-02-23fix a couple junk hints that were making AutoFormatHintTextString loop ↵briaguya
forever (#2525)
2023-02-23fix excluded locations being removed if you haven't viewed the location tab ↵Adam Bird
(#2518)
2023-02-23make the gf chest as child use the correct RC check (#2519)Adam Bird
2023-02-23fix incorrect hint key for child spawn location (#2507)Adam Bird
2023-02-23Fix Lakeside Laboratory title card (#2501)Amaro Martínez
2023-02-23fix logic to use fire timer for deku scrub in DMC (#2502)Adam Bird
2023-02-23bump lus (#2521)briaguya
2023-02-23Fix menu bar fix description typo (#2504)Matt Wiens
2023-02-23Fixed potential memory corruption when loading personal item tracker notes ↵Evgenii Babinets
(#2512)
2023-02-21[Fix] Static Bomb Radius (#2515)Ralphie Morell
2023-02-21Update to latest LUS (#2514)David Chavez
2023-02-17fix: don't show duplicate gregs on item tracker (#2498)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-17gibbs -> devbriaguya
2023-02-17Entrance tracker tweaks (#2446)Malkierian
* Hide return transitions for dungeon, grotto and interior entrances when "Decouple entrances" is off. * "Highlight last entrance" now highlights the override reverseIndex entry in the list if "Decouple entrances" is off, to correspond with not displaying return directions for the same setting (without this, nothing gets highlighted with the return transitions hidden with "Decouple entrances" off). * Removed unnecessary printf * Moved redundancy check to filtering loop instead of display loop. Introduced setting to optionally force showing redundant entrances when decoupled is off. Formatting changes suggested by Archez. * Changed "show redundant" to "hide reverse" where applicable, and change Added option disabling based on Decouple Entrances. * Finished descriptive comment. * Moved "Hide reverse" to left column of tracker settings. Changed to PaddedEnhancementCheckbox, changed checkbox padding accordingly, and set default to true. * Restore tooltip to Hide Reverse option, fix default value. Co-authored-by: Adam Bird <Archez@users.noreply.github.com> * Restored padding underneath last option in entrance tracker List Items section. --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-02-17Fix: Prevent certain items from being marked as "major" (#2496)Adam Bird
* fix certain items being marked as major * simplify check * avoid string check
2023-02-16greg bridge in logic (#2460)briaguya
* greg bridge in logic --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-16you found greg! (#2458)briaguya
adds greg to the item tracker --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-16don't show duped sequence names, don't repeat track intros on barinade (#2482)briaguya
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-16fix: use cache on LoadFileRaw (#2489)briaguya
* fix: use cache on LoadFileRaw this makes it so explosions don't use the dpad texture --------- Co-authored-by: briaguya <briaguya@alice>
2023-02-16Generate assets with MQ present (#2485)David Chavez
2023-02-16use the convenient printf fomat as ImGui::Text supports it (#2486)AltoXorg
2023-02-16exclude audio from shuffle (#2411)briaguya
* Rename "SFX Editor" to "Audio Editor" * Move some functionality out into a new class `AudioCollection` * Add a tab to exclude sfx/sequences from shuffle pool --------- Co-authored-by: briaguya <briaguya@alice> Co-authored-by: briaguya <briaguya> Co-authored-by: David Chavez <david@dcvz.io>
2023-02-16bump lus (#2483)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-15hintless altar text (#2456)briaguya
Co-authored-by: briaguya <briaguya@alice>
2023-02-15Separate X/Y axis sensitivity sliders (#2472)Bigs
* Update z_camera.c * Update GameControlEditor.cpp * Update GameControlEditor.cpp * Update GameControlEditor.cpp Adding Sliders for first person X and Y axis * Update z_player.c Modified variables to allowed separate sensitivity settings for x and y axis
2023-02-15[GameInteractor] Game Hooks (#2481)David Chavez
2023-02-15Fix compilation against latest libultraship (#2479)David Chavez
2023-02-15Enhancement Toggle - Disable Automatic First Person Mode for Bombchus (#2471)Bigs
* Update z_camera.c * Revert "Update z_camera.c" * Update GameMenuBar.cpp Added tickbox for NoFPChus * Update z_player.c Added check for Disable First Person Bomchus enhancement * Update z_player.c Removed comment as statement is clear on its own * Update GameMenuBar.cpp
2023-02-15SoH now uses the multithreaded resource manager. (#2467)Kenix3
* SoH now uses the multithreaded resource manager. * Fixes build errors on Linux and decreases audio heap size. * Updates LUS.
2023-02-14Rando: Allow strings as seed hashes (#2438)Ralphie Morell
* Allows strings to be used for rando seed hashes; updated conversion method from `stoi` to `stoul` * apply suggestions * Allow spaces + autoselect on input field focus * Added new text filter; applied suggestions * leaving 3d rando logic alone * Apply more suggestions * Revert buffer size to 1024
2023-02-14ADD: Time Savers -> Link as default file name (#2475)PurpleHato
2023-02-14Option for link's models reflect the projectile weapon he's holding ↵Cardboy777
(Bow/Slingshot) (#2454) * Link's models reflect the projectile weapon he's holding extracted logic from months-old PR * apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled * Apply suggestions from code review Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * whitespace --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14Option for projectile ammo to match item instead of age (#2453)Cardboy777
* Projectile ammo matches ItemAction instead of age extracted logic from months-old PR * Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo * Update GameMenuBar.cpp
2023-02-14Save skipped checks (#2476)Garrett Cox
2023-02-14TWEAK: Debug Warp Translations errors (#2464)PurpleHato
Volvagia is Vulcania in french (I'm so used to it in English) and I somehow put the german version of dodongo's cavern in french, oops
2023-02-14TWEAK: German Rando Navi Hint (Shiek Name) (#2463)PurpleHato
In German Shiek is called Sheik (something related to how they switched letter to conserve the wanted pronunciation of the name)
2023-02-14Add asset headers (#2465)David Chavez
2023-02-13More junk hints. (#2417)louist103
* More junk hints. * More hints. * Update soh/soh/Enhancements/randomizer/3drando/hint_list.cpp Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * More junk hints. * More hints. * Remove a hint. --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-13Fix: Rando settings not being initialized in time (#2461)Adam Bird
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded * fix rando adult trade spoilable items reverting when no spoiler log loaded
2023-02-12Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in ↵Adam Bird
Entrance Rando (#2457) * fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night * use scene enums for ER logic instead of magic nums * fix sun song loading are with wrong link position with grotto shuffle on * Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
2023-02-12FIX: Inverted Night and Day in German (#2448)PurpleHato
2023-02-08fix rainbow popping (#2441)briaguya
2023-02-08update cvar name for n64 mode (#2440)Adam Bird
2023-02-07bump version (#2434)6.0.0briaguya
2023-02-06Fix: exclude locations not updating and add more location logic (#2428)Adam Bird
* fix location tab not updating and remove hidden excludes during generation * add more exclude locations and fix broken ones * update check tracker check visibility * rename enum * rename enums again