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Ship of Harkinian: Ocarina of Time PC port
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Author
2022-04-26
Added custom color support for Tunic and Navi (#98)
IShallRiseAgain
2022-04-25
Fix random crash in z_construct
Emil Lenngren
2022-04-25
Removed ternary operator
KiritoDev
2022-04-25
Removed stdio and added documentation
KiritoDev
2022-04-25
Moved vismono effect to the gpu
KiritoDev
2022-04-25
Credits message order fix by rink
vaguerant
2022-04-25
Modify grayscale intensity for item icons to match original
Emil Lenngren
2022-04-25
Fixed bug in extract_assets.py that caused wrong XML folder to be used
Nicholas Estelami
2022-04-25
Fix texture width for G_SETTIMG
GaryOderNichts
2022-04-25
Quick fix for Title cards issues
Baoulettes
2022-04-25
Moved grayscale effect to the gpu and replaced some texture loads (#221)
KiritoDev
2022-04-24
Fixes visual bug in shops when above 2x text speed (#211)
Ada
2022-04-24
Makes text speed slider consistent with the rest of the UI (#208)
Ada
2022-04-24
Fixes default text speed (#207)
Ada
2022-04-24
Fix languages Zone name on Kaleido (#203)
Baoulettes
2022-04-24
readme build instructions split (#201)
MegaMech
2022-04-24
Adds checkbox for visual stone of agony (#200)
Ada
2022-04-24
Fix build dates (#194)
sholdee
2022-04-24
Fix minimap update in dungeon (#171)
Baoulettes
2022-04-24
Potential fix for Title being over Kaleido. (#162)
Baoulettes
2022-04-24
Add Enhancement 3D Dropped Items (#144)
Baoulettes
2022-04-21
Make develop compile
Sirius902
2022-04-21
Fix hardcoded keySegment address (#185)
GaryOderNichts
2022-04-21
[MOD]Visual & audio Stone of agony (#177)
Baoulettes
2022-04-21
Cheats Menu expansion (#176)
Ralphie Morell
2022-04-21
Changes fast text option to skip text, and makes text speed adjustable via a ...
Ada
2022-04-21
Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
Rozelette
2022-04-21
Dynamic Wallet Rupee Icon Color (#123)
Thomas Achatz
2022-04-20
Fix OpenGL framebuffer index (#195)
Sirius902
2022-04-19
Fix shift for G_LOADTILE
GaryOderNichts
2022-04-19
Implement todo in extract_assets.py (#154)
MegaMech
2022-04-18
Graphics backend enhancements etc. (#163)
Emill
2022-04-17
MM Bunny Hood enhancement (#181)
Sirius902
2022-04-17
Add flag, equipment, and quest status editors (#164)
Rozelette
2022-04-17
Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157)
Sparkling.Shampoo
2022-04-16
Prevent cached resource from being acquired while it is being destroyed
Sparkling Shampoo
2022-04-14
Remove leftover debug code (fixes #60)
rozlette
2022-04-12
Added DPad support to shops (#139)
Josh Bodner
2022-04-11
Added DPad support to ocarina and text prompts (#137)
Josh Bodner
2022-04-11
Formatting fixes
GaryOderNichts
2022-04-11
Allocate aligned heaps
GaryOderNichts
2022-04-10
Added DPad support to file selection and pause screens (#124)
Josh Bodner
2022-04-08
Add save editor
rozlette
2022-04-08
Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
MaikelChan
2022-04-06
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (...
Sirius902
2022-04-06
Updated python script to use new "extract directory" mode.
Nicholas Estelami
2022-04-06
Fix Shadow Temple title card
Sirius902
2022-04-03
Fix title card
Sirius902
2022-04-03
Update nes_message_data_static.xml
MegaMech
2022-04-03
Update staff_message_data_static.xml
MegaMech
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