| Age | Commit message (Collapse) | Author |
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* shuffle gerudo fortress entrances
* tracker names
* typo
* don't jail from TH in mixed gerudo entrance shuffle
* split RR_TH_KITCHEN_TOP
* fix incorrect logic re near gs to long roof
* whitespace
* Shuffle Thieves' Hideout
* increase ENTRANCE_OVERRIDES_MAX_COUNT
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* Fix conditions for personal notes being displayed and the notes display type option being disabled.
* clang
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* Split Fairysanity into groups
* Split fairy registration per type
* fix song fairy shuffle locations
* Change "Song Fairies" to "Fairy Spots"
* Update preset settings
* clang format
* simplify `shouldRegister` logic
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amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle
In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
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(#5837)
Fixes missing `static` keywords for two `ShipInit` registrations.
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* Cheat: Disable Sandstorm
Can also be considered an A11y feature,
tho it'll always be hard with the muted colors,
even if we added option to reduce fog
* extern C?
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* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.
* Encapsulate dropped file functionality from Switch and Wii U.
* Fix dropped file detection, and fix ShowYesNowBox return checking.
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* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.
* New LUS ref.
* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.
* next LUS
* clang again
* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.
* Back to LUS main.
* lus version with fixes we need
* very wip
* get it building
* soh otr
* bump lus before fixing soh side stuff
* build
* still builds
* mac error
* bump otrexporter
* bump to lus main
* upstream otrexporter
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Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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depends on https://github.com/Kenix3/libultraship/pull/909
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Previously rendering grass as wrong kind in MQ Dodongo room above stairs
Updated code to match decomp logic
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* RT_GROUND_JUMP, RT_GROUND_JUMP_HARD
based on zootr logic
* 2 groundjumps in Gerudo Fortress
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* 2 hookshot extension tricks
* consolidation
* not a glitch
* cleanup spirit logic
* clang
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Adult can make jump without hover boots by jumping beside the wall (oddly, to the higher part of slope)
Only matters with Shuffle Climb
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* Adds ability for Notifiations to not make a noise
This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.
* Adds a hook for OnSeqPlayerInit
* Uses new hook and displays notification instead of overlay text
* Changes names to prevent collisions
Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.
* Change Icon
* Change CVarName and remove now-unused duration slider
* Update ConfigMigrator for CVar changes.
* clang-format
* fix
* bring back duration control
* config v4
* fix v4 migration
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Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* rando: fix reentry of jabu blue warp
entrance randomizer uses VB_PLAY_BLUE_WARP_CS to set a flag,
which was not called when entering jabu blue warp without ruto
* alternative
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* French Translation
* French Translation
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actor, thus causing two actors two be spawned (also fix for WithOffset) (#5822)
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* Update SohMenu.cpp
* clang
* Prevent warning from appearing in release builds
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* treesanity
co-authored-by: turbofist
* market tree at night
* NL Trees
* remove LUSLOG
* feedback
* format
* golden skulltula tree qol
* post-rebase
* trust -129
* remove tree graphic, crate csmc
* format
* feedback
* ObjectExtension
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* Hard removal 2D ones for now
* override some scene values for prerender tests (#46)
* Adult Link Cloudy
* Fix: Child Link Night ToT Exterior
* Fix for real now
* Tweak: Skybox castle courtyard
* WIP - adjusting for patterns
* Hooked all code, needs testing
* Hookified
* Clean up
* Update Fog Control
* clang
* Fix skybox override to only affect 3D pre-rendered scenes
Prevent the 3D scene renderer from overriding skyboxes on all scenes
Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes
* Remove commentary and forgot to add Zelda's courtyard skybox
* Move code to shipInit.
* Early return for VB_SHOULD.
* clang
* Fix missing !
* Feedback fixes.
* clang
* Fix CVAR
* Modify Skybox for scenes with multiple viewpoints.
* setting position change to blend in the "modder stuff can do"
* Adressed review
* tooltip space missing, oops
* InitFunc
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Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
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* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.
* New LUS ref.
* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.
* next LUS
* clang again
* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.
* Back to LUS main.
* Final LUS ref bump.
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* Add slingshot and bow damage checks
* Move to Rando and add Logic, hopefully
* Missing spacing
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* RT_SHADOW_UMBRELLA_CLIP
This is technically a glitch, but offers a novice trick & less requirements
Particularly important in doorsanity for child access
* feedback, move location to upper since it has multiple paths of access
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* Proof of Concept
* Fixed saving/loading
* Switch sides & add arrow buttons
* Update mod_menu.cpp
* Remove old mod loading code
* Small cleanup
* Post-merge fixes
* Update mod_menu.cpp
* Lots of changes
* clang format
* Address review
* Update SohMenuEnhancements.cpp
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* Move logic bools to LogicVal enum
Tired of seeing logic reset bugs
This opens up moving bools to bitset
This opens up tracking logic dependencies so events doesn't reevaluate everything
This opens up various events reusing logic vals (already done for LOGIC_BLUE_FIRE_ACCESS)
* ammo comments, fix magic regression
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* Remove HasEccessTo and non-sel-referncing Here
* fix here related logic errors
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* Fix Multi-Window not checked by default
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)
* clang
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* apply price logic to bean salesman
* clang
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* Rando: option for Mido to hint location of Kokiri Sword
also fix bug where Mido blocks path to Deku Tree when Closed Forest off but Zelda's Letter not skipped
* french
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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* build: add -Wformat-security
On some distros format-security is turned on to detect possible issues
with non-string literals as format strings
Let's explicitly turn it on and fix the ImgUi text formatting to avoid
compile issues on those platforms
Signed-off-by: William Casarin <jb55@jb55.com>
* save-editor: add flag table bit index labels
Signed-off-by: William Casarin <jb55@jb55.com>
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Signed-off-by: William Casarin <jb55@jb55.com>
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* Fix FindOpusFile NixOS bug
* better documentation
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prefer rename to copy/delete, this avoids issues with partial writes
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but Zelda's Letter not skipped (#5785)
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this halves size of rando saves
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enhancement and changes the tooltip to reflect the default status rather than the forced on status. (#5788)
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* Implement widget search exclusion.
Exclude all external windows from the search.
* Add second column to search results for non-widget results.
* Implement extra search index.
Add various controls, audio editor, and tracker options to the extra search index.
Fix capitalization on a few options.
Add click-to-view functionality to extra search column.
* Add extraSearchWidgets for searching through non-menu widgets.
Convert Controls extraSearches to widgets. Used to display in-window, as well as provide reference to extraSearchWidgets.
* Swap Audio search to menu widget search system.
* Fix missing static on a ShipInit instance.
* Implement SearchWidgets in popout windows.
Remove remaining vestiges of custom search.
* Add SearchWidget for randomizing audio on seed gen.
* Remove comments on color picker entries in WidgetType.
* Put all search results in middle column for width management.
Change combobox alignment and label position in search results to unify them all to left and above for better organization.
Add "Search Results" text to header of results page for clarification.
* clang
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* entrance shuffle: sign hints
* update entrance tracker with hint
* show sign hints when any entrances shuffled
* only hint when entrance shuffled
* avoid crash when loading rando file
* fix kf exit
* correct hint from sign outside kokiri forest
* 3 signs on DMT
* improve naming
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