| Age | Commit message (Collapse) | Author |
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* More last minute fixes
* tweaks to RogueLike
* Add random GBK requirement
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Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
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* Remove hat from darunia
* Update some stuffs
* Remove custom collectible (in favor of CustomItem)
* Roguelike
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Fix a bunch of stuff
* Persist roguelike data
* Experimental anchor tweaks
* Stop freeze from scrubs & fix pablo cvar
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Use game over textures instead of save textures
* Improves custom kaleido menu.
Specifically:
1. Changes textures to the Game Over screen textures, which look
the same but doesn't have "SAVE" at the top.
2. Adds a cursor on the left, doesn't currently do anything
other than make it slightly clearer that you can move up and down
and scroll, but opens the door for more menu-ing/toggling capabilities
later.
* Add fishing rod to kaleido menu
* Adds skeleton key to kaleido menu with placeholder icon
* More condensing of kaleido menu + add overworld keys
* clang-format
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* Apply ImGui scaling when using presets
* Make ImGuiScale function do nothing if scale setting is unchanged
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also make goron neck searchable
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* Modularize Hyper Enemies hook
* Use extern "C"
* Make mod file self-contained
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* Create AutoSyncFork.yml
* Off
* Delete .github/workflows/AutoSyncFork.yml
* Fix Logic In GF
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- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing
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* A bit of cleanup on BGS hook
* Cleanup on a few more hooks, fix itemId ref
* Use direct pointer to params
* Revert item receive ID hook setup
* Remove callbacks from menu GUI
* Add comments explaining conditions of permanent loss methods
* Move custom skeletons hook to subfolder
* Clang format
* Shorten comment
* Remove unnecessary re-register function call
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* Modularize equipment hand hooks
* Remove unnecessary include
* More efficient hammer hand hook
* More efficient equipment visible hook
* Add declarations of patching/resetting functions up front
* Remove forward declarations
* Make mod file self-contained
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* Modularize Hurt Container mode hook
* Hook condition was wrong - fixed it
* Change type of hurtEnabled for clarity
* Change type back to bool
* Add VB hook
* Don't duplicate health capacity modifier calculation
* Add constants, replace magic numbers
* Clang format
* Publicize more health unit macros
* Make mod file self-contained
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* Added new trick
Skip Dodongo Cavern by using Bombchus to light the eyes
* Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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MenuInit, and disable custom rainbows.
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* [Holiday] Custom rainbows
* Update soh/soh/Enhancements/Holiday/LL.h
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* Add Snow Golems (Skeleton override)
* update snowball to use new snowball DL
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* Rocs Feather Take 2
* Tooltip
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* Bomb Arrows: Turn arrows into bomb arrows
* Bomb Arrows: Drain bombs when fired
* Bomb Arrows: Equip Over Bow
* Bomb Arrows: Item icons and ammo counts
* Bomb Arrows: Save files
* Bomb Arrows: Fix equip and ammo display bugs
* Bomb Arrows: Interactions with multi-arrows
* Bomb Arrows: Fix fuse graphics
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* Holiday Fever
* Swap to Int32 for safety net
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aManchipelago
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network thread (#5969)
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enabled. (#5964)
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Copper -> Dev fix (#5962)
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Copper -> Develop 11/14
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