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2025-12-10Update macOS build instructions (#6012)Shishu the Dragon
2025-09-18Improve Nix support (#5777)enzu.ru
* Fix FindOpusFile NixOS bug * better documentation
2025-08-25SDL_GameControllerDB repo owner gabomdq -> mdqinc (#5740)Mike
* SDL_GameControllerDB repo owner gabomdq -> mdqinc gabomdq redirects to mdqinc * Docs SDL_GameControllerDB repo owner gabomdq -> mdqinc
2025-06-19replace MT RNG with PCG (#4973)Philip Dubé
replace boost hashing with FNV-1a removes boost as a dependency
2025-06-12Updates docs/MODDING.md example to reflect current codebase (#5558)Jason
* Update docs/MODDING.md change example to reflect current codebase * Changes to MODDING.md (#5558): fixes slight typo * Changes to MODDING.md (#5558): fix typo and remove uneeded explanation that minimum and maximum are floats
2025-03-31NTSC GC Support (#5254)inspectredc
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * copy n64 ntsc 1.2 to gc nmq ntsc and add rom info * extractor working for ntsc gc u * Extraction Works * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * ovl asset fixes * final font diff * change the correct ovl file choose xml * copy asset files for jp * JP Working * Copy jp and us xmls to mq * MQ Working * quicktext more closely aligned with decomp * add versions to mq switch * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64 * add shasum hashes * Bump submodules back to upstream
2025-03-30NTSC Support (N64) (#4198)inspectredc
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
2025-01-19Dev Feature - Create VS Code Build tasks and update build documentation (#4895)Lord Jabu Jabu
* Added vs code build tasks * Fix typo in BUILDING.md regarding CMake Tools plugin * Add "Build All" task to VS Code configuration
2025-01-02Update GAME_CONTROLLER_DB.md (#4784)briaguya
2024-12-27fix: readme typos (#4768)Reuben D'Souza
* fix: change complier to compiler * fix: repeated the
2024-12-09Update macOS development dependency list (#4648)lemonslut
- Adds a few extras I had to install to build - Adds link to [homebrew](https://brew.sh/) - Adds `brew install ...` command to setup script
2024-10-28Small Warnings Refactor (#4477)Malkierian
* Disable all warnings, even in release, on the `src` directory. Resolve math macro duplication warnings. * Suppress LUS warnings. * Modify it to utilize a variable that defaults on but can be specified in command line to disable it. Prevet total compile option overwrite for LUS. * Remove unnecessary unset and cache parameters. * Document warnings flag in BUILDING.md
2024-10-28Windows Build Assets Tweak (#4486)Malkierian
* Change CMake process to copy assets necessary for OTR creation to VS run directory. Remove reference to ExtractAssets target from Windows build instructions. * Unify build instructions where appropriate across PC platforms. Clarify commented parts of some commands. * PR feedback.
2024-10-15Update BUILDING.md (#4415)MegaMech
2024-08-30Change Recommended VS build tools from 142 to 143 (#4315)Malkierian
* Changed references for VS build tools 142 to 143 to reflect current state of development. * Remove VS 2019.
2024-05-09update `BUILDING.md` (#4128)briaguya
2024-04-03Update BUILDING.md (#4029)briaguya
2024-03-02`.o2r` support (#3955)briaguya
2024-02-15document dependencies per distro (#3933)briaguya
* start on arch * noconfirm * git * noconfirm * just skip cache * cmake * ninja * gcc * lsb * sdl2 * png * sdl net * boost * imagemagick and add opensuse * non interactive * git * cmake * add a bunch * things * more * try to matrix * soh otr i guess * needs * trying to figure out how matrix include works * make the matrix? * matrix debug * install? * echo? * yuck * cannot locate package false * parens for good measure * lsb * libsdl2 * suse * i forgot opensuse uses gcc-c++ instead of g++ for the package name * png * sdl * more * suse packages.... * fedora cmake * 2? * png * handle old sdl2 net * apt * not sure if this is a problem for both clang and gcc on opensuse or just clang * devel * cmake min version * def don't want this here but it's here for now * does this do anything * mantic because cmake version * libopengl? * fedora ninja * fedora g++ * lsb * fedora sdl * libpng * do a build * clang fix * give early returns values * ImageMagick * Update BUILDING.md * something * plain boost instead of devel? * not packing so we don't need this part * base? * don't have it can't need it * just use boost download on opensuse i guess * move workflow * bring back the file * lus main? * detach
2024-02-01Cosmetics Editor entry for Ivan the Fairy (#3718)skyyoshi86
* First commit * Reverted MODDING.md Reverted a correction to MODDING.md (case-sensitive broken link?) as this is not a change related to this PR * Delete CMakeSettings.json Deleted CMakeSettings.json as this is not a change related to this PR. * checks for cosmetic changes ONCE for both body and sparles Please review carefully. I made these changes blindly as I figure out why I can't compile it in my machine anymore. Sorry! * correctly updates OUTER color when it's changed in Cosmetics Editor * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-10-09Update buildBUILDING.md and adjust cpack for Windows (#3229)Adam Bird
2023-10-09Create GAME_CONTROLLER_DB.md (#3219)briaguya
2023-10-04N64 PAL 1.0 support (#3182)Adam Bird
* initial n64 pal 1.0 support - hashes and rominfo * initial xml copy pal 1.0 * initial offset fixes * update title copyright to be platform based * bump lus for clearMtx * add scripted xml definitions * offset fixes and xml fixups * rename and sort pal mq definition * more offset fixes
2023-09-26Add pulseaudio-libs to the necessaries dependencies (#2928)PoorPockets McNewHold
Create a crash on extraction for systems using pipewire *(and possibly other sounds systems)*. Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-09-19GC PAL MQ Retail support (#3167)Adam Bird
* initial pal mq retail support * more mq pal support * pal mq support in the launch scripts * more offset fixes * match tluts with mq debug * update support hashes doc * target lus commit for playtesting * more offset fixes * add hashes for other formats * decomp name sync * add scripted texture definitions * fix up from other xml changes * update name
2023-09-19docs: remove outdated docs from BUILDING.md (#3213)briaguya
2023-08-06Add first draft of MODDING.md (#2954)Garrett Cox
Co-authored-by: Ralphie Morell <rafael.morell@techfield.us> Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-06-29update hash docs (#3039)briaguya
2023-06-09numbers aren't magic (#2976)briaguya
* numbers aren't magic * chest style matches contents renamed everything except the cvar itself at this point (waiting for versioned configs for that) * tracker as part of names * finish the tracker rename --------- Co-authored-by: briaguya <briaguya@alice>
2023-04-27spockalicious (#2751)briaguya
* Rough mockup of LUS XML loading * Updated code for merge * Loading from FS support and custom DList WIP implementation * Added current directory support to F3D and impl most of the dlist cmds * WIP Skeleton support * Almost done * Rebase fixes * Submodule updates * HD Texture Support * Fixes * bump lus * fix exporter build, header update * soh builds * setMesh image path cleanup * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update OTRExporter/OTRExporter/Main.cpp * Update ZAPDTR/ZAPD/ZResource.h * Update soh/src/code/z_skelanime.c * Update OTRExporter/OTRExporter/Main.cpp * Fixed jpeg backgrounds and decreased icon buffer size * Bump lus * Increased even more the buffer because it crashes on long texts * Removed print because sometimes the if is not triggered when the image is already byteswapped * fix non-windows build * fix build Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * add hd checkbox * Various fixes for custom model support (#23) * Some fixes * Updated LUS Version * Fixed issue with Link Skirt on pause menu * Added CVar for custom link model changes * Fixed headers * Additional header fixes * Tweaks * Unload HD game assets on scene transition. (#16) * Unload game assets on scene transition. * Bump LUS * Unloads all HD assets on scene transition. * Only unload hd assets if hd assets are turned on. * Fixes issues on toggling between HD and non HD assets. --------- Co-authored-by: briaguya <briaguya@alice> * fix: actually load hd debug font (#27) * fix: actually load hd debug font * toggle debug text correctly --------- Co-authored-by: briaguya <briaguya> * Yes. (#28) * Merge branch 'develop' into dev-to-ghost * HD Skeleton Swapping and Language Fixes (#32) * Yes. * HD Skeleton Swapping and Language Fixes * Test * Fixed issues with ganon cape (#34) * Fixed Bongo Bongo Crash (#35) * Added HD Assets Toggle (#37) * Ivan the Fairy - Coop Mode (#36) * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * done with all main items * bug fixes & ready * added imgui button * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * fix own dungeon items on shuffled boss rooms (#2683) * bump lus (#2692) * fix: lowercase package names for vcpkg (#2693) vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')` this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase * fix death mountain cloud in rando (#2691) * Fix: Switch Age No Longer Reloads Start Room (#2679) * [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684) * Disable Warning Text * Moved to Reduced Clutter * done with all main items * bug fixes & ready * fix: process roms in consistent order (#2696) * chore: move rando savefile setup and document flags (#2697) * remove rando save init from sram * move rando savefile init logic and set more flags * document flags for rando save creation * Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) * Fix: Kak GS placement on construction site (#2695) * added imgui button * addressed kenix's comments * fixed useless null * added rupee dash mode in extra modes * changed menu position --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> * LUS Scancodes (#42) * Added HD Assets Toggle * Switched out SDL for LUS scancodes * Ivan tweaks (#45) * Magic consumption slowed down; Bosses now affected by Ivan's Din spell * Adjust magic timer * clean up imgui * model fixes/improvements (#50) * replace `gUseCustomLinkModel` with custom resource check * handle adult/child * bump lus * fix model switching with tab * use lus main * fix carpet man (#52) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55) * Use libultra features for CPU-modified textures (#40) * Use libultra features for CPU-modified textures * Comment * bump lus on ghost (#58) * fix: properly use `Interface_LoadActionLabel` to display start button text (#61) * Changes hd -> alt for texture replacement. (#65) * Changes hd -> alt for texture replacement. * Renames variables in gfxprint for hd -> alt change. * Update soh/soh/resource/type/Skeleton.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fixes kaleido dungeon maps (#67) * skeleton stuff (#69) * comment out wii u build (#70) * bump lus (#71) * Rework readme (#72) * Update README.md * docs * put custom music docs somewhere * Update README.md * Update README.md * Update README.md * Update README.md * dark/light title image * lus * Update README.md * Fixed vanilla minimap (#73) * Fixed vanilla minimap * Workaround for pulsing SD maps with non-broken HD maps. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> * Skeleton fix fixed (#75) * WIP skelton patcher fix * Fixes skeleton reference change. * Adds const back to name in ResourceMgr_LoadSkeletonByName --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * Fixes z_message_otr memory leak. * Update soh/soh/z_message_OTR.cpp * Update soh/src/code/game.c * docs: add how to find otr files to switch instructions (#78) * bump lus (#79) * comment out RegisterBlendedTexture in king d (#80) --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: briaguya <briaguya> Co-authored-by: Ralphie Morell <stratomaster64@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>