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path: root/soh/src/code/audio_init_params.c
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2025-03-28Revert "Set Sample Rate to 32000 hz (#4780)" (#5234)Malkierian
This reverts commit 9455579f4272953ecace1d812e1f43f3e0761193.
2025-01-08Set Sample Rate to 32000 hz (#4780)Alejandro Asenjo Nitti
* Set Sample Rate to 32000 hz * PR review * .DesiredBuffered = 1680
2022-12-08Custom Sequences (#2066)Christopher Leggett
* Allows OTRExporter to parse pairs of .seq and .meta files * Gets added sequences available to SfxEditor and playing in game. * Some cleanup of the names appearing in the SfxEditor. * Moves sequence swap lower in the audio command stack. * Increases temp cache memory available on title/file-select screen. Certain sequences wouldn't play on the file select and title screen because they were too large to be cached. * Introduces workaround for 255 sequence limit. * Bug fixes and cleanup. * Fixes bug where fanfares would sometimes disable the sequence player. * Fixes bug causing certain areas to discard caches when loading enemy music. * Fixes potential config-related crash by replacing invalid characters. * Allows custom bgm to play in all BGM categories. * Properly randomizes the custom tracks. * Moves custom sequences to a patch OTR. * If custom music was not loaded, fall back to default values. * Prevents OOB crash on Synthwave array and adds octave drop feature. Added octave drop to experimental features, which drops the octave of a note that is too high for the audio engine to actually play. Without this, some custom sequences have notes which cap at a specific value and sound terrible. At least with this they will still harmonize with the other notes. Experimental tab added to the SfxEditor to house the checkbox for the octave drop feature. * Adds more pool memory for a few tracks that couldn't fit. * Some cleanup on the generated music archive process. * Fixes missed memory boost from earlier. * Adds ability to remove enemy proximity music. * Applies correct cache policy to fanfares to prevent unloading sequences. * Removes case-sensitiveness of the sequence type. * Fixes not reverting to sequence after miniboss. * Fixes transition to/from miniboss (again) and ocarina bug. To be clear, fixes the more rampant portable ocarina bug present in my earlier builds, not the authentic one. * Finally properly fixes transitions between sequences For miniboss fights and SfxEditor previews. * Removes unneeded boolean expression. * Adds randomize button to individual SFX Editor entries. * Fixes lost woods music overwriting goron city music. * Plays swapped Hyrule Field music when transitioning to daytime. * Fixes swapping Gerudo Valley music when transitioning from daytime. * Updates custom sequence OTRPath to match SequenceOTRizer. * Reverts changes to OTRExporter in favor of external tool * Fixes formatting issues. * Attempts to fix formatting issue in git diff. * Should actually fix formatting issues. * Should fix mac/linux exclusive build error. * Fixes segfault on macos. * sort custom seqs * Fixes audioseq crash when under 255 seqs * Removes magic numbers. * Removes commented out code. * fixes formatting in SfxEditor.h Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Cleans up the one hardcoded QueueSeqCmd call. * Fixes unneeded erroneous memory boost applied earlier. * Applies additional formatting/cleanliness suggestions from review * Fixes small logic bug Co-authored-by: RaelCappra <rael.cappra@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-06-20Removed ifdefs for audio heap sizesKevin Alexis Contreras
2022-06-15Updated zapd_audio_support into zelda64Kevin Alexis Contreras
2022-06-14Added names for the soundfonts.Nicholas Estelami
2022-06-14Fixed last remaining audio bugsNicholas Estelami
2022-06-14Updated sample rate to 44100hzNicholas Estelami
2022-06-14Audio support nearly complete.Nicholas Estelami
2022-06-13Fixed ocarina loop pointsKevin Alexis Contreras
2022-06-13Fixed last remaining audio bugsNicholas Estelami
2022-06-13Merge branch 'zapd_audio_support' into zelda64Kevin Alexis Contreras
2022-06-13Updated sample rate to 44100hzNicholas Estelami
2022-06-13Updated zapd_audio_support on zelda64Kevin Alexis Contreras
2022-06-13Code cleanup and fixes on 64bitsKevin Alexis Contreras
2022-06-10Audio support nearly complete.Nicholas Estelami
2022-06-03Increased initial audio pool size and fixed typesKevin Alexis Contreras
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"