| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-07-11 | Removed legacy audio mode and fixed ganon sound bug (#657) | Nicholas Estelami | |
| 2022-07-05 | Use Macro for __FILE__ & __LINE__ when possible (#559) | Baoulettes | |
| * First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file | |||
| 2022-07-04 | Fix audio, boot commands, and save staes. | louist103 | |
| 2022-06-20 | Update soh/src/code/audio_load.c | Kenix3 | |
| 2022-06-17 | Merge branch 'develop' into z64-devmerge | briaguya | |
| 2022-06-16 | Merge branch 'zapd_audio_support' into zelda64 | Kevin Alexis Contreras | |
| 2022-06-16 | Fixed StormLib Forward Slash BackSlash issues | Nicholas Estelami | |
| 2022-06-16 | Added names for the soundfonts. | Nicholas Estelami | |
| 2022-06-16 | Fixed resample and corrupt audio bug. Minor documentation updates. | Nicholas Estelami | |
| 2022-06-16 | Audio support nearly complete. | Nicholas Estelami | |
| 2022-06-16 | Audio decompiled and WIP custom sample support | Nicholas Estelami | |
| 2022-06-15 | Fixed StormLib Forward Slash BackSlash issues | Nicholas Estelami | |
| 2022-06-15 | Added names for the soundfonts. | Nicholas Estelami | |
| 2022-06-15 | Fixed resample and corrupt audio bug. Minor documentation updates. | Nicholas Estelami | |
| 2022-06-15 | Audio support nearly complete. | Nicholas Estelami | |
| 2022-06-15 | Audio decompiled and WIP custom sample support | Nicholas Estelami | |
| 2022-06-15 | Updated zapd_audio_support into zelda64 | Kevin Alexis Contreras | |
| 2022-06-14 | Fixed StormLib Forward Slash BackSlash issues | Nicholas Estelami | |
| 2022-06-14 | Added names for the soundfonts. | Nicholas Estelami | |
| 2022-06-14 | Fixed resample and corrupt audio bug. Minor documentation updates. | Nicholas Estelami | |
| 2022-06-14 | Audio support nearly complete. | Nicholas Estelami | |
| 2022-06-14 | Audio decompiled and WIP custom sample support | Nicholas Estelami | |
| 2022-06-13 | Updated zapd_audio_support on zelda64 | Kevin Alexis Contreras | |
| 2022-06-13 | Code cleanup and fixes on 64bits | Kevin Alexis Contreras | |
| 2022-06-10 | Fixed resample and corrupt audio bug. Minor documentation updates. | Nicholas Estelami | |
| 2022-06-10 | Audio support nearly complete. | Nicholas Estelami | |
| 2022-06-04 | change OSMesg definition and fix memory corruptions | Random06457 | |
| 2022-06-04 | fix compilation | Random06457 | |
| 2022-06-02 | Fixed audio font loading | Kevin Alexis Contreras | |
| 2022-06-02 | Fix function prototypes and types | David Chavez | |
| 2022-06-01 | Merge branch 'zapd_audio_support' into zelda64 | Kevin Alexis Contreras | |
| 2022-06-01 | Audio decompiled and WIP custom sample support | Nicholas Estelami | |
| 2022-05-16 | Audio code converted to uintptr_t | Kenix | |
| 2022-05-11 | Linux/GCC Support (#28) | Random | |
| * Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> | |||
| 2022-03-22 | git subrepo clone https://github.com/HarbourMasters/soh.git | M4xw | |
| subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???" | |||
