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path: root/soh/src/code/code_800E4FE0.c
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2025-06-27Backport 2ship streamed audio (#5457)louist103
* Bring over changes from 2ship # Conflicts: # .github/workflows/apt-deps.txt # soh/CMakeLists.txt # soh/soh/resource/importer/AudioSampleFactory.h # soh/soh/resource/importer/AudioSequenceFactory.cpp # soh/soh/resource/importer/AudioSequenceFactory.h # soh/soh/resource/importer/AudioSoundFontFactory.h * Update xml format * Format and fix mixer for Windows * Fixes for new LUS * Good ole clang-format
2025-04-01Apply clang-format to files (#5273)Archez
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
2022-06-04change OSMesg definition and fix memory corruptionsRandom06457
2022-06-01Merge branch 'zapd_audio_support' into zelda64Kevin Alexis Contreras
2022-06-01Audio decompiled and WIP custom sample supportNicholas Estelami
2022-05-16Audio code converted to uintptr_tKenix
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"