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path: root/soh/src/code/code_800F7260.c
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2022-11-02Sfx Editor - 3rd Pass (#1873)Garrett Cox
* First pass on SFX Editor * Fix crash at night in Colossus (and probably other undocumented issues) The SFX editor was swapping out the bytes corresponding to the sequence to be played regardless of the audio command being issued. This fix ensures the swap will only happen on commands which actually treat those bytes as a sequence identifier. * enabling a few more songs/fanfares * Removing a few broken bgms, fixing the preview button returning to the wrong bgm * Fixes restoration from miniboss music to previous one * add timed minigame into the sounds pool * A few small tweaks * More cleanup and add instruments * adjust usage of getReverseReplacementSeq * Changes from feedback and prefix external methods with SfxEditor Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-06-03Increased initial audio pool size and fixed typesKevin Alexis Contreras
2022-06-01Merge branch 'zapd_audio_support' into zelda64Kevin Alexis Contreras
2022-05-1564-bit early draft - no audio yetEmil Lenngren
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"