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path: root/soh/src/code/z_construct.c
AgeCommit message (Collapse)Author
2023-02-28Rando version warning on different builds (#2420)Adam Bird
* save build version to savefile * adjust rando hash icons to use fade in/out * add dialog message support on the file select screen and display rando version warning * remove duplicated message functions and use stubbed play state instead for rando warning * add major/minor/patch version saving to file and compare against * use strncpy and memset for build version * don't show rando warning one copy/erase screens * review feedback * Add german and french translations for rando warning Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-17refactor: use LUS 1.0 RCbriaguya
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
2022-07-31Use tex sizes from texture rather than hardcoded values (#610)David Chavez
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
2022-06-22DPad itemsrozlette
2022-04-25Fix random crash in z_constructEmil Lenngren
2022-03-31Add an enhancement for a minimal ui. (#102)Andrew Piper
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"