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path: root/soh/src/code/z_player_lib.c
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2026-08-17Hookify masks / timeless equipment (#7088)Philip Dubé
2026-08-08Decomp, some camera names (#7043)djevangelia
2026-08-08Savestates, add `sEffectContext` (#7042)djevangelia
2026-07-31Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)djevangelia
2026-07-19Bugfix, make CC invisible Link equips invisible (#6926)djevangelia
2026-07-12Decomp pull, some `z_player` and global changes (#6908)djevangelia
2026-07-07pull decomp changes: actor functions, z_en_horse.c (#6877)Philip Dubé
2026-07-04Decouple GBK from LACS (#5838)Philip Dubé
Triforce Pieces can now be tokens for bridge or ganon's soul. & can be tokens for multiple rewards Wincon can now be arbitrary conditions Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
2026-06-27Cleanup unused includes & remove remaining LUS umbrella includes (#6813)Tim Schneeberger
2026-06-22Custom Bottle Contents (#6780)OtherBlue
2026-06-15[Modding] Refactor CustomEquipment (#6708)Reppan
2026-06-09Merge remote-tracking branch 'origin/develop' into develop-ackbarDemur Rumed
2026-06-06Don't Spoil Ice Trap (#6597)Pepe20129
2026-05-29Fix sword scaling (#6558)Philip Dubé
Don't apply transforms when scale 1.0, adjust translation to be gradual
2026-04-23Fix OGC great fairy reward in vanilla with skip misc interactions when fish ↵Philip Dubé
is not obtainable (#6556) Item_CheckObtainability should only be called with MOD_NONE GI For RG_DOUBLE_DEFENSE that became ITEM_FISH. Nonsense ensued To reproduce issue, create debug save & go straight to OGC great fairy with only magic/ocarina/lullaby
2026-04-16Fix Duplicate Reticles in Anchor (#6520)A Green Spoon
2026-03-17Fix RBA gauntlet colors to match console (#6359)Philip Dubé
Also fix tracker to show golden gauntlets while wearing glitched gauntlets, & don't crash save editor
2026-03-05Hookify Hookshot Reticle Changes (#6279)A Green Spoon
2026-02-26Port Scrolling Texture Interpolation over from 2Ship (#6224)Christopher Leggett
2026-02-17hookify additional reticles (#6278)A Green Spoon
2026-01-08Decomp import: rename timer-related functions and variables (#5896)Jordan Longstaff
2026-01-08Add toggle for Link's sword trail (#6112)Garrett Cox
2026-01-03modding: alt equipment (#6062)Reppan
Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples
2025-11-30Additional Anchor functionality: (#5999)Garrett Cox
- Returned support for custom tunic colors - Ocarina playback now audible - Fixed movement translation issue when climbing or going through crawlspaces - Fixed issue preventing some items from being visible in Dummy hands (namely ocarina) - Fixed stick length not correctly syncing
2025-05-17reapply changes needed for C23 build on develop (#5467)Pepper0ni
2025-04-01Apply clang-format to files (#5273)Archez
2025-02-25Use gamemode enum (#5089)Archez
* Use gamemode enum * update console command for file_select
2025-02-17Added and implemented TrailType enum (#5059)Miles Acquaviva
* added TrailType enum * fixed build, moved declaration * added enhancement comment * Apply suggestions from code review --------- Co-authored-by: link5669 <acqmiles@gmail.com>
2025-02-11Restore pause link drawing behavior to use the work buffer (#5038)Archez
2025-02-08simplify pause menu link (#5013)aMannus
2025-01-16Update Actor Flags to decomp (#4822)Pepper0ni
2024-12-02Boomerang Reticle and First-Person Aiming (#3374)Eric Hoey
* First-person, reticle, sway, menu, and presets * Put sway back behind reticle, adjust aim height for age * block vanilla + comments * new documentation method * second try formatting * Correct boomerang distance * Update for CVAR changes * Fix alignment? * Condition cleanup * Change reticle range to match bow behavior * remove magic values
2024-11-22Save timesplits colour to cvar and reload it on init. (#4572)Pepper0ni
* save timesplits colour to cvar and reload it * fix mac and match cosmetics with the color conversion * more stupid other platform fixes
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
* Remove unused headers * Move all "ResourceMgr_" functions to a new file * Don't transitively include SaveManager * Move cvar prefixes to a new header * Add missing includes * Update OTRGlobals.cpp * Fix build * Address review * Fix some of the errors * Update gameplaystats.h * Update z_en_in.c * Hopefully fix the linux issues * Fix Linux issues for real this time, I checked * Update ResourceManagerHelpers.cpp * Update z_obj_mure2.c * Post-merge fixes * Fix build (hopefully) * Post-merge fixes * Update z_file_nameset_PAL.c * cleanup some unnecessary headers (#7) --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-10-17Ageless Item Fixes (#3908)Patrick12115
* Fixes Mirror Shield and MS sheath * Added Hookshot Tip&Chain and more edge cases * Update presets.h * Revert "Update presets.h" This reverts commit 95d952ba23cf4dba1b0eb9299df7e1f9e12a4763. * More fixes Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to * CVar stuffs * Fixes * Fix more sheath stuff and bgs hand * Add the P
2024-10-17`z_player` documentation 2024-10-11 (#4407)Pepe20129
* Add names to start of typedefs * Idle stuff * 2 functions * Player state flags * Name functions + misc * ActionChange => ActionHandler * Some player unks * More player unks * Header misc * Misc * More misc * Player Actions * Missed comments * Move ship specific stuff * Fix build * CsCmdActorAction to CsCmdActorCue * Fix build
2024-10-10Port pause menu framebuffer handling from 2Ship (#4346)Archez
* bring over framebuffer effects methods * Implement framebuffer capture and drawing for pause menu * revert hookshot and title cards to draw using original buffers * remove old game over crash fix * Adjust mirror mode handling for kaleido * Avoid flashing the hud when pausing
2024-08-14Merge remote-tracking branch 'origin/develop' into develop->develop-randoArchez
2024-08-13Merge remote-tracking branch 'origin/develop' into macready-golf-mergeArchez
2024-06-15Clear the framebuffer for the pause menu link texture (#4213)Archez
* clear pause menu link framebuffer * cache bust * Add enums for pause menu link width/height and rename the framebuffer * revert cache bust
2024-05-09Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s (#4144)Archez
* avoid memory leaks with WrappedText * avoid memory leak with LoadArrayByNameAsVec3s
2024-05-05Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5Malkierian
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
* p * Missed the prefix renames. * More missed ones. * Mostly finished cleanup. Removed a few CVars and some related functionality. * Bit more (prepping non-existent title card color editing). * Resolve gCrowdControl. * Final cleanup. * Universal constant, not acceleration... * Preset CVars.
2024-04-26Swap all cosmetics CVars to macros. (#4065)Malkierian
Lots of renames. Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2024-04-21CVar Macro Cleanup (#4062)Malkierian
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
2024-04-20Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote ↵Malkierian
(#4030) * Swapped Audio Editor CVars. * Swapped Cheat CVars. * Swapped Developer Tools CVars. Also a couple General CVars. * Added REMOTE_CVAR. Swapped Remote CVars. * Missed an include.
2024-02-21Merge remote-tracking branch 'origin/develop' into rando-dev-merge-febAdam Bird
2024-02-15Player State Docs (#3280)inspectredc
* state flags 1 * state flags 2 * state flags 3 * fill array
2024-02-02Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into develop-rando-merge