| Age | Commit message (Collapse) | Author |
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Triforce Pieces can now be tokens for bridge or ganon's soul. & can be tokens for multiple rewards
Wincon can now be arbitrary conditions
Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
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Don't apply transforms when scale 1.0, adjust translation to be gradual
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is not obtainable (#6556)
Item_CheckObtainability should only be called with MOD_NONE GI
For RG_DOUBLE_DEFENSE that became ITEM_FISH. Nonsense ensued
To reproduce issue, create debug save & go straight to OGC great fairy with only magic/ocarina/lullaby
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Also fix tracker to show golden gauntlets while wearing glitched gauntlets,
& don't crash save editor
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Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip
Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples
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- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing
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* Use gamemode enum
* update console command for file_select
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* added TrailType enum
* fixed build, moved declaration
* added enhancement comment
* Apply suggestions from code review
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Co-authored-by: link5669 <acqmiles@gmail.com>
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* First-person, reticle, sway, menu, and presets
* Put sway back behind reticle, adjust aim height for age
* block vanilla + comments
* new documentation method
* second try formatting
* Correct boomerang distance
* Update for CVAR changes
* Fix alignment?
* Condition cleanup
* Change reticle range to match bow behavior
* remove magic values
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* save timesplits colour to cvar and reload it
* fix mac and match cosmetics with the color conversion
* more stupid other platform fixes
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* Remove unused headers
* Move all "ResourceMgr_" functions to a new file
* Don't transitively include SaveManager
* Move cvar prefixes to a new header
* Add missing includes
* Update OTRGlobals.cpp
* Fix build
* Address review
* Fix some of the errors
* Update gameplaystats.h
* Update z_en_in.c
* Hopefully fix the linux issues
* Fix Linux issues for real this time, I checked
* Update ResourceManagerHelpers.cpp
* Update z_obj_mure2.c
* Post-merge fixes
* Fix build (hopefully)
* Post-merge fixes
* Update z_file_nameset_PAL.c
* cleanup some unnecessary headers (#7)
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* Fixes Mirror Shield and MS sheath
* Added Hookshot Tip&Chain and more edge cases
* Update presets.h
* Revert "Update presets.h"
This reverts commit 95d952ba23cf4dba1b0eb9299df7e1f9e12a4763.
* More fixes
Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to
* CVar stuffs
* Fixes
* Fix more sheath stuff and bgs hand
* Add the P
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* Add names to start of typedefs
* Idle stuff
* 2 functions
* Player state flags
* Name functions + misc
* ActionChange => ActionHandler
* Some player unks
* More player unks
* Header misc
* Misc
* More misc
* Player Actions
* Missed comments
* Move ship specific stuff
* Fix build
* CsCmdActorAction to CsCmdActorCue
* Fix build
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* bring over framebuffer effects methods
* Implement framebuffer capture and drawing for pause menu
* revert hookshot and title cards to draw using original buffers
* remove old game over crash fix
* Adjust mirror mode handling for kaleido
* Avoid flashing the hud when pausing
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* clear pause menu link framebuffer
* cache bust
* Add enums for pause menu link width/height and rename the framebuffer
* revert cache bust
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* avoid memory leaks with WrappedText
* avoid memory leak with LoadArrayByNameAsVec3s
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* p
* Missed the prefix renames.
* More missed ones.
* Mostly finished cleanup.
Removed a few CVars and some related functionality.
* Bit more (prepping non-existent title card color editing).
* Resolve gCrowdControl.
* Final cleanup.
* Universal constant, not acceleration...
* Preset CVars.
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Lots of renames.
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.
* Missed a few developer CVars outside of `SohMenuBar.cpp`
* 1 more.
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(#4030)
* Swapped Audio Editor CVars.
* Swapped Cheat CVars.
* Swapped Developer Tools CVars. Also a couple General CVars.
* Added REMOTE_CVAR.
Swapped Remote CVars.
* Missed an include.
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* state flags 1
* state flags 2
* state flags 3
* fill array
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into develop-rando-merge
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