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path: root/soh/src/code
AgeCommit message (Expand)Author
2023-10-17Restoration: RBA Values (#2672)inspectredc
2023-10-17MVP ValueViewerGarrett Cox
2023-10-15MM Bunny Hood effect separated from ability to equip as adult (#3253)inspectredc
2023-10-13redicle -> reticle (#3257)Adam Bird
2023-10-05Fix quest type bleeding through saves (#3241)Adam Bird
2023-10-04Check Tracker Update (#2668)Malkierian
2023-09-29Fixup remaining n64ddflag after IS_RANDO merge (#3240)Adam Bird
2023-09-26Quest Cleanup (#3178)Pepe20129
2023-09-26CrowdControl bypass voidout/die crash in pre-rendered background areas (#3186)aMannus
2023-09-26Add flag set/unset hooks and GI actions (#3065)Garrett Cox
2023-09-26Randomizer feature: Triforce Hunt (#3062)aMannus
2023-09-26Removed hardcoded skeleton types in actor draw code. (#2979)Nicholas Estelami
2023-09-18Rando: More Misc. Hints (#2930)Ralphie Morell
2023-09-15Some documentation changes for zplayer (#3172)Garrett Cox
2023-09-14[Difficulty Enhancement] Tree Stick Drops (#3171)Patrick12115
2023-09-14Initial pass on some logging that would be helpful for debugging crashes/prob...Garrett Cox
2023-09-10bush drop fix (#3148)inspectredc
2023-09-10Add OnActorKill & OnEnemyDefeat hooks (#3112)Pepe20129
2023-09-10Sync asset names with decomp documentation (#3153)Adam Bird
2023-09-10fix hookshot texture for hd and alt assets (#3149)Adam Bird
2023-09-10fix remaining unaligned assets for mac (#3138)Adam Bird
2023-09-01Add scene table (#3131)Pepe20129
2023-08-30fix audio crash when trying to detect BGM_DISABLED (#3150)Adam Bird
2023-08-30Fix: Check for debug mode when watching cutscene debug inputs (#3133)Adam Bird
2023-08-30Fix more warnings. (#3101)louist103
2023-08-21Fix hookshot dot (#3137)louist103
2023-08-20Use a different color when aiming at hookshotable collision (#3105)louist103
2023-08-20Remove debug elements and visual SoA (#3086)aMannus
2023-08-20Actor Nametag System (#3083)Adam Bird
2023-08-20Tweak: Refactor 3D drops handling (#3071)Adam Bird
2023-08-13Merge remote-tracking branch 'origin/develop' into mergeSuluBravoAdam Bird
2023-08-13tweak: easy pause buffer to track inputs better (#3054)Adam Bird
2023-08-06Always use dungeon specific items in randomizer, replace message on the fly (...Garrett Cox
2023-08-06fix: disable Idle camera re-center no longer stuck on level geometry (#3094)Adam Bird
2023-08-06Fix enemy healthbar crashing on Linux (#3092)Adam Bird
2023-07-12[Fix] Merchant Check Fixes (#3067)Malkierian
2023-07-12Enhancement: Enemy Health Bar (#3035)Adam Bird
2023-06-27Add an error for implicit functions (#3017)louist103
2023-06-20Flags stuff (#3014)Garrett Cox
2023-06-18fix warp override mq mode room loads (#3019)Adam Bird
2023-06-13Mirrored world enhancement (#1569)Garrett Cox
2023-06-12Disable greying out RTA timer in boss rush (#2973)aMannus
2023-06-12Fix: Minimap dungeon entrance placement (#2958)Adam Bird
2023-06-09numbers aren't magic (#2976)briaguya
2023-06-05Fixes collision viewer (#2949)Kenix3
2023-06-03build soh with LUS 1.0.0 (#2881)briaguya
2023-06-01Fix: Better debug warp MQ detection and other warp menu bugs (#2932)Adam Bird
2023-06-01[Feature] Boss Rush (#2923)aMannus
2023-06-01Dynamic Actor IDs (#1729)Rozelette
2023-06-01main commit (#2918)MoriyaFaith