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2024-12-17Various cleanupGarrett Cox
2024-12-16Merge branch 'anchor-next' of garrettjoecox.github.com:garrettjoecox/OOT ↵Garrett Cox
into let-it-snow
2024-12-16WIPGarrett Cox
2024-12-15Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-15let-it-snow: Snow Golems (Skeleton override) (#4695)Archez
* Add Snow Golems (Skeleton override) * update snowball to use new snowball DL
2024-12-14Fix GfxPrint shadow for HD fonts and some cleanup (#4681)Archez
2024-12-14Rename a lot of actor movement-related functions from decomp (#4680)Jordan Longstaff
2024-12-14Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660)Malkierian
2024-12-14Add pulsate boss icon enhancement (#4651)Rozelette
2024-12-13Rename two Actor functions from decomp (#4674)Jordan Longstaff
2024-12-13Consistently name Gift from Rauru (#4677)Pepper0ni
2024-12-09Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-09Name alpha-distance update function from decomp (#4658)Jordan Longstaff
2024-12-09Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-06Fix crash when toggling alt assets while paused (#4621)Archez
2024-12-04Add custom collectible thingGarrett Cox
2024-12-04Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-12-03Add Timer Display Window (#4553)Caladius
* Add new timer window and display options * Fix overflow spacing * Icons for Timers * Swap Labels for Icons. * Additional Timers * Navi Timer Icon * Clean up unused Defines. * Code clean up and double check. Ready for Review * Update from Suggestions * Update magic numbers, correct indentations hopefully * One moooooore thing * Undo z_param change * Updates
2024-12-02Adjust Actor_GetProjectileActor to behave more like hardware, fixing an ↵Garrett Cox
issue with Dark Link (#4606)
2024-12-02Boomerang Reticle and First-Person Aiming (#3374)Eric Hoey
* First-person, reticle, sway, menu, and presets * Put sway back behind reticle, adjust aim height for age * block vanilla + comments * new documentation method * second try formatting * Correct boomerang distance * Update for CVAR changes * Fix alignment? * Condition cleanup * Change reticle range to match bow behavior * remove magic values
2024-11-29Cosmetics cleanup (#4587)Malkierian
* Convert defaultColor from ImVec4 to Color_RGBA8. Convert defaultColor's ints to floats when being applied to currentColor in the macro. * Address previous cleanup comments. Surround `Message` tab in an advanced check. * Resolve warnings and cleanup whitespace/formatting. * Make Color_RGBA8 constructing function because... platform differences... * Function name clarification. * Remove default color conversion, reference default colors directly in CosmeticOption initialization.
2024-11-27Fix some situations where trade items spoiled (#4569)Pepe20129
* Fix some situations where trade items reverted * Update z_game_over.c * Hopefully fix mac
2024-11-26Cosmetics Changes (#4275)Pepe20129
* Clean CosmeticsEditor.h * Add CosmeticsEditor_GetDefaultValue * Add message text cosmetics * Format cleanup * Remove dependency on 3drando random functions * Fix rainbow for every cosmetic * Add "Rainbow All" & "Un-Rainbow All" * Add HookshotChain cosmetic * Add Nayru's cosmetics * Add Farore's cosmetics * Add Din's cosmetics * Add Title card cosmetics * Update CosmeticsEditor.cpp * Add Copyright text cosmetic
2024-11-24Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-11-22Holiday Modding Event - Bomb Arrows (#4573)lilDavid
* Bomb Arrows: Turn arrows into bomb arrows * Bomb Arrows: Drain bombs when fired * Bomb Arrows: Equip Over Bow * Bomb Arrows: Item icons and ammo counts * Bomb Arrows: Save files * Bomb Arrows: Fix equip and ammo display bugs * Bomb Arrows: Interactions with multi-arrows * Bomb Arrows: Fix fuse graphics
2024-11-22Save timesplits colour to cvar and reload it on init. (#4572)Pepper0ni
* save timesplits colour to cvar and reload it * fix mac and match cosmetics with the color conversion * more stupid other platform fixes
2024-11-21Shiny enemies (#4570)Pepe20129
2024-11-19Boulder Shuffle - Shuffles all Boulders randomly (#4554)Caladius
2024-11-19OTRGlobals cleanup (#4251)Pepe20129
* Remove unused headers * Move all "ResourceMgr_" functions to a new file * Don't transitively include SaveManager * Move cvar prefixes to a new header * Add missing includes * Update OTRGlobals.cpp * Fix build * Address review * Fix some of the errors * Update gameplaystats.h * Update z_en_in.c * Hopefully fix the linux issues * Fix Linux issues for real this time, I checked * Update ResourceManagerHelpers.cpp * Update z_obj_mure2.c * Post-merge fixes * Fix build (hopefully) * Post-merge fixes * Update z_file_nameset_PAL.c * cleanup some unnecessary headers (#7) --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-11-12Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright ↵Garrett Cox
into let-it-snow
2024-11-11Clean `__osMalloc.c` (#4351)Pepe20129
* Remove #ifs * Add `NODE_IS_VALID` * Fix current macros * `NODE_GET_NEXT` & `NODE_GET_PREV` * Add macros * Use macros and general cleanup * Fix build (hopefully) * Address review
2024-11-09Port over decomp updates for vis* and reimplement vismono fb (#4533)Archez
* Port over decomp updates for vis* * move vismono framebuffer handling to file
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-11-07pull in decomp updates for z_play (#4522)Archez
2024-11-06Adjustments to change age cheat and time travel enhancement (#4512)Garrett Cox
2024-11-05Move collision viewer draw to hook and fix empty nametags (#4523)Archez
2024-11-01Add holiday menu and various examplesGarrett Cox
2024-11-01Let it snowGarrett Cox
2024-10-31Hookify more Entrance Rando handling (#4500)Archez
* Hookify more entrance rando handling * fix bad enums
2024-10-30Entrance Enum and Name Refactor (#4484)Malkierian
* Rename entrance enums for clearer location by name. Change entrance name strings to be clearer for single-entrance tracking. * Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere. * Add entrance enums to rando's entrance.cpp. Rename a couple RandomizerRegions for consistency. * Swap entrance ids to enum values in rando's entrance.cpp. Few more renames for clarity and consistency. * Adapt entrance tracker to utilize new names and only display original source and substituted destination. Few more renames for consistency. * Missed a space in the tracker output. * Restore pre-digit names of some enums, name great fairies more consistently.
2024-10-29Move & refactor Randomizer_Item_Give (#4492)Pepe20129
2024-10-22Built-in Time Splits [v2.1] (#4455)Caladius
* Adds 2 new Hooks, OnTimeStamp and OnPlayerHealthChange. * Re-add Timesplit code * Committing custom Assets * Commit Asset definitions * Adding Windows * Fix Modal Window and others * Time Splits v2 new Hooks etc. * Fixing Time Displays * Adding Big Poe split * Update Options Tab * List Preview and Removing Split Entries * Allow Split Table to resize * Fix Window Color and Adding Non Items to Split List * Correct Song Image Skew
2024-10-21Modify all (4) instances of `Flags_GetRandomizerInf()` returns that were u8 ↵Malkierian
to s32 to avoid value overflow. (#4463)
2024-10-21Refactor network usage and adapt Sail/CC to changesGarrett Cox
2024-10-17add gfx debugger support (#4345)Archez
Co-authored-by: Malkierian <malkierian@gmail.com>
2024-10-17Ageless Item Fixes (#3908)Patrick12115
* Fixes Mirror Shield and MS sheath * Added Hookshot Tip&Chain and more edge cases * Update presets.h * Revert "Update presets.h" This reverts commit 95d952ba23cf4dba1b0eb9299df7e1f9e12a4763. * More fixes Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to * CVar stuffs * Fixes * Fix more sheath stuff and bgs hand * Add the P
2024-10-17Disable Lens Effect On Unequip (#4432)Malkierian
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping. * Swap to real fix for dpad equips bug, c/o Rozelette.
2024-10-17`z_player` documentation 2024-10-11 (#4407)Pepe20129
* Add names to start of typedefs * Idle stuff * 2 functions * Player state flags * Name functions + misc * ActionChange => ActionHandler * Some player unks * More player unks * Header misc * Misc * More misc * Player Actions * Missed comments * Move ship specific stuff * Fix build * CsCmdActorAction to CsCmdActorCue * Fix build
2024-10-16Add separate speed option for slower text (#4424)Jordan Longstaff
2024-10-15Fix fast speed skipping quick text markers (#4416)Jordan Longstaff