| Age | Commit message (Collapse) | Author |
|
|
|
into let-it-snow
|
|
|
|
into let-it-snow
|
|
* Add Snow Golems (Skeleton override)
* update snowball to use new snowball DL
|
|
|
|
|
|
|
|
|
|
|
|
|
|
into let-it-snow
|
|
|
|
into let-it-snow
|
|
|
|
|
|
into let-it-snow
|
|
* Add new timer window and display options
* Fix overflow spacing
* Icons for Timers
* Swap Labels for Icons.
* Additional Timers
* Navi Timer Icon
* Clean up unused Defines.
* Code clean up and double check. Ready for Review
* Update from Suggestions
* Update magic numbers, correct indentations hopefully
* One moooooore thing
* Undo z_param change
* Updates
|
|
issue with Dark Link (#4606)
|
|
* First-person, reticle, sway, menu, and presets
* Put sway back behind reticle, adjust aim height for age
* block vanilla + comments
* new documentation method
* second try formatting
* Correct boomerang distance
* Update for CVAR changes
* Fix alignment?
* Condition cleanup
* Change reticle range to match bow behavior
* remove magic values
|
|
* Convert defaultColor from ImVec4 to Color_RGBA8.
Convert defaultColor's ints to floats when being applied to currentColor in the macro.
* Address previous cleanup comments.
Surround `Message` tab in an advanced check.
* Resolve warnings and cleanup whitespace/formatting.
* Make Color_RGBA8 constructing function because... platform differences...
* Function name clarification.
* Remove default color conversion, reference default colors directly in CosmeticOption initialization.
|
|
* Fix some situations where trade items reverted
* Update z_game_over.c
* Hopefully fix mac
|
|
* Clean CosmeticsEditor.h
* Add CosmeticsEditor_GetDefaultValue
* Add message text cosmetics
* Format cleanup
* Remove dependency on 3drando random functions
* Fix rainbow for every cosmetic
* Add "Rainbow All" & "Un-Rainbow All"
* Add HookshotChain cosmetic
* Add Nayru's cosmetics
* Add Farore's cosmetics
* Add Din's cosmetics
* Add Title card cosmetics
* Update CosmeticsEditor.cpp
* Add Copyright text cosmetic
|
|
into let-it-snow
|
|
* Bomb Arrows: Turn arrows into bomb arrows
* Bomb Arrows: Drain bombs when fired
* Bomb Arrows: Equip Over Bow
* Bomb Arrows: Item icons and ammo counts
* Bomb Arrows: Save files
* Bomb Arrows: Fix equip and ammo display bugs
* Bomb Arrows: Interactions with multi-arrows
* Bomb Arrows: Fix fuse graphics
|
|
* save timesplits colour to cvar and reload it
* fix mac and match cosmetics with the color conversion
* more stupid other platform fixes
|
|
|
|
|
|
* Remove unused headers
* Move all "ResourceMgr_" functions to a new file
* Don't transitively include SaveManager
* Move cvar prefixes to a new header
* Add missing includes
* Update OTRGlobals.cpp
* Fix build
* Address review
* Fix some of the errors
* Update gameplaystats.h
* Update z_en_in.c
* Hopefully fix the linux issues
* Fix Linux issues for real this time, I checked
* Update ResourceManagerHelpers.cpp
* Update z_obj_mure2.c
* Post-merge fixes
* Fix build (hopefully)
* Post-merge fixes
* Update z_file_nameset_PAL.c
* cleanup some unnecessary headers (#7)
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
|
|
into let-it-snow
|
|
* Remove #ifs
* Add `NODE_IS_VALID`
* Fix current macros
* `NODE_GET_NEXT` & `NODE_GET_PREV`
* Add macros
* Use macros and general cleanup
* Fix build (hopefully)
* Address review
|
|
* Port over decomp updates for vis*
* move vismono framebuffer handling to file
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Hookify more entrance rando handling
* fix bad enums
|
|
* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.
* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.
* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.
* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.
* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.
* Missed a space in the tracker output.
* Restore pre-digit names of some enums, name great fairies more consistently.
|
|
|
|
* Adds 2 new Hooks, OnTimeStamp and OnPlayerHealthChange.
* Re-add Timesplit code
* Committing custom Assets
* Commit Asset definitions
* Adding Windows
* Fix Modal Window and others
* Time Splits v2 new Hooks etc.
* Fixing Time Displays
* Adding Big Poe split
* Update Options Tab
* List Preview and Removing Split Entries
* Allow Split Table to resize
* Fix Window Color and Adding Non Items to Split List
* Correct Song Image Skew
|
|
to s32 to avoid value overflow. (#4463)
|
|
|
|
Co-authored-by: Malkierian <malkierian@gmail.com>
|
|
* Fixes Mirror Shield and MS sheath
* Added Hookshot Tip&Chain and more edge cases
* Update presets.h
* Revert "Update presets.h"
This reverts commit 95d952ba23cf4dba1b0eb9299df7e1f9e12a4763.
* More fixes
Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to
* CVar stuffs
* Fixes
* Fix more sheath stuff and bgs hand
* Add the P
|
|
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping.
* Swap to real fix for dpad equips bug, c/o Rozelette.
|
|
* Add names to start of typedefs
* Idle stuff
* 2 functions
* Player state flags
* Name functions + misc
* ActionChange => ActionHandler
* Some player unks
* More player unks
* Header misc
* Misc
* More misc
* Player Actions
* Missed comments
* Move ship specific stuff
* Fix build
* CsCmdActorAction to CsCmdActorCue
* Fix build
|
|
|
|
|