| Age | Commit message (Collapse) | Author |
|
* add mq jabu chest + mq spirit switch cs
* update tooltip
|
|
* quick fix gerudo card
* submodules pls
|
|
|
|
* Fixes for the German translation in util.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Revert the fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in kaleidoscope_ger.json
* Revert the fixes for the German translation in kaleidoscope_ger.json
* Fixes for the German translation in util.cpp
|
|
* Increase vibrancy of search field color.
Set autofocus to only happen on fresh menu load.
* Revert tooltip addition.
|
|
* Localization support
* stick/nuts updrage french wording
* forgot german questItem and function adaptation for these
* names
* clang
* name + clang
* should be the last one :derp:
* German typo
|
|
* move showHorizontalResField initialization
* remove redundant assignment
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
|
|
* fix parathenses to properly OR
* clang clang clang
|
|
(#5705)
* Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled.
* remove RC_MASTER_SWORD_PEDESTAL
|
|
warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (#5763)
Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
|
|
|
|
|
|
|
|
(#5738)
|
|
|
|
|
|
* Encapsulates ship-specific stuff inside the first state checks in menu draw functions to prevent function bleed.
* clang
|
|
|
|
|
|
* Adds Sulu/Spock rando block check (data not empty, but all sub-entries null), and put that and data being empty to the old file flow.
Also moves the `SaveFile` call to after everything else is loaded to preserve sohStats block.
* Add check for blank buildVersion in sohStats block for determining old saves.
* clang
|
|
Clear SpoilerLog CVar when unsupported spoiler log is discovered on load.
|
|
|
|
|
|
* initial changes
* submodules
* fix master sword, skip zelda and skip epona logic
* I for one welcome our new clang overlords...
|
|
|
|
|
|
* Split Skip Pickup Messages
following ZFG's comment https://youtube.com/clip/UgkxF-LDaR-zyTkqSkqtP3dkLrCca_KGScIw?si=RJY9SIG8QKSiWgVl
splits the Skip Pickup Messages time saver for consumables and bottle pickups
* CVar updates I missed
* another cvar I missed
|
|
Rush instead of Not Rando. (#5634)
|
|
Also prevent check tracker crash loading Boss Rush.
|
|
|
|
|
|
|
|
|
|
|
|
* Setup call to RecalculateAvailableChecks instead of direct call.
* Remove RecalculateAvailableChecks from CheckTrackerSettingsWindow::DrawElement.
|
|
|
|
up to return false from IsVisibleInCheckTracker if a location was excluded. (#5594)
|
|
* Change excluded checks to have junk instead of non-advancment
* loud frying pan noises
|
|
* Clarify hint text for pots in interors
* Make dampe's pots text less like a naming error
|
|
* Hardcode spirit hands to be dungeon checks
* CLANG CLANG CLANG!
|
|
|
|
|
|
* Added IsSaveLoaded guard clause to RecalculateAvailableChecks.
* Combined RecalculateAvailableChecks guard clauses.
|
|
ShipInit for each CVar changed. (#5576)
|
|
* New options that affect feeding Jabu-Jabu
* Add hints for what Jabu-Jabu wants
* Roll back "key" settings to just closed/open, finish rando logic
* Revert "Add hints for what Jabu-Jabu wants"
This reverts commit 2a1974a669a51f3ff0f33ce8ba251769614cfde5.
* Fix vanilla enhancement disabler
|
|
* CanUse instead of HasItem for Hover Boots to reach jabu switch
* also fix a similar issue in fountain
|
|
* Finish hint translations for fish by waterfall
* Revise
|
|
list (#5569)
|
|
* Add version control for Rachael saves and old rando saves.
* Change spoiler drop success sound to puzzle success chime.
Add spoiler drop fail sound (sys_error).
Improve path sanitizer operation.
Add check for a spoiler having a version and it equaling running version. Deletes spoiler CVar if spoiler becomes unusuable while running, and prevents loading dropped spoilers that don't match.
* clang
* Remove backslash escaping from Sanitize.
Remove duplicate Sanitize from Context and make it use SohUtils.
Fix typo.
|
|
* Fix search crashing when section child scrolled too far.
* clang
|