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2026-02-15Ivan: Fix intermittent crash with certain items (#6253)Shishu the Dragon
2026-01-17Modularize enemy defeat count hook & fix counting bugs (#5885)Jordan Longstaff
2026-01-15Fix boss souls on item tracker (#6142)aMannus
2026-01-10Make "Move in First Person" require "Right Stick Aiming" (#6104)OtherBlue
2026-01-08Proper fix for 2 handed idle animation (#6109)Garrett Cox
2026-01-01Mod Menu: Fix empty list crash (#6015)Shishu the Dragon
2025-12-31Add setting updater for rando logic setting (#6030)aMannus
2025-12-31Modularize randomized enemy size hook & fix enemy health bars (#5887)Jordan Longstaff
2025-12-28Check for Pocket Cucco in HasItem. (#6049)xxAtrain223
2025-12-27Fix 2 TimePass Issues (#6038)xxAtrain223
* Set Kak time pass to false. * Set lon lon time pass to false.
2025-12-15Added small key doors special case for Thieves Hideout. (#6023)xxAtrain223
2025-12-15MQ forest: fix raised island GS logic (#6020)Philip Dubé
2025-11-25Fix entrance value assigned to DMT sign outside Dodongo's for hinting. (#5973)Malkierian
2025-11-24Fix menu header width and scrollbar calculations. (#5975)Malkierian
2025-11-23Adds a toggle for the entrance labels on signs near loading zones. (#5974)Christopher Leggett
2025-11-14Can't use CVars before the CVar system is initialized. (#5962)Malkierian
2025-11-13Fix: ground jump for haunted wasteland GS is hard (#5843)Philip Dubé
* Fix: ground jump for haunted wasteland GS is hard, & can't be done with hammer Pulled this logic from zootr where sword is assumed, was not able to execute myself * Pepper0ni took a stab at this, wasn't able to do it, but didn't feel it wasn't doable * AGreenSpoon figured it out with BGS/hammer
2025-11-13Autosave no longer works after save file is deleted (#5959)Jordan Longstaff
2025-11-13"Assignable Tunic and Boots" setting now allows shields also (#5953)Jordan Longstaff
2025-11-11Forgot to get CVar value with the default specified in OTRGlobals to feed ↵Malkierian
into InitLogging. (#5952)
2025-11-09Fix GF entrance tracker & generation issues with cratesanity (#5934)Philip Dubé
2025-11-09Logging bump (#5938)Malkierian
* Bump LUS, call `InitLogging` with both values at `trace`. Set up proper conditional default log level in Dev Tools. * Update LUS ref.
2025-11-09Dampe's Hut open all night when Dampe is out (#5937)Jordan Longstaff
2025-11-09Fix excluded locations getting bombchus when bombchu bag is off (#5943)Pepper0ni
* Fix bombchus being consistently added to excluded locations * change to be a random junk item
2025-11-08Fix skybox being manipulated outside of appropriate scenes, other tweaks to ↵Garrett Cox
disable 2d backgrounds impl (#5925)
2025-11-08Autosave disabled when Ocarina of Time obtained but not Song of Time (#5936)Jordan Longstaff
* Autosave disabled when Ocarina of Time obtained but not Song of Time * Add explanation comment Added a condition to prevent autosaving between obtaining the Ocarina of Time and the Song of Time.
2025-11-03Implement logger changes (#5914)Malkierian
* Implement logger changes, and make default log level dynamic based on debug/release. * Bump LUS. * typo Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com> --------- Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-11-03rando BOTWMQ: only turn the water level crystal switch into toggle (#5902)Philip Dubé
2025-11-03Apply expected lexicographical sort to initial and new mod addition list. ↵Malkierian
(#5904)
2025-11-03Add `"CuccosToReturn": 1` to Main Randomizer preset. (#5915)Malkierian
2025-11-03Fix Song Shuffle Off (#5918)Malkierian
* Temporarily fixes Song Shuffle Off causing songs to not be given on seeds created solely from spoilers. * Remove instead of comment.
2025-11-01quick fix ZR grass logic (#5906)Pepper0ni
2025-10-29Modularize coloured ToT Medallions hook (#5877)Jordan Longstaff
* Modularize colourized ToT Medallions hook * Add overlooked reset of Forest Medallion colour * Move asset variables to hook file * Fix includes * Remove forward declarations * Use data structures to reduceboilerplate code * Simplify data structures, reduce boilerplate even more * Correct patchName2 checks * Clang format * Add brackets on if statements
2025-10-29Set cutsceneIndex to 0 to bypass cutscene shenanigans when spawning in ToT ↵Malkierian
as adult. (#5899) Unify savedSceneNum at -1 regardless of starting age.
2025-10-28Modularize Pause Warp hook (#5869)Jordan Longstaff
* Modularize Pause Warp hook * Make RegisterPauseMenuHooks static * Merge pausewarp.c into hook module * Use brackets with if statements * Fix timer bug with spoiling items
2025-10-28Change disabling rules for Skip Feeding Jabu-Jabu to reflect the fact that ↵Malkierian
it only works in rando based on the rando setting. (#5889)
2025-10-28fix logic error with detu tree torch room (#5898)Pepper0ni
2025-10-25Fix wrong CVar on Hookshot Identifier. (#5883)Malkierian
2025-10-23Fix adding Enable Mods twice as search widget. (#5880)Malkierian
Fix a couple typos in search widget extra terms.
2025-10-20Fix doorType calculation for shutter doors (#5862)xxAtrain223
2025-10-20Mod Menu Tweaks (#5844)Malkierian
* Fix mod order retention. Remove mods in the CVar that no longer exist. * Rework mod list init for enabled-by-default with extension changing to disable. * Rework entire system for default enabled. Disabled mods are renamed for sake of saving a CVar. Menu now has an edit mode, cancel button, and apply & close. Move Enable Alternate Assets to be Enable Mods in the mod menu. Couple small fixes in the item tracker. * Try to fix Mac. * Remove disabling for Enable Mods while editing. Add info about load order in relation to the list. * Fix archives being added multiple times across multiple init passes. * Add full-row drag and drop. Swap columns. Add information about dragging to header. * Remove enable/disable flow, and setup the menu to only handle load order. Change AltAssets to default on. Move menu to Settings tab. Move tab hotkey widget to mod menu. Fix alt assets migrator value. * Reverse list order for priority on top. * Remove ExtensionType.
2025-10-20fix rando hints for bridge requirements (#5857)Philip Dubé
2025-10-20Fix GS not being marked as collected when not shuffled. (#5861)Malkierian
2025-10-17Potion Shop back door open at night (#5849)Jordan Longstaff
* Potion Shop back door open at night * Rerun clang-format * Standard initFunc naming
2025-10-17sign hints: add gtg, display destination not source (#5850)Philip Dubé
2025-10-15shuffle thieves' hideout entrances (#5619)Philip Dubé
* shuffle gerudo fortress entrances * tracker names * typo * don't jail from TH in mixed gerudo entrance shuffle * split RR_TH_KITCHEN_TOP * fix incorrect logic re near gs to long roof * whitespace * Shuffle Thieves' Hideout * increase ENTRANCE_OVERRIDES_MAX_COUNT
2025-10-15Fix Notes Conditions (#5847)Malkierian
* Fix conditions for personal notes being displayed and the notes display type option being disabled. * clang
2025-10-13Rando: Split fairysanity into distinct options (#5726)Cameron
* Split Fairysanity into groups * Split fairy registration per type * fix song fairy shuffle locations * Change "Song Fairies" to "Fairy Spots" * Update preset settings * clang format * simplify `shouldRegister` logic
2025-10-13rando: remove vanilla (#5805)Philip Dubé
2025-10-13botw: water level toggle (#5710)Philip Dubé
amazingly the code already handles the flag being cleared to raise the water level, so only need to setup hooks for ocarina spot to toggle In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch