From 577c5639df7d0d92f8fb751f3fefa7e4ed97f264 Mon Sep 17 00:00:00 2001 From: "enzu.ru" Date: Thu, 18 Sep 2025 13:29:35 -0700 Subject: Improve Nix support (#5777) * Fix FindOpusFile NixOS bug * better documentation --- docs/BUILDING.md | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 69 insertions(+), 3 deletions(-) (limited to 'docs') diff --git a/docs/BUILDING.md b/docs/BUILDING.md index f8347b9b6..72a1863b0 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -119,6 +119,72 @@ zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel lib # or using clang zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel ``` +#### Nix +You can use a `flake.nix` file to instantly setup a development environment using [Nix](https://nixos.org/). Write this `flake.nix` file in the root directory: + +```nix +{ + description = "Shipwright development environment"; + + inputs = { + nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable"; + flake-utils.url = "github:numtide/flake-utils"; + }; + + outputs = { self, nixpkgs, flake-utils }: + flake-utils.lib.eachDefaultSystem (system: + let + pkgs = nixpkgs.legacyPackages.${system}; + in + { + devShells.default = pkgs.mkShell { + buildInputs = with pkgs; [ + # Build tools + clang + git + cmake + ninja + lsb-release + pkg-config + + # SDL2 libraries + SDL2 + SDL2.dev + SDL2_net + + # Other libraries + libpng + libzip + nlohmann_json + tinyxml-2 + spdlog + libGL + libGL.dev + bzip2 + + # X11 libraries + xorg.libX11 + + # Audio libraries + libogg + libogg.dev + libvorbis + libvorbis.dev + libopus + libopus.dev + opusfile + opusfile.dev + ]; + shellHook = '' + echo "Shipwright development environment loaded" + echo "Available tools: clang, git, cmake, ninja" + ''; + }; + }); +} +``` + +Now type `nix develop` and you will be dropped into a shell with all dependencies, ensuring that all build commands work. ### Build @@ -231,7 +297,7 @@ cmake --build build-cmake --target ExtractAssetHeaders ## Switch 1. Requires that your build machine is setup with the tools necessary for your platform above -2. Requires that you have the switch build tools installed +2. Requires that you have the switch build tools installed 3. Clone the Ship of Harkinian repository 4. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice @@ -252,7 +318,7 @@ cmake --build build-switch --target soh_nro ## Wii U 1. Requires that your build machine is setup with the tools necessary for your platform above -2. Requires that you have the Wii U build tools installed +2. Requires that you have the Wii U build tools installed 3. Clone the Ship of Harkinian repository 4. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice @@ -265,7 +331,7 @@ cmake --build build-cmake --target ExtractAssets # Setup cmake project for building for Wii U cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) # Build project and generate rpx -cmake --build build-wiiu --target soh # --target soh_wuhb (for building .wuhb) +cmake --build build-wiiu --target soh # --target soh_wuhb (for building .wuhb) # Now you can run the executable in ./build-wiiu/soh/soh.rpx or the Wii U Homebrew Bundle in ./build-wiiu/soh/soh.wuhb # To develop the project open the repository in VSCode (or your preferred editor) -- cgit v1.2.3