From 4afcb78331b8b847a92c42fafa5fbea00f4da748 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= <159546+serprex@users.noreply.github.com> Date: Mon, 5 Oct 2026 05:19:52 +0000 Subject: speedrun mode (#7073) prevent Esc menu while speedrun file loaded, instead toggles gameplay stats / time splits render RUN tag on speedrun files don't persist speedrun preset into player's settings --- soh/src/code/z_parameter.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'soh/src/code/z_parameter.c') diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 8a4e00c20..524ecd89f 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -21,6 +21,7 @@ #include "soh/ResourceManagerHelpers.h" #include "soh/Enhancements/gameplaystats.h" #include "soh/ObjectExtension/ActorMaximumHealth.h" +#include "soh/Enhancements/speedrun/Speedrun.h" #include "message_data_static.h" #include @@ -6434,6 +6435,7 @@ void Interface_DrawTotalGameplayTimer(PlayState* play) { rectLeftOri = -9999; } } + Ship_PinSpeedrunTimer(&rectLeftOri, &rectTopOri); s32 rectLeft; s32 rectTop; -- cgit v1.2.3