From 015440fdffd21578fb8791f9aa98b76d8bb6e4ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= <159546+serprex@users.noreply.github.com> Date: Sat, 4 Jul 2026 20:04:09 +0000 Subject: Decouple GBK from LACS (#5838) Triforce Pieces can now be tokens for bridge or ganon's soul. & can be tokens for multiple rewards Wincon can now be arbitrary conditions Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> --- soh/src/code/z_play.c | 22 ++++------------------ soh/src/code/z_player_lib.c | 3 ++- 2 files changed, 6 insertions(+), 19 deletions(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 0816b5a6b..e4d707918 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -327,6 +327,10 @@ u8 CheckDungeonCount() { dungeonCount++; } + if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_GANONS_TOWER)) { + dungeonCount++; + } + return dungeonCount; } @@ -348,24 +352,6 @@ u8 CheckBridgeRewardCount() { return bridgeRewardCount; } -u8 CheckLACSRewardCount() { - u8 lacsRewardCount = 0; - - switch (Randomizer_GetSettingValue(RSK_LACS_OPTIONS)) { - case RO_LACS_WILDCARD_REWARD: - if (Flags_GetRandomizerInf(RAND_INF_GREG_FOUND)) { - lacsRewardCount += 1; - } - break; - case RO_LACS_GREG_REWARD: - if (Flags_GetRandomizerInf(RAND_INF_GREG_FOUND)) { - lacsRewardCount += 1; - } - break; - } - return lacsRewardCount; -} - void Play_Init(GameState* thisx) { PlayState* play = (PlayState*)thisx; GraphicsContext* gfxCtx = play->state.gfxCtx; diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index b7132bc59..b02a591c2 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1656,7 +1656,8 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) { Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height); - } else if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_TRIFORCE_PIECE) { + } else if (this->getItemEntry.modIndex == MOD_RANDOMIZER && + (this->getItemEntry.getItemId == RG_TRIFORCE_PIECE || this->getItemEntry.getItemId == RG_TRIFORCE)) { Randomizer_DrawTriforcePieceGI(play, this->getItemEntry); } else if (this->getItemEntry.drawFunc != NULL) { this->getItemEntry.drawFunc(play, &this->getItemEntry); -- cgit v1.2.3