From 0744396e0e2e33b13348017f996a8b8a4b50937f Mon Sep 17 00:00:00 2001 From: nickel246 Date: Thu, 18 Jun 2026 06:32:50 -0700 Subject: Redo Fishing Pole Gi Model (#6759) Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models --- soh/src/code/z_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c index 98695c992..4706aaf7a 100644 --- a/soh/src/code/z_draw.c +++ b/soh/src/code/z_draw.c @@ -391,7 +391,7 @@ DrawItemTableEntry sDrawItemTable[] = { { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of time { GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of storms { GetItem_DrawTriforcePiece, { gTriforcePiece0DL } }, // Triforce Piece - { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole + { GetItem_DrawFishingPole, { gGiFishingPoleDL } }, // Fishing Pole }; /** @@ -1036,7 +1036,7 @@ void GetItem_DrawFishingPole(PlayState* play, s16 drawId) { Matrix_Scale(0.2, 0.2, 0.2, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingPoleGiDL); + gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiFishingPoleDL); // Draw lure Matrix_Push(); -- cgit v1.2.3