From 18d2bac409d32c59022ac5293eec80682fa13648 Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Tue, 3 May 2022 00:24:12 +0200 Subject: Languages selection menu (#232) * Adding Languages section * Added LanguagesSection * Register the Cvar * Added switcher method * Added Language selection menu + function * function ref. * Conflict fixes to be sure nothing else is modded * space removed * no need to have conditions since ID are the same --- soh/src/code/game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'soh/src/code') diff --git a/soh/src/code/game.c b/soh/src/code/game.c index b69537fd8..eea895ce1 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -422,7 +422,9 @@ void GameState_Update(GameState* gameState) { int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime); gSaveContext.dayTime = prevTime; } - + + //since our CVar is same value and properly default to 0 there is not problems doing this in single line. + gSaveContext.language = CVar_GetS32("gLanguages", 0); gameState->frames++; } -- cgit v1.2.3