From 1da1b1a2bb5b453a111ea42512d1c9869c0b0541 Mon Sep 17 00:00:00 2001 From: Archez Date: Mon, 15 Jan 2024 10:39:54 -0500 Subject: Tweak: Improve pause menu dungeon map performance (#3773) * add map palettes per pulse to leverage shader caching * use unregister blended with kaleido maps * use Gfx_TextureCacheDelete for KD lava * bump lus * add miss tex clears for KD --- soh/src/code/z_map_exp.c | 1 - 1 file changed, 1 deletion(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index c4db0098b..213ee018d 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -524,7 +524,6 @@ void Map_Init(PlayState* play) { interfaceCtx->unk_25A = -1; interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); - interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*)); // "MAP texture initialization scene_data_ID=%d mapSegment=%x" osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum, interfaceCtx->mapSegment, play); -- cgit v1.2.3