From 45b7520dcb79d5accb717e9bfda13e0e0ce2a9af Mon Sep 17 00:00:00 2001 From: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> Date: Fri, 1 Sep 2023 18:46:19 +0200 Subject: Add scene table (#3131) * Add scene table * Re-add accidentally deleted entry * Update CrashHandlerExt.cpp * Update CrashHandlerExt.cpp --- soh/src/code/audio_load.c | 2 +- soh/src/code/z_actor.c | 220 ++++++++++++------------- soh/src/code/z_bgcheck.c | 23 +-- soh/src/code/z_camera.c | 8 +- soh/src/code/z_demo.c | 10 +- soh/src/code/z_horse.c | 46 +++--- soh/src/code/z_kaleido_setup.c | 2 +- soh/src/code/z_kankyo.c | 2 +- soh/src/code/z_map_exp.c | 362 ++++++++++++++++++++--------------------- soh/src/code/z_map_mark.c | 38 ++--- soh/src/code/z_message_PAL.c | 4 +- soh/src/code/z_parameter.c | 362 ++++++++++++++++++++--------------------- soh/src/code/z_play.c | 14 +- soh/src/code/z_room.c | 2 +- soh/src/code/z_scene.c | 16 +- soh/src/code/z_scene_table.c | 145 +++-------------- soh/src/code/z_sram.c | 58 +++---- 17 files changed, 611 insertions(+), 703 deletions(-) (limited to 'soh/src/code') diff --git a/soh/src/code/audio_load.c b/soh/src/code/audio_load.c index 4a8a94eed..914366f91 100644 --- a/soh/src/code/audio_load.c +++ b/soh/src/code/audio_load.c @@ -619,7 +619,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { // this is not noticeable if the sequence is authentic, since the "Boss Battle" // sequence begins with some silence if (gPlayState != NULL && - gPlayState->sceneNum == SCENE_BDAN_BOSS && + gPlayState->sceneNum == SCENE_JABU_JABU_BOSS && playerIdx == SEQ_PLAYER_BGM_MAIN && seqId != NA_BGM_BOSS) { diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 796fc6d71..e8d2d9791 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -834,53 +834,53 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* SceneTableEntry* loadedScene = play->loadedScene; // size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart; switch (play->sceneNum) { - case SCENE_YDAN: + case SCENE_DEKU_TREE: texture = gDekuTreeTitleCardENGTex; break; - case SCENE_DDAN: + case SCENE_DODONGOS_CAVERN: texture = gDodongosCavernTitleCardENGTex; break; - case SCENE_BDAN: + case SCENE_JABU_JABU: texture = gJabuJabuTitleCardENGTex; break; - case SCENE_BMORI1: + case SCENE_FOREST_TEMPLE: texture = gForestTempleTitleCardENGTex; break; - case SCENE_HIDAN: + case SCENE_FIRE_TEMPLE: texture = gFireTempleTitleCardENGTex; break; - case SCENE_MIZUSIN: + case SCENE_WATER_TEMPLE: texture = gWaterTempleTitleCardENGTex; break; - case SCENE_JYASINZOU: + case SCENE_SPIRIT_TEMPLE: texture = gSpiritTempleTitleCardENGTex; break; - case SCENE_HAKADAN: + case SCENE_SHADOW_TEMPLE: texture = gShadowTempleTitleCardENGTex; break; - case SCENE_HAKADANCH: + case SCENE_BOTTOM_OF_THE_WELL: texture = gBottomOfTheWellTitleCardENGTex; break; - case SCENE_ICE_DOUKUTO: + case SCENE_ICE_CAVERN: texture = gIceCavernTitleCardENGTex; break; - case SCENE_MEN: + case SCENE_GERUDO_TRAINING_GROUND: texture = gGERudoTrainingGroundTitleCardENGTex; break; - case SCENE_GERUDOWAY: + case SCENE_THIEVES_HIDEOUT: texture = gThievesHideoutTitleCardENGTex; break; - case SCENE_GANON_TOU: + case SCENE_OUTSIDE_GANONS_CASTLE: texture = gGanonsCastleTitleCardENGTex; break; - case SCENE_GANONTIKA: + case SCENE_INSIDE_GANONS_CASTLE: texture = gInsideGanonsCastleTitleCardENGTex; break; - case SCENE_TAKARAYA: + case SCENE_TREASURE_BOX_SHOP: texture = gTreasureBoxShopTitleCardENGTex; break; - case SCENE_MARKET_ALLEY: - case SCENE_MARKET_ALLEY_N: + case SCENE_BACK_ALLEY_DAY: + case SCENE_BACK_ALLEY_NIGHT: texture = gBackAlleyTitleCardENGTex; break; case SCENE_MARKET_DAY: @@ -888,130 +888,130 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* case SCENE_MARKET_RUINS: texture = gMarketTitleCardENGTex; break; - case SCENE_SHOP1: + case SCENE_BAZAAR: texture = gBazaarTitleCardENGTex; break; case SCENE_KOKIRI_SHOP: texture = gKokiriShopTitleCardENGTex; break; - case SCENE_GOLON: + case SCENE_GORON_SHOP: texture = gGoronShopTitleCardENGTex; break; - case SCENE_ZOORA: + case SCENE_ZORA_SHOP: texture = gZoraShopTitleCardENGTex; break; - case SCENE_NIGHT_SHOP: + case SCENE_BOMBCHU_SHOP: texture = gBombchuShopTitleCardENGTex; break; - case SCENE_DRAG: - case SCENE_MAHOUYA: - case SCENE_ALLEY_SHOP: + case SCENE_POTION_SHOP_KAKARIKO: + case SCENE_POTION_SHOP_GRANNY: + case SCENE_POTION_SHOP_MARKET: texture = gPotionShopTitleCardENGTex; break; - case SCENE_FACE_SHOP: + case SCENE_HAPPY_MASK_SHOP: texture = gHappyMaskShopTitleCardENGTex; break; - case SCENE_MALON_STABLE: + case SCENE_STABLE: texture = gStableTitleCardENGTex; break; - case SCENE_HYLIA_LABO: + case SCENE_LAKESIDE_LABORATORY: texture = gLakesideLaboratoryTitleCardENGTex; break; - case SCENE_HUT: + case SCENE_GRAVEKEEPERS_HUT: texture = gGravekeepersHutTitleCardENGTex; break; - case SCENE_DAIYOUSEI_IZUMI: - case SCENE_YOUSEI_IZUMI_YOKO: + case SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC: + case SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS: texture = gGreatFairysFountainTitleCardENGTex; break; - case SCENE_YOUSEI_IZUMI_TATE: + case SCENE_FAIRYS_FOUNTAIN: texture = gFairysFountainTitleCardENGTex; break; - case SCENE_HAKAANA_OUKE: + case SCENE_ROYAL_FAMILYS_TOMB: texture = gRoyalFamilysTombTitleCardENGTex; break; - case SCENE_SYATEKIJYOU: + case SCENE_SHOOTING_GALLERY: texture = gShootingGalleryTitleCardENGTex; break; - case SCENE_TOKINOMA: + case SCENE_TEMPLE_OF_TIME: texture = gTempleOfTimeTitleCardENGTex; break; - case SCENE_KENJYANOMA: + case SCENE_CHAMBER_OF_THE_SAGES: texture = gChamberOfTheSagesTitleCardENGTex; break; - case SCENE_HAIRAL_NIWA: - case SCENE_HAIRAL_NIWA_N: - case SCENE_NAKANIWA: + case SCENE_CASTLE_COURTYARD_GUARDS_DAY: + case SCENE_CASTLE_COURTYARD_GUARDS_NIGHT: + case SCENE_CASTLE_COURTYARD_ZELDA: case SCENE_HAIRAL_NIWA2: texture = gCastleCourtyardTitleCardENGTex; break; - case SCENE_HAKASITARELAY: + case SCENE_WINDMILL_AND_DAMPES_GRAVE: texture = gQuestionMarkTitleCardENGTex; break; - case SCENE_TURIBORI: + case SCENE_FISHING_POND: texture = gFishingPondTitleCardENGTex; break; - case SCENE_BOWLING: + case SCENE_BOMBCHU_BOWLING_ALLEY: texture = gBombchuBowlingAlleyCardENGTex; break; - case SCENE_KINSUTA: + case SCENE_HOUSE_OF_SKULLTULA: texture = gHouseOfSkulltulaTitleCardENGTex; break; - case SCENE_SPOT00: + case SCENE_HYRULE_FIELD: texture = gHyruleFieldTitleCardENGTex; break; - case SCENE_SPOT01: + case SCENE_KAKARIKO_VILLAGE: texture = gKakarikoVillageTitleCardENGTex; break; - case SCENE_SPOT02: + case SCENE_GRAVEYARD: texture = gGraveyardTitleCardENGTex; break; - case SCENE_SPOT03: + case SCENE_ZORAS_RIVER: texture = gZorasRiverTitleCardENGTex; break; - case SCENE_SPOT04: + case SCENE_KOKIRI_FOREST: texture = gKokiriForestTitleCardENGTex; break; - case SCENE_SPOT05: + case SCENE_SACRED_FOREST_MEADOW: texture = gSacredForestMeadowTitleCardENGTex; break; - case SCENE_SPOT06: + case SCENE_LAKE_HYLIA: texture = gLakeHyliaTitleCardENGTex; break; - case SCENE_SPOT07: + case SCENE_ZORAS_DOMAIN: texture = gZorasDomainTitleCardENGTex; break; - case SCENE_SPOT08: + case SCENE_ZORAS_FOUNTAIN: texture = gZorasFountainTitleCardENGTex; break; - case SCENE_SPOT09: + case SCENE_GERUDO_VALLEY: texture = gGERudoValleyTitleCardENGTex; break; - case SCENE_SPOT10: + case SCENE_LOST_WOODS: texture = gLostWoodsTitleCardENGTex; break; - case SCENE_SPOT11: + case SCENE_DESERT_COLOSSUS: texture = gDesertColossusTitleCardENGTex; break; - case SCENE_SPOT12: + case SCENE_GERUDOS_FORTRESS: texture = gGERudosFortressTitleCardENGTex; break; - case SCENE_SPOT13: + case SCENE_HAUNTED_WASTELAND: texture = gHauntedWastelandTitleCardENGTex; break; - case SCENE_SPOT15: + case SCENE_HYRULE_CASTLE: texture = gHyruleCastleTitleCardENGTex; break; - case SCENE_SPOT16: + case SCENE_DEATH_MOUNTAIN_TRAIL: texture = gDeathMountainTrailTitleCardENGTex; break; - case SCENE_SPOT17: + case SCENE_DEATH_MOUNTAIN_CRATER: texture = gDeathMountainCraterTitleCardENGTex; break; - case SCENE_SPOT18: + case SCENE_GORON_CITY: texture = gGoronCityTitleCardENGTex; break; - case SCENE_SPOT20: + case SCENE_LON_LON_RANCH: texture = gLonLonRanchTitleCardENGTex; break; default: @@ -1200,7 +1200,7 @@ void Actor_Init(Actor* actor, PlayState* play) { if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning - && (play->sceneNum != SCENE_DDAN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room + && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room actor->uncullZoneForward = 32767.0f; actor->uncullZoneScale = 32767.0f; actor->uncullZoneDownward = 32767.0f; @@ -2843,7 +2843,7 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room && actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence && actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning - && (play->sceneNum != SCENE_DDAN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room + && (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room return true; } @@ -3740,69 +3740,69 @@ void Actor_SetTextWithPrefix(PlayState* play, Actor* actor, s16 baseTextId) { s16 prefix; switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_YDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_KOKIRI_HOME: - case SCENE_KOKIRI_HOME3: - case SCENE_KOKIRI_HOME4: - case SCENE_KOKIRI_HOME5: + case SCENE_DEKU_TREE: + case SCENE_DEKU_TREE_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_KNOW_IT_ALL_BROS_HOUSE: + case SCENE_TWINS_HOUSE: + case SCENE_MIDOS_HOUSE: + case SCENE_SARIAS_HOUSE: case SCENE_KOKIRI_SHOP: - case SCENE_LINK_HOME: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT10: + case SCENE_LINKS_HOUSE: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LOST_WOODS: case 112: prefix = 0x1000; break; - case SCENE_MALON_STABLE: - case SCENE_SPOT00: - case SCENE_SPOT20: + case SCENE_STABLE: + case SCENE_HYRULE_FIELD: + case SCENE_LON_LON_RANCH: prefix = 0x2000; break; - case SCENE_HIDAN: - case SCENE_DDAN_BOSS: - case SCENE_FIRE_BS: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: + case SCENE_FIRE_TEMPLE: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: prefix = 0x3000; break; - case SCENE_BDAN: - case SCENE_BDAN_BOSS: - case SCENE_SPOT03: - case SCENE_SPOT07: - case SCENE_SPOT08: + case SCENE_JABU_JABU: + case SCENE_JABU_JABU_BOSS: + case SCENE_ZORAS_RIVER: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: prefix = 0x4000; break; - case SCENE_HAKADAN: - case SCENE_HAKADAN_BS: - case SCENE_KAKARIKO: - case SCENE_KAKARIKO3: - case SCENE_IMPA: - case SCENE_HUT: - case SCENE_HAKAANA: - case SCENE_HAKASITARELAY: - case SCENE_SPOT01: - case SCENE_SPOT02: + case SCENE_SHADOW_TEMPLE: + case SCENE_SHADOW_TEMPLE_BOSS: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: + case SCENE_BACK_ALLEY_HOUSE: + case SCENE_DOG_LADY_HOUSE: + case SCENE_GRAVEKEEPERS_HUT: + case SCENE_REDEAD_GRAVE: + case SCENE_WINDMILL_AND_DAMPES_GRAVE: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: prefix = 0x5000; break; - case SCENE_JYASINZOU: - case SCENE_JYASINBOSS: - case SCENE_LABO: - case SCENE_TENT: - case SCENE_SPOT06: - case SCENE_SPOT09: - case SCENE_SPOT11: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_IMPAS_HOUSE: + case SCENE_CARPENTERS_TENT: + case SCENE_LAKE_HYLIA: + case SCENE_GERUDO_VALLEY: + case SCENE_DESERT_COLOSSUS: prefix = 0x6000; break; - case SCENE_ENTRA: - case SCENE_MARKET_ALLEY: - case SCENE_MARKET_ALLEY_N: + case SCENE_MARKET_ENTRANCE_DAY: + case SCENE_BACK_ALLEY_DAY: + case SCENE_BACK_ALLEY_NIGHT: case SCENE_MARKET_DAY: case SCENE_MARKET_NIGHT: case SCENE_MARKET_RUINS: - case SCENE_SPOT15: + case SCENE_HYRULE_CASTLE: prefix = 0x7000; break; default: @@ -5096,7 +5096,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 16: - if (play->sceneNum == SCENE_SPOT15) { + if (play->sceneNum == SCENE_HYRULE_CASTLE) { retTextId = 0x7002; } else if (Flags_GetInfTable(INFTABLE_6A)) { retTextId = 0x7004; diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index be94d8b8a..4acc68e55 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1441,9 +1441,11 @@ u32 BgCheck_InitializeStaticLookup(CollisionContext* colCtx, PlayState* play, St */ s32 BgCheck_IsSpotScene(PlayState* play) { static s16 spotScenes[] = { - SCENE_SPOT00, SCENE_SPOT01, SCENE_SPOT02, SCENE_SPOT03, SCENE_SPOT04, SCENE_SPOT05, SCENE_SPOT06, - SCENE_SPOT07, SCENE_SPOT08, SCENE_SPOT09, SCENE_SPOT10, SCENE_SPOT11, SCENE_SPOT12, SCENE_SPOT13, - SCENE_SPOT15, SCENE_SPOT16, SCENE_SPOT17, SCENE_SPOT18, SCENE_SPOT20, + SCENE_HYRULE_FIELD, SCENE_KAKARIKO_VILLAGE, SCENE_GRAVEYARD, SCENE_ZORAS_RIVER, + SCENE_KOKIRI_FOREST, SCENE_SACRED_FOREST_MEADOW, SCENE_LAKE_HYLIA, SCENE_ZORAS_DOMAIN, + SCENE_ZORAS_FOUNTAIN, SCENE_GERUDO_VALLEY, SCENE_LOST_WOODS, SCENE_DESERT_COLOSSUS, + SCENE_GERUDOS_FORTRESS, SCENE_HAUNTED_WASTELAND, SCENE_HYRULE_CASTLE, SCENE_DEATH_MOUNTAIN_TRAIL, + SCENE_DEATH_MOUNTAIN_CRATER, SCENE_GORON_CITY, SCENE_LON_LON_RANCH, }; s16* i; @@ -1465,9 +1467,10 @@ typedef struct { */ s32 BgCheck_TryGetCustomMemsize(s32 sceneId, u32* memSize) { static BgCheckSceneMemEntry sceneMemList[] = { - { SCENE_SPOT00, 0xB798 }, { SCENE_GANON_FINAL, 0x78C8 }, { SCENE_GANON_DEMO, 0x70C8 }, - { SCENE_JYASINBOSS, 0xACC8 }, { SCENE_KENJYANOMA, 0x70C8 }, { SCENE_JYASINZOU, 0x16CC8 }, - { SCENE_HIDAN, 0x198C8 }, { SCENE_GANON_BOSS, 0x84C8 }, + { SCENE_HYRULE_FIELD, 0xB798 }, { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x78C8 }, + { SCENE_GANON_BOSS, 0x70C8 }, { SCENE_SPIRIT_TEMPLE_BOSS, 0xACC8 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0x70C8 }, { SCENE_SPIRIT_TEMPLE, 0x16CC8 }, + { SCENE_FIRE_TEMPLE, 0x198C8 }, { SCENE_GANONDORF_BOSS, 0x84C8 }, }; s32 i; @@ -1504,8 +1507,8 @@ typedef struct { */ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader* colHeader) { static BgCheckSceneSubdivisionEntry sceneSubdivisionList[] = { - { SCENE_HAKADAN, { 23, 7, 14 }, -1 }, - { SCENE_BMORI1, { 38, 1, 38 }, -1 }, + { SCENE_SHADOW_TEMPLE, { 23, 7, 14 }, -1 }, + { SCENE_FOREST_TEMPLE, { 38, 1, 38 }, -1 }, }; u32 tblMax; u32 memSize; @@ -1523,7 +1526,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader osSyncPrintf("/*---------------- BGCheck バッファーメモリサイズ -------------*/\n"); if (YREG(15) == 0x10 || YREG(15) == 0x20 || YREG(15) == 0x30 || YREG(15) == 0x40) { - if (play->sceneNum == SCENE_MALON_STABLE) { + if (play->sceneNum == SCENE_STABLE) { // "/* BGCheck LonLon Size %dbyte */\n" osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520); colCtx->memSize = 0x3520; @@ -4208,7 +4211,7 @@ f32 zdWaterBoxMaxZ = -967.0f; */ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) { - if (play->sceneNum == SCENE_SPOT07) { + if (play->sceneNum == SCENE_ZORAS_DOMAIN) { if (zdWaterBoxMinX < x && x < zdWaterBoxMaxX && zdWaterBoxMinY < *ySurface && *ySurface < zdWaterBoxMaxY && zdWaterBoxMinZ < z && z < zdWaterBoxMaxZ) { *outWaterBox = &zdWaterBox; diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index 5d30771fb..63c5d08a5 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -6631,7 +6631,7 @@ s32 Camera_Special7(Camera* camera) { yOffset = Player_GetHeight(camera->player); if (camera->animState == 0) { - if (camera->play->sceneNum == SCENE_JYASINZOU) { + if (camera->play->sceneNum == SCENE_SPIRIT_TEMPLE) { // Spirit Temple spec7->idx = 3; } else if (playerPosRot->pos.x < 1500.0f) { @@ -7326,7 +7326,7 @@ s32 Camera_UpdateWater(Camera* camera) { if (camera->waterDistortionTimer > 0) { camera->waterDistortionTimer--; camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG; - } else if (camera->play->sceneNum == SCENE_TURIBORI) { + } else if (camera->play->sceneNum == SCENE_FISHING_POND) { camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING; } else { camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK; @@ -7677,7 +7677,7 @@ Vec3s Camera_Update(Camera* camera) { Camera_UpdateDistortion(camera); - if ((camera->play->sceneNum == SCENE_SPOT00) && (camera->fov < 59.0f)) { + if ((camera->play->sceneNum == SCENE_HYRULE_FIELD) && (camera->fov < 59.0f)) { View_SetScale(&camera->play->view, 0.79f); } else { View_SetScale(&camera->play->view, 1.0f); @@ -7921,7 +7921,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { } } if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT && - (camera->play->sceneNum == SCENE_SPOT05)) { + (camera->play->sceneNum == SCENE_SACRED_FOREST_MEADOW)) { camera->unk_14A |= 0x10; return -5; } diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 3faa173a9..bba12161f 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -501,7 +501,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) && (gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0)); - if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) && + if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_HYRULE_FIELD) && (csCtx->frames > 20) && (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || @@ -1322,7 +1322,7 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm (gSaveContext.entranceIndex == 0x0371))) { Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } else if ((temp == 0.0f) && (play->sceneNum == SCENE_GANONTIKA)) { + } else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) { func_800788CC(NA_SE_EV_WHITE_OUT); } } else { @@ -2174,16 +2174,16 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { } } else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) { + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)) { if (!gSaveContext.n64ddFlag) { Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS); gSaveContext.entranceIndex = 0x0053; gSaveContext.cutsceneIndex = 0xFFF8; } } else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) && - gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO) || + gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS) || (bShouldTowerRandoSkip && - gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) { + gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) { Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO); gSaveContext.entranceIndex = 0x0517; // In rando, skip the cutscene for the tower falling down after the escape. diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index f8e0f4b53..3d63a467a 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -3,7 +3,7 @@ #include s32 func_8006CFC0(s32 scene) { - s32 validScenes[] = { SCENE_SPOT00, SCENE_SPOT06, SCENE_SPOT09, SCENE_SPOT12, SCENE_SPOT20 }; + s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, SCENE_LON_LON_RANCH }; s32 i; for (i = 0; i < ARRAY_COUNT(validScenes); i++) { @@ -16,7 +16,7 @@ s32 func_8006CFC0(s32 scene) { } void func_8006D074(PlayState* play) { - gSaveContext.horseData.scene = SCENE_SPOT00; + gSaveContext.horseData.scene = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -24,8 +24,8 @@ void func_8006D074(PlayState* play) { } void func_8006D0AC(PlayState* play) { - if (gSaveContext.horseData.scene == SCENE_SPOT06) { - gSaveContext.horseData.scene = SCENE_SPOT06; + if (gSaveContext.horseData.scene == SCENE_LAKE_HYLIA) { + gSaveContext.horseData.scene = SCENE_LAKE_HYLIA; gSaveContext.horseData.pos.x = -2065; gSaveContext.horseData.pos.y = -863; gSaveContext.horseData.pos.z = 1839; @@ -43,9 +43,9 @@ typedef struct { void func_8006D0EC(PlayState* play, Player* player) { s32 i; HorseSpawn horseSpawns[] = { - { SCENE_SPOT00, -460, 100, 6640, 0, 2 }, { SCENE_SPOT06, -1929, -1025, 768, 0, 2 }, - { SCENE_SPOT09, 2566, -259, 767, 0, 2 }, { SCENE_SPOT12, -328, 10, 953, 0, 2 }, - { SCENE_SPOT20, 928, 0, -2280, 0, 2 }, + { SCENE_HYRULE_FIELD, -460, 100, 6640, 0, 2 }, { SCENE_LAKE_HYLIA, -1929, -1025, 768, 0, 2 }, + { SCENE_GERUDO_VALLEY, 2566, -259, 767, 0, 2 }, { SCENE_GERUDOS_FORTRESS, -328, 10, 953, 0, 2 }, + { SCENE_LON_LON_RANCH, 928, 0, -2280, 0, 2 }, }; if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) { @@ -59,10 +59,10 @@ void func_8006D0EC(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.scene = play->sceneNum; - if (play->sceneNum == SCENE_SPOT12) { + if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } - } else if ((play->sceneNum == SCENE_SPOT12) && (gSaveContext.minigameState == 3)) { + } else if ((play->sceneNum == SCENE_GERUDOS_FORTRESS) && (gSaveContext.minigameState == 3)) { Actor* horseActor; gSaveContext.minigameState = 0; horseActor = @@ -85,7 +85,7 @@ void func_8006D0EC(PlayState* play, Player* player) { gSaveContext.horseData.pos.x, gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1, true); assert(horseActor != NULL); - if (play->sceneNum == SCENE_SPOT12) { + if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } } else { @@ -95,7 +95,7 @@ void func_8006D0EC(PlayState* play, Player* player) { osSyncPrintf(VT_RST); func_8006D074(play); } - } else if ((play->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { + } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true); assert(horseActor != NULL); @@ -107,7 +107,7 @@ void func_8006D0EC(PlayState* play, Player* player) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y, horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type, true); assert(horseActor != NULL); - if (play->sceneNum == SCENE_SPOT12) { + if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } @@ -115,7 +115,7 @@ void func_8006D0EC(PlayState* play, Player* player) { } } } else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) { - if ((DREG(1) == 0) && (play->sceneNum == SCENE_SOUKO) && !IS_DAY) { + if ((DREG(1) == 0) && (play->sceneNum == SCENE_LON_LON_BUILDINGS) && !IS_DAY) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1, true); } } @@ -161,7 +161,7 @@ void func_8006D684(PlayState* play, Player* player) { Actor_MountHorse(play, player, player->rideActor); func_8002DE74(play, player); gSaveContext.horseData.scene = play->sceneNum; - } else if ((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) && + } else if ((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) == 0) && (DREG(1) == 0)) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5, true); @@ -171,22 +171,26 @@ void func_8006D684(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.scene = play->sceneNum; - if (play->sceneNum == SCENE_SPOT12) { + if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } } else { static struct_8011F9B8 D_8011F9B8[] = { - { 93, 0xFFF0, 0x0E10, 0x0585, 0x0168, 0x8001, 8 }, { 99, 0xFFF0, 0xFF06, 0x0001, 0xF9D4, 0x4000, 6 }, - { 99, 0xFFF1, 0x0000, 0x0000, 0x0000, 0x0000, 5 }, { 99, 0xFFF5, 0x0000, 0x0000, 0x0000, 0x0000, 7 }, - { 81, 0xFFF3, 0xF46F, 0x0139, 0x1E14, 0x0000, 7 }, { 81, 0xFFF4, 0xF894, 0x0139, 0x1B67, 0x0000, 7 }, - { 81, 0xFFF5, 0xF035, 0x0139, 0x1B15, 0x0000, 7 }, { 81, 0xFFF6, 0xF035, 0x0139, 0x1B15, 0x0000, 7 }, + { SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 }, + { SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 }, + { SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 }, + { SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 }, }; for (i = 0; i < ARRAY_COUNT(D_8011F9B8); i++) { if ((play->sceneNum == D_8011F9B8[i].scene) && (((void)0, gSaveContext.cutsceneIndex) == D_8011F9B8[i].cutsceneIndex)) { if (D_8011F9B8[i].type == 7) { - if ((play->sceneNum == 99) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { + if ((play->sceneNum == SCENE_LON_LON_RANCH) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { D_8011F9B8[i].pos.x = player->actor.world.pos.x; D_8011F9B8[i].pos.y = player->actor.world.pos.y; D_8011F9B8[i].pos.z = player->actor.world.pos.z; @@ -252,7 +256,7 @@ void func_8006DC68(PlayState* play, Player* player) { ((gSaveContext.entranceIndex == 0x028A || gSaveContext.entranceIndex == 0x028E || gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) && (gSaveContext.respawnFlag == 0)) || - ((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) && + ((play->sceneNum == SCENE_LON_LON_RANCH) && ((gSaveContext.eventInf[0] & 0xF) == 6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) { func_8006D684(play, player); } else { diff --git a/soh/src/code/z_kaleido_setup.c b/soh/src/code/z_kaleido_setup.c index a335c2460..e9f097a45 100644 --- a/soh/src/code/z_kaleido_setup.c +++ b/soh/src/code/z_kaleido_setup.c @@ -16,7 +16,7 @@ void KaleidoSetup_Update(PlayState* play) { play->sceneLoadFlag == 0 && play->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && play->shootingGalleryStatus <= 1 && gSaveContext.magicState != 8 && gSaveContext.magicState != 9 && - (play->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) { + (play->sceneNum != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { u8 easyPauseBufferEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); u8 easyPauseBufferTimer = CVarGetInteger("gCheatEasyPauseBufferTimer", 0); diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 5835cb399..0745a76d3 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -2337,7 +2337,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { switch (sandstormState) { case 3: - if ((play->sceneNum == SCENE_SPOT13) && (play->roomCtx.curRoom.num == 0)) { + if ((play->sceneNum == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; } else { diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 49cbdfdf5..caeef6887 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -62,24 +62,24 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) { } switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) { room = gMapData->paletteRoom[mapIndex][floor][i]; if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) { @@ -367,42 +367,42 @@ void Map_InitData(PlayState* play, s16 room) { s16 extendedMapIndex; switch (play->sceneNum) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: extendedMapIndex = mapIndex; - if (play->sceneNum == SCENE_SPOT02) { + if (play->sceneNum == SCENE_GRAVEYARD) { if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) { extendedMapIndex = 0x14; } - } else if (play->sceneNum == SCENE_SPOT06) { + } else if (play->sceneNum == SCENE_LAKE_HYLIA) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && ((!gSaveContext.n64ddFlag && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) || (gSaveContext.n64ddFlag && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) { extendedMapIndex = 0x15; } - } else if (play->sceneNum == SCENE_SPOT09) { + } else if (play->sceneNum == SCENE_GERUDO_VALLEY) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x16; } - } else if (play->sceneNum == SCENE_SPOT12) { + } else if (play->sceneNum == SCENE_GERUDOS_FORTRESS) { if ((!gSaveContext.n64ddFlag && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) || (gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) { extendedMapIndex = 0x17; @@ -423,24 +423,24 @@ void Map_InitData(PlayState* play, s16 room) { interfaceCtx->unk_258 = mapIndex; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: osSyncPrintf(VT_FGCOL(YELLOW)); // "Deku Tree Dungeon MAP Texture DMA" osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room, @@ -471,24 +471,24 @@ void Map_InitRoomData(PlayState* play, s16 room) { if (room >= 0) { switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room]; osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms); interfaceCtx->mapRoomNum = room; @@ -531,27 +531,27 @@ void Map_Init(PlayState* play) { assert(interfaceCtx->mapSegment != NULL); switch (play->sceneNum) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: - mapIndex = play->sceneNum - SCENE_SPOT00; + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: + mapIndex = play->sceneNum - SCENE_HYRULE_FIELD; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1]; @@ -561,35 +561,35 @@ void Map_Init(PlayState* play) { R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex]; R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex]; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: mapIndex = - (play->sceneNum >= SCENE_YDAN_BOSS) ? play->sceneNum - SCENE_YDAN_BOSS : play->sceneNum; + (play->sceneNum >= SCENE_DEKU_TREE_BOSS) ? play->sceneNum - SCENE_DEKU_TREE_BOSS : play->sceneNum; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; - if ((play->sceneNum <= SCENE_ICE_DOUKUTO) || (play->sceneNum >= SCENE_YDAN_BOSS)) { + if ((play->sceneNum <= SCENE_ICE_CAVERN) || (play->sceneNum >= SCENE_DEKU_TREE_BOSS)) { R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2]; @@ -638,10 +638,10 @@ void Minimap_DrawCompassIcons(PlayState* play) { s16 mapWidth = 0; s16 mapStartPosX = 0; - if (play->sceneNum >= SCENE_SPOT00 && play->sceneNum <= SCENE_GANON_TOU) { // Overworld + if (play->sceneNum >= SCENE_HYRULE_FIELD && play->sceneNum <= SCENE_OUTSIDE_GANONS_CASTLE) { // Overworld mapStartPosX = R_OW_MINIMAP_X; mapWidth = gMapData->owMinimapWidth[R_MAP_INDEX]; - } else if (play->sceneNum >= SCENE_YDAN && play->sceneNum <= SCENE_ICE_DOUKUTO) { // Dungeons + } else if (play->sceneNum >= SCENE_DEKU_TREE && play->sceneNum <= SCENE_ICE_CAVERN) { // Dungeons mapStartPosX = R_DGN_MINIMAP_X; mapWidth = 96; } @@ -752,16 +752,16 @@ void Minimap_Draw(PlayState* play) { } switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, @@ -820,26 +820,26 @@ void Minimap_Draw(PlayState* play) { } break; - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (!R_MINIMAP_DISABLED && CVarGetInteger("gMinimapPosType", 0) != 4) { // Not Hidden Gfx_SetupDL_39Overlay(play->state.gfxCtx); @@ -882,8 +882,8 @@ void Minimap_Draw(PlayState* play) { s16 iconSize = 8; - if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) && - (play->sceneNum != SCENE_SPOT08)) || + if (((play->sceneNum != SCENE_KAKARIKO_VILLAGE) && (play->sceneNum != SCENE_KOKIRI_FOREST) && + (play->sceneNum != SCENE_ZORAS_FOUNTAIN)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]; @@ -952,7 +952,7 @@ void Minimap_Draw(PlayState* play) { } // Ice Cavern entrance icon - if ((play->sceneNum == SCENE_SPOT08) && ((gSaveContext.infTable[26] & gBitFlags[9]) || + if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) || CVarGetInteger("gAlwaysShowDungeonMinimapIcon", 0))) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, @@ -1000,16 +1000,16 @@ void Map_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: interfaceCtx->mapPalette[30] = 0; if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { interfaceCtx->mapPalette[31] = 1; @@ -1052,17 +1052,17 @@ void Map_Update(PlayState* play) { VREG(10) = interfaceCtx->mapRoomNum; break; - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: - VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_YDAN_BOSS]; + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: + VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_DEKU_TREE_BOSS]; R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + - gMapData->floorTexIndexOffset[play->sceneNum - SCENE_YDAN_BOSS][VREG(30)]; + gMapData->floorTexIndexOffset[play->sceneNum - SCENE_DEKU_TREE_BOSS][VREG(30)]; break; } } diff --git a/soh/src/code/z_map_mark.c b/soh/src/code/z_map_mark.c index f40ead1b8..212fad139 100644 --- a/soh/src/code/z_map_mark.c +++ b/soh/src/code/z_map_mark.c @@ -150,10 +150,10 @@ void MapMark_DrawForDungeon(PlayState* play) { rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0)); if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Left_MC_Margin;}; - if (play->sceneNum == SCENE_YDAN || play->sceneNum == SCENE_DDAN || play->sceneNum == SCENE_BDAN || - play->sceneNum == SCENE_BMORI1 || play->sceneNum == SCENE_HIDAN || play->sceneNum == SCENE_MIZUSIN || - play->sceneNum == SCENE_JYASINZOU || play->sceneNum == SCENE_HAKADAN || play->sceneNum == SCENE_HAKADANCH || - play->sceneNum == SCENE_ICE_DOUKUTO) { + if (play->sceneNum == SCENE_DEKU_TREE || play->sceneNum == SCENE_DODONGOS_CAVERN || play->sceneNum == SCENE_JABU_JABU || + play->sceneNum == SCENE_FOREST_TEMPLE || play->sceneNum == SCENE_FIRE_TEMPLE || play->sceneNum == SCENE_WATER_TEMPLE || + play->sceneNum == SCENE_SPIRIT_TEMPLE || play->sceneNum == SCENE_SHADOW_TEMPLE || play->sceneNum == SCENE_BOTTOM_OF_THE_WELL || + play->sceneNum == SCENE_ICE_CAVERN) { rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); } else { rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic); @@ -192,21 +192,21 @@ void MapMark_DrawForDungeon(PlayState* play) { void MapMark_Draw(PlayState* play) { switch (play->sceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: MapMark_DrawForDungeon(play); break; } diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 327e85df2..6ba8712b4 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -3153,7 +3153,7 @@ void Message_Update(PlayState* play) { if (D_8014B2F4 >= 4) { var = true; } - } else if (YREG(15) != 0 || play->sceneNum == SCENE_HAIRAL_NIWA) { + } else if (YREG(15) != 0 || play->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { var = true; } else if (D_8014B2F4 >= 4 || msgCtx->talkActor == NULL) { var = true; @@ -3180,7 +3180,7 @@ void Message_Update(PlayState* play) { var = msgCtx->textBoxType; if (!msgCtx->textBoxPos) { // variable position - if (YREG(15) != 0 || play->sceneNum == SCENE_HAIRAL_NIWA) { + if (YREG(15) != 0 || play->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { if (averageY < XREG(92)) { R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var]; } else { diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 8367365f0..635bdce4d 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -43,106 +43,106 @@ typedef struct { } RestrictionFlags; static RestrictionFlags sRestrictionFlags[] = { - { SCENE_SPOT00, 0x00, 0x00, 0x10 }, - { SCENE_SPOT01, 0x00, 0x00, 0x10 }, - { SCENE_SPOT02, 0x00, 0x00, 0x10 }, - { SCENE_SPOT03, 0x00, 0x00, 0x10 }, - { SCENE_SPOT04, 0x00, 0x00, 0x10 }, - { SCENE_SPOT05, 0x00, 0x00, 0x10 }, - { SCENE_SPOT06, 0x00, 0x00, 0x10 }, - { SCENE_SPOT07, 0x00, 0x00, 0x10 }, - { SCENE_SPOT08, 0x00, 0x00, 0x10 }, - { SCENE_SPOT09, 0x00, 0x00, 0x10 }, - { SCENE_SPOT10, 0x00, 0x00, 0x10 }, - { SCENE_SPOT11, 0x00, 0x00, 0x10 }, - { SCENE_SPOT12, 0x00, 0x00, 0x10 }, - { SCENE_SPOT13, 0x00, 0x00, 0x10 }, - { SCENE_SPOT15, 0x00, 0x00, 0x10 }, - { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, - { SCENE_SPOT16, 0x00, 0x00, 0x10 }, - { SCENE_SPOT17, 0x00, 0x00, 0x10 }, - { SCENE_SPOT18, 0x00, 0x00, 0x10 }, - { SCENE_SPOT20, 0x00, 0x00, 0x10 }, - { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, - { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, - { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, - { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, - { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, - { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, - { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, - { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, - { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, - { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, - { SCENE_BOWLING, 0x11, 0x55, 0x55 }, - { SCENE_SOUKO, 0x00, 0x10, 0x15 }, - { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, - { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, - { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, - { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, - { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, + { SCENE_HYRULE_FIELD, 0x00, 0x00, 0x10 }, + { SCENE_KAKARIKO_VILLAGE, 0x00, 0x00, 0x10 }, + { SCENE_GRAVEYARD, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_RIVER, 0x00, 0x00, 0x10 }, + { SCENE_KOKIRI_FOREST, 0x00, 0x00, 0x10 }, + { SCENE_SACRED_FOREST_MEADOW, 0x00, 0x00, 0x10 }, + { SCENE_LAKE_HYLIA, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_DOMAIN, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_FOUNTAIN, 0x00, 0x00, 0x10 }, + { SCENE_GERUDO_VALLEY, 0x00, 0x00, 0x10 }, + { SCENE_LOST_WOODS, 0x00, 0x00, 0x10 }, + { SCENE_DESERT_COLOSSUS, 0x00, 0x00, 0x10 }, + { SCENE_GERUDOS_FORTRESS, 0x00, 0x00, 0x10 }, + { SCENE_HAUNTED_WASTELAND, 0x00, 0x00, 0x10 }, + { SCENE_HYRULE_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_OUTSIDE_GANONS_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_CRATER, 0x00, 0x00, 0x10 }, + { SCENE_GORON_CITY, 0x00, 0x00, 0x10 }, + { SCENE_LON_LON_RANCH, 0x00, 0x00, 0x10 }, + { SCENE_TEMPLE_OF_TIME, 0x00, 0x10, 0x15 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0xA2, 0xAA, 0xAA }, + { SCENE_SHOOTING_GALLERY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0x11, 0x55, 0x55 }, + { SCENE_REDEAD_GRAVE, 0x00, 0x00, 0xD0 }, + { SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_ROYAL_FAMILYS_TOMB, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00, 0x00, 0x10 }, + { SCENE_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00, 0x00, 0x10 }, + { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x05, 0x54 }, + { SCENE_FISHING_POND, 0x11, 0x55, 0x55 }, + { SCENE_BOMBCHU_BOWLING_ALLEY, 0x11, 0x55, 0x55 }, + { SCENE_LON_LON_BUILDINGS, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_GUARD_HOUSE, 0x00, 0x10, 0x14 }, + { SCENE_POTION_SHOP_GRANNY, 0x10, 0x15, 0x55 }, + { SCENE_TREASURE_BOX_SHOP, 0x10, 0x15, 0x55 }, + { SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_DAY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_RUINS, 0x00, 0x10, 0xD5 }, { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, - { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, - { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, - { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, - { SCENE_HUT, 0x10, 0x10, 0x15 }, - { SCENE_IMPA, 0x10, 0x10, 0x15 }, - { SCENE_LABO, 0x10, 0x10, 0x15 }, - { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, - { SCENE_TENT, 0x10, 0x10, 0x15 }, - { SCENE_SHOP1, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_DAY, 0x00, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0x00, 0x10, 0xD5 }, + { SCENE_LINKS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KNOW_IT_ALL_BROS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_TWINS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_MIDOS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_SARIAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_STABLE, 0x10, 0x10, 0x15 }, + { SCENE_GRAVEKEEPERS_HUT, 0x10, 0x10, 0x15 }, + { SCENE_DOG_LADY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_IMPAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_LAKESIDE_LABORATORY, 0x00, 0x10, 0x15 }, + { SCENE_CARPENTERS_TENT, 0x10, 0x10, 0x15 }, + { SCENE_BAZAAR, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_GOLON, 0x10, 0x10, 0x15 }, - { SCENE_ZOORA, 0x10, 0x10, 0x15 }, - { SCENE_DRAG, 0x10, 0x10, 0x15 }, - { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_MEN, 0x00, 0x03, 0x10 }, - { SCENE_YDAN, 0x00, 0x00, 0x00 }, - { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_DDAN, 0x00, 0x00, 0x00 }, - { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BDAN, 0x00, 0x00, 0x00 }, - { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BMORI1, 0x00, 0x00, 0x00 }, - { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, - { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, - { SCENE_HIDAN, 0x00, 0x00, 0x00 }, - { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, - { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, - { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, - { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, - { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, - { SCENE_GANON, 0x00, 0x00, 0x00 }, + { SCENE_GORON_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_ZORA_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_KAKARIKO, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_MARKET, 0x10, 0x10, 0x15 }, + { SCENE_BOMBCHU_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_HAPPY_MASK_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_GERUDO_TRAINING_GROUND, 0x00, 0x03, 0x10 }, + { SCENE_DEKU_TREE, 0x00, 0x00, 0x00 }, + { SCENE_DEKU_TREE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_DODONGOS_CAVERN, 0x00, 0x00, 0x00 }, + { SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_JABU_JABU, 0x00, 0x00, 0x00 }, + { SCENE_JABU_JABU_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FOREST_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BOTTOM_OF_THE_WELL, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FIRE_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_WATER_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_WATER_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_SPIRIT_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_GANONS_TOWER, 0x00, 0x00, 0x00 }, + { SCENE_GANONDORF_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_ICE_CAVERN, 0x00, 0x00, 0xC0 }, + { SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, 0x03, 0x14 }, + { SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x03, 0x10 }, { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, - { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, - { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, - { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, - { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, - { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, + { SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0x00, 0x05, 0x50 }, + { SCENE_THIEVES_HIDEOUT, 0x00, 0x00, 0x10 }, + { SCENE_GROTTOS, 0x00, 0x00, 0xD0 }, { 0xFF, 0x00, 0x00, 0x00 }, }; @@ -537,26 +537,26 @@ void func_80082850(PlayState* play, s16 maxAlpha) { } switch (play->sceneNum) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha; } else { @@ -821,11 +821,11 @@ void func_80083108(PlayState* play) { s16 sp28 = 0; if ((gSaveContext.cutsceneIndex < 0xFFF0) || - ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) { + ((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) { gSaveContext.unk_13E7 = 0; if ((player->stateFlags1 & 0x00800000) || (play->shootingGalleryStatus > 1) || - ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { gSaveContext.unk_13E7 = 1; @@ -842,7 +842,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; - if ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU; Interface_LoadItemIcon1(play, 0); } else { @@ -875,7 +875,7 @@ void func_80083108(PlayState* play) { Interface_ChangeAlpha(8); } else if (play->shootingGalleryStatus > 1) { Interface_ChangeAlpha(8); - } else if ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { Interface_ChangeAlpha(8); } else if (player->stateFlags1 & 0x00800000) { Interface_ChangeAlpha(12); @@ -886,9 +886,9 @@ void func_80083108(PlayState* play) { } } // Don't hide the HUD in the Chamber of Sages when in Boss Rush. - } else if (play->sceneNum == SCENE_KENJYANOMA && !gSaveContext.isBossRush) { + } else if (play->sceneNum == SCENE_CHAMBER_OF_THE_SAGES && !gSaveContext.isBossRush) { Interface_ChangeAlpha(1); - } else if (play->sceneNum == SCENE_TURIBORI) { + } else if (play->sceneNum == SCENE_FISHING_POND) { gSaveContext.unk_13E7 = 2; if (play->interfaceCtx.unk_260 != 0) { if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) { @@ -1259,7 +1259,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - if ((play->sceneNum != SCENE_TAKARAYA) || + if ((play->sceneNum != SCENE_TREASURE_BOX_SHOP) || (gSaveContext.equips.buttonItems[i] != ITEM_LENS)) { if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) { sp28 = 1; @@ -1360,7 +1360,7 @@ void Interface_SetSceneRestrictions(PlayState* play) { interfaceCtx->restrictions.all); osSyncPrintf(VT_RST); if (CVarGetInteger("gBetterFW", 0)) { - if (currentScene == SCENE_MEN || currentScene == SCENE_GANONTIKA) { + if (currentScene == SCENE_GERUDO_TRAINING_GROUND || currentScene == SCENE_INSIDE_GANONS_CASTLE) { interfaceCtx->restrictions.farores = 0; } } @@ -2406,22 +2406,22 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { switch (item) { case RG_DEKU_TREE_MAP: case RG_DEKU_TREE_COMPASS: - mapIndex = SCENE_YDAN; + mapIndex = SCENE_DEKU_TREE; break; case RG_DODONGOS_CAVERN_MAP: case RG_DODONGOS_CAVERN_COMPASS: - mapIndex = SCENE_DDAN; + mapIndex = SCENE_DODONGOS_CAVERN; break; case RG_JABU_JABUS_BELLY_MAP: case RG_JABU_JABUS_BELLY_COMPASS: - mapIndex = SCENE_BDAN; + mapIndex = SCENE_JABU_JABU; break; case RG_FOREST_TEMPLE_MAP: case RG_FOREST_TEMPLE_COMPASS: case RG_FOREST_TEMPLE_SMALL_KEY: case RG_FOREST_TEMPLE_KEY_RING: case RG_FOREST_TEMPLE_BOSS_KEY: - mapIndex = SCENE_BMORI1; + mapIndex = SCENE_FOREST_TEMPLE; numOfKeysOnKeyring = FOREST_TEMPLE_SMALL_KEY_MAX; break; case RG_FIRE_TEMPLE_MAP: @@ -2429,7 +2429,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { case RG_FIRE_TEMPLE_SMALL_KEY: case RG_FIRE_TEMPLE_KEY_RING: case RG_FIRE_TEMPLE_BOSS_KEY: - mapIndex = SCENE_HIDAN; + mapIndex = SCENE_FIRE_TEMPLE; numOfKeysOnKeyring = FIRE_TEMPLE_SMALL_KEY_MAX; break; case RG_WATER_TEMPLE_MAP: @@ -2437,7 +2437,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { case RG_WATER_TEMPLE_SMALL_KEY: case RG_WATER_TEMPLE_KEY_RING: case RG_WATER_TEMPLE_BOSS_KEY: - mapIndex = SCENE_MIZUSIN; + mapIndex = SCENE_WATER_TEMPLE; numOfKeysOnKeyring = WATER_TEMPLE_SMALL_KEY_MAX; break; case RG_SPIRIT_TEMPLE_MAP: @@ -2445,7 +2445,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { case RG_SPIRIT_TEMPLE_SMALL_KEY: case RG_SPIRIT_TEMPLE_KEY_RING: case RG_SPIRIT_TEMPLE_BOSS_KEY: - mapIndex = SCENE_JYASINZOU; + mapIndex = SCENE_SPIRIT_TEMPLE; numOfKeysOnKeyring = SPIRIT_TEMPLE_SMALL_KEY_MAX; break; case RG_SHADOW_TEMPLE_MAP: @@ -2453,36 +2453,36 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) { case RG_SHADOW_TEMPLE_SMALL_KEY: case RG_SHADOW_TEMPLE_KEY_RING: case RG_SHADOW_TEMPLE_BOSS_KEY: - mapIndex = SCENE_HAKADAN; + mapIndex = SCENE_SHADOW_TEMPLE; numOfKeysOnKeyring = SHADOW_TEMPLE_SMALL_KEY_MAX; break; case RG_BOTTOM_OF_THE_WELL_MAP: case RG_BOTTOM_OF_THE_WELL_COMPASS: case RG_BOTTOM_OF_THE_WELL_SMALL_KEY: case RG_BOTTOM_OF_THE_WELL_KEY_RING: - mapIndex = SCENE_HAKADANCH; + mapIndex = SCENE_BOTTOM_OF_THE_WELL; numOfKeysOnKeyring = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; break; case RG_ICE_CAVERN_MAP: case RG_ICE_CAVERN_COMPASS: - mapIndex = SCENE_ICE_DOUKUTO; + mapIndex = SCENE_ICE_CAVERN; break; case RG_GANONS_CASTLE_BOSS_KEY: - mapIndex = SCENE_GANON; + mapIndex = SCENE_GANONS_TOWER; break; case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY: case RG_GERUDO_TRAINING_GROUNDS_KEY_RING: - mapIndex = SCENE_MEN; + mapIndex = SCENE_GERUDO_TRAINING_GROUND; numOfKeysOnKeyring = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; break; case RG_GERUDO_FORTRESS_SMALL_KEY: case RG_GERUDO_FORTRESS_KEY_RING: - mapIndex = SCENE_GERUDOWAY; + mapIndex = SCENE_THIEVES_HIDEOUT; numOfKeysOnKeyring = GERUDO_FORTRESS_SMALL_KEY_MAX; break; case RG_GANONS_CASTLE_SMALL_KEY: case RG_GANONS_CASTLE_KEY_RING: - mapIndex = SCENE_GANONTIKA; + mapIndex = SCENE_INSIDE_GANONS_CASTLE; numOfKeysOnKeyring = GANONS_CASTLE_SMALL_KEY_MAX; break; } @@ -4751,7 +4751,7 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ammo = play->interfaceCtx.hbaAmmo; } else if ((button == 0) && (play->shootingGalleryStatus > 1)) { ammo = play->shootingGalleryStatus - 1; - } else if ((button == 0) && (play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((button == 0) && (play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { ammo = play->bombchuBowlingStatus; if (ammo < 0) { ammo = 0; @@ -5087,20 +5087,20 @@ void Interface_Draw(PlayState* play) { } switch (play->sceneNum) { - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { s16 X_Margins_SKC; s16 Y_Margins_SKC; @@ -5257,7 +5257,7 @@ void Interface_Draw(PlayState* play) { } if ((player->stateFlags1 & 0x00800000) || (play->shootingGalleryStatus > 1) || - ((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { if (!fullUi) { Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0); @@ -5723,7 +5723,7 @@ void Interface_Draw(PlayState* play) { !(player->stateFlags2 & 0x01000000) && (play->sceneLoadFlag == 0) && (play->transitionMode == 0) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) && - !((play->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + !((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { svar6 = 0; switch (gSaveContext.timer1State) { case 1: @@ -5978,10 +5978,10 @@ void Interface_Draw(PlayState* play) { if (gSaveContext.timer2Value <= 0) { if (!Flags_GetSwitch(play, 0x37) || - ((play->sceneNum != SCENE_GANON_DEMO) && - (play->sceneNum != SCENE_GANON_FINAL) && - (play->sceneNum != SCENE_GANON_SONOGO) && - (play->sceneNum != SCENE_GANONTIKA_SONOGO))) { + ((play->sceneNum != SCENE_GANON_BOSS) && + (play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) && + (play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && + (play->sceneNum != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) { D_8015FFE6 = 40; gSaveContext.timer2State = 5; gSaveContext.cutsceneIndex = 0; @@ -6270,9 +6270,9 @@ void Interface_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) || - ((play->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) { + ((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.sceneSetupIndex == 4))) { if ((msgCtx->msgMode == MSGMODE_NONE) || - ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOWLING))) { + ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY))) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { func_80083108(play); } @@ -6329,26 +6329,26 @@ void Interface_Update(PlayState* play) { } switch (play->sceneNum) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = alpha1; } else { @@ -6616,7 +6616,7 @@ void Interface_Update(PlayState* play) { play->unk_11DE9 = 1; } - if (play->sceneNum == SCENE_SPOT13) { + if (play->sceneNum == SCENE_HAUNTED_WASTELAND) { play->fadeTransition = 14; gSaveContext.nextTransitionType = 14; } diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index beef71e9c..4232bf5ea 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -425,7 +425,7 @@ void GivePlayerRandoRewardZeldaLightArrowsGift(PlayState* play, RandomizerCheck } if (meetsRequirements && LINK_IS_ADULT && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA) && + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME) && !Flags_GetTreasure(play, 0x1E) && player != NULL && !Player_InBlockingCsMode(play, player) && play->sceneLoadFlag == 0) { GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(check, GI_ARROW_LIGHT); @@ -558,7 +558,7 @@ void Play_Init(GameState* thisx) { } tempSetupIndex = gSaveContext.sceneSetupIndex; - if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT00) && !LINK_IS_ADULT && + if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_HYRULE_FIELD) && !LINK_IS_ADULT && gSaveContext.sceneSetupIndex < 4) { if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) { @@ -566,7 +566,7 @@ void Play_Init(GameState* thisx) { } else { gSaveContext.sceneSetupIndex = 0; } - } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT04) && LINK_IS_ADULT && + } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_KOKIRI_FOREST) && LINK_IS_ADULT && gSaveContext.sceneSetupIndex < 4) { gSaveContext.sceneSetupIndex = (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) ? 3 : 2; } @@ -2212,7 +2212,7 @@ void Play_SetupRespawnPoint(PlayState* play, s32 respawnMode, s32 playerParams) s32 entranceIndex; s8 roomIndex; - if ((play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA)) { + if ((play->sceneNum != SCENE_FAIRYS_FOUNTAIN) && (play->sceneNum != SCENE_GROTTOS)) { roomIndex = play->roomCtx.curRoom.num; entranceIndex = gSaveContext.entranceIndex; Play_SetRespawnData(play, respawnMode, entranceIndex, roomIndex, playerParams, @@ -2233,8 +2233,8 @@ void Play_LoadToLastEntrance(PlayState* play) { gSaveContext.respawnFlag = -1; play->sceneLoadFlag = 0x14; - if ((play->sceneNum == SCENE_GANON_SONOGO) || (play->sceneNum == SCENE_GANON_FINAL) || - (play->sceneNum == SCENE_GANONTIKA_SONOGO) || (play->sceneNum == SCENE_GANON_DEMO)) { + if ((play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (play->sceneNum == SCENE_GANON_BOSS)) { play->nextEntranceIndex = 0x043F; Item_Give(play, ITEM_SWORD_MASTER); } else if ((gSaveContext.entranceIndex == 0x028A) || (gSaveContext.entranceIndex == 0x028E) || @@ -2254,7 +2254,7 @@ void Play_TriggerRespawn(PlayState* play) { s32 func_800C0CB8(PlayState* play) { return (play->roomCtx.curRoom.meshHeader->base.type != 1) && (YREG(15) != 0x20) && (YREG(15) != 0x30) && - (YREG(15) != 0x40) && (play->sceneNum != SCENE_HAIRAL_NIWA); + (YREG(15) != 0x40) && (play->sceneNum != SCENE_CASTLE_COURTYARD_GUARDS_DAY); } s32 FrameAdvance_IsEnabled(PlayState* play) { diff --git a/soh/src/code/z_room.c b/soh/src/code/z_room.c index 7c4001f95..72b163ef7 100644 --- a/soh/src/code/z_room.c +++ b/soh/src/code/z_room.c @@ -645,7 +645,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) { func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1 Actor_SpawnTransitionActors(play, &play->actorCtx); Map_InitRoomData(play, roomCtx->curRoom.num); - if (!((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_SPOT20))) { + if (!((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_LON_LON_RANCH))) { Map_SavePlayerInitialInfo(play); } Audio_SetEnvReverb(play->roomCtx.curRoom.echo); diff --git a/soh/src/code/z_scene.c b/soh/src/code/z_scene.c index f5c00ada3..2a0a5d5d7 100644 --- a/soh/src/code/z_scene.c +++ b/soh/src/code/z_scene.c @@ -38,19 +38,19 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) { size_t spaceSize; s32 i; - if (play2->sceneNum == SCENE_SPOT00) { + if (play2->sceneNum == SCENE_HYRULE_FIELD) { spaceSize = 1024000; - } else if (play2->sceneNum == SCENE_GANON_DEMO) { + } else if (play2->sceneNum == SCENE_GANON_BOSS) { if (gSaveContext.sceneSetupIndex != 4) { spaceSize = 1177600; } else { spaceSize = 1024000; } - } else if (play2->sceneNum == SCENE_JYASINBOSS) { + } else if (play2->sceneNum == SCENE_SPIRIT_TEMPLE_BOSS) { spaceSize = 1075200; - } else if (play2->sceneNum == SCENE_KENJYANOMA) { + } else if (play2->sceneNum == SCENE_CHAMBER_OF_THE_SAGES) { spaceSize = 1075200; - } else if (play2->sceneNum == SCENE_GANON_BOSS) { + } else if (play2->sceneNum == SCENE_GANONDORF_BOSS) { spaceSize = 1075200; } else { spaceSize = 1024000; @@ -450,14 +450,14 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) { YREG(15) = cmd->miscSettings.cameraMovement; gSaveContext.worldMapArea = cmd->miscSettings.area; - if ((play->sceneNum == SCENE_SHOP1) || (play->sceneNum == SCENE_SYATEKIJYOU)) { + if ((play->sceneNum == SCENE_BAZAAR) || (play->sceneNum == SCENE_SHOOTING_GALLERY)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.worldMapArea = 1; } } - if (((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_GANON_TOU)) || - ((play->sceneNum >= SCENE_ENTRA) && (play->sceneNum <= SCENE_SHRINE_R))) { + if (((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_OUTSIDE_GANONS_CASTLE)) || + ((play->sceneNum >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneNum <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) { if (gSaveContext.cutsceneIndex < 0xFFF0) { gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea]; osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData, diff --git a/soh/src/code/z_scene_table.c b/soh/src/code/z_scene_table.c index c123c9523..13c758ab7 100644 --- a/soh/src/code/z_scene_table.c +++ b/soh/src/code/z_scene_table.c @@ -819,130 +819,31 @@ EntranceInfo gEntranceTable[] = { // (u32)_##title##SegmentRomEnd, unk_10, config, unk_12, 0 \ // } -#define TITLED_SCENE(name, title, unk_10, config, unk_12) \ - { \ - {0, 0, #name}, {0, 0, #title}, unk_10, config, unk_12, 0 \ - } +//#define TITLED_SCENE(name, title, unk_10, config, unk_12) \ +// { \ +// {0, 0, #name}, {0, 0, #title}, unk_10, config, unk_12, 0 \ +// } //#define UNTITLED_SCENE(name, unk_10, config, unk_12) \ //{ (u32) _##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, 0, 0, unk_10, config, unk_12, 0 } -#define UNTITLED_SCENE(name, unk_10, config, unk_12) \ - { { 0, 0, #name }, (u32)0, 0, 0, unk_10, config, unk_12, 0 } +//#define UNTITLED_SCENE(name, unk_10, config, unk_12) \ +// { { 0, 0, #name }, (u32)0, 0, 0, unk_10, config, unk_12, 0 } + +#define DEFINE_SCENE(name, title, _2, config, unk_10, unk_12) \ + { { 0, 0, #name }, {0, 0, #title}, unk_10, config, unk_12, 0 }, + +// Handle `none` as a special case for scenes without a title card +#define none "" SceneTableEntry gSceneTable[] = { - TITLED_SCENE(ydan_scene, g_pn_06, 1, 19, 2), - TITLED_SCENE(ddan_scene, g_pn_08, 1, 20, 3), - TITLED_SCENE(bdan_scene, g_pn_07, 1, 21, 4), - TITLED_SCENE(Bmori1_scene, g_pn_01, 2, 22, 5), - TITLED_SCENE(HIDAN_scene, g_pn_03, 2, 18, 6), - TITLED_SCENE(MIZUsin_scene, g_pn_04, 1, 23, 7), - TITLED_SCENE(jyasinzou_scene, g_pn_05, 1, 25, 8), - TITLED_SCENE(HAKAdan_scene, g_pn_02, 2, 24, 9), - TITLED_SCENE(HAKAdanCH_scene, g_pn_54, 2, 24, 10), - TITLED_SCENE(ice_doukutu_scene, g_pn_10, 0, 37, 0), - UNTITLED_SCENE(ganon_scene, 2, 0, 0), - TITLED_SCENE(men_scene, g_pn_11, 0, 27, 0), - TITLED_SCENE(gerudoway_scene, g_pn_49, 0, 40, 0), - TITLED_SCENE(ganontika_scene, g_pn_09, 0, 26, 0), - UNTITLED_SCENE(ganon_sonogo_scene, 0, 51, 0), - UNTITLED_SCENE(ganontikasonogo_scene, 0, 52, 0), - TITLED_SCENE(takaraya_scene, g_pn_51, 0, 0, 0), - UNTITLED_SCENE(ydan_boss_scene, 0, 28, 0), - UNTITLED_SCENE(ddan_boss_scene, 0, 0, 0), - UNTITLED_SCENE(bdan_boss_scene, 0, 21, 0), - UNTITLED_SCENE(moribossroom_scene, 1, 0, 0), - UNTITLED_SCENE(FIRE_bs_scene, 0, 18, 0), - UNTITLED_SCENE(MIZUsin_bs_scene, 0, 29, 0), - UNTITLED_SCENE(jyasinboss_scene, 0, 0, 0), - UNTITLED_SCENE(HAKAdan_bs_scene, 0, 24, 0), - UNTITLED_SCENE(ganon_boss_scene, 0, 0, 0), - UNTITLED_SCENE(ganon_final_scene, 0, 38, 0), - UNTITLED_SCENE(entra_scene, 0, 0, 0), - UNTITLED_SCENE(entra_n_scene, 0, 0, 0), - UNTITLED_SCENE(enrui_scene, 0, 0, 0), - TITLED_SCENE(market_alley_scene, g_pn_18, 0, 0, 0), - TITLED_SCENE(market_alley_n_scene, g_pn_18, 0, 0, 0), - TITLED_SCENE(market_day_scene, g_pn_17, 0, 0, 0), - TITLED_SCENE(market_night_scene, g_pn_17, 0, 0, 0), - TITLED_SCENE(market_ruins_scene, g_pn_17, 0, 0, 0), - UNTITLED_SCENE(shrine_scene, 0, 0, 0), - UNTITLED_SCENE(shrine_n_scene, 0, 0, 0), - UNTITLED_SCENE(shrine_r_scene, 0, 0, 0), - UNTITLED_SCENE(kokiri_home_scene, 0, 0, 0), - UNTITLED_SCENE(kokiri_home3_scene, 0, 0, 0), - UNTITLED_SCENE(kokiri_home4_scene, 0, 0, 0), - UNTITLED_SCENE(kokiri_home5_scene, 0, 0, 0), - UNTITLED_SCENE(kakariko_scene, 0, 0, 0), - UNTITLED_SCENE(kakariko3_scene, 0, 0, 0), - TITLED_SCENE(shop1_scene, g_pn_23, 0, 0, 0), - TITLED_SCENE(kokiri_shop_scene, g_pn_19, 0, 0, 0), - TITLED_SCENE(golon_scene, g_pn_20, 0, 0, 0), - TITLED_SCENE(zoora_scene, g_pn_21, 0, 0, 0), - TITLED_SCENE(drag_scene, g_pn_24, 0, 0, 0), - TITLED_SCENE(alley_shop_scene, g_pn_24, 0, 0, 0), - TITLED_SCENE(night_shop_scene, g_pn_56, 0, 0, 0), - TITLED_SCENE(face_shop_scene, g_pn_50, 0, 0, 0), - UNTITLED_SCENE(link_home_scene, 0, 0, 0), - UNTITLED_SCENE(impa_scene, 0, 0, 0), - TITLED_SCENE(malon_stable_scene, g_pn_48, 0, 0, 0), - UNTITLED_SCENE(labo_scene, 0, 0, 0), - TITLED_SCENE(hylia_labo_scene, g_pn_26, 0, 43, 0), - UNTITLED_SCENE(tent_scene, 0, 0, 0), - TITLED_SCENE(hut_scene, g_pn_25, 0, 0, 0), - TITLED_SCENE(daiyousei_izumi_scene, g_pn_13, 0, 33, 0), - TITLED_SCENE(yousei_izumi_tate_scene, g_pn_45, 0, 39, 0), - TITLED_SCENE(yousei_izumi_yoko_scene, g_pn_13, 0, 33, 0), - UNTITLED_SCENE(kakusiana_scene, 0, 31, 0), - UNTITLED_SCENE(hakaana_scene, 0, 48, 0), - UNTITLED_SCENE(hakaana2_scene, 0, 39, 0), - TITLED_SCENE(hakaana_ouke_scene, g_pn_44, 0, 42, 0), - TITLED_SCENE(syatekijyou_scene, g_pn_15, 0, 34, 0), - TITLED_SCENE(tokinoma_scene, g_pn_16, 0, 30, 0), - TITLED_SCENE(kenjyanoma_scene, g_pn_14, 0, 32, 0), - TITLED_SCENE(hairal_niwa_scene, g_pn_12, 0, 35, 0), - TITLED_SCENE(hairal_niwa_n_scene, g_pn_12, 0, 35, 0), - UNTITLED_SCENE(hiral_demo_scene, 0, 0, 0), - TITLED_SCENE(hakasitarelay_scene, g_pn_57, 0, 48, 0), - TITLED_SCENE(turibori_scene, g_pn_46, 0, 50, 0), - TITLED_SCENE(nakaniwa_scene, g_pn_12, 0, 47, 0), - TITLED_SCENE(bowling_scene, g_pn_47, 0, 41, 0), - UNTITLED_SCENE(souko_scene, 0, 44, 0), - UNTITLED_SCENE(miharigoya_scene, 0, 45, 0), - TITLED_SCENE(mahouya_scene, g_pn_24, 0, 46, 0), - UNTITLED_SCENE(ganon_demo_scene, 0, 36, 0), - TITLED_SCENE(kinsuta_scene, g_pn_22, 0, 0, 0), - TITLED_SCENE(spot00_scene, g_pn_27, 0, 1, 0), - TITLED_SCENE(spot01_scene, g_pn_28, 0, 2, 0), - TITLED_SCENE(spot02_scene, g_pn_29, 0, 0, 0), - TITLED_SCENE(spot03_scene, g_pn_30, 0, 3, 0), - TITLED_SCENE(spot04_scene, g_pn_31, 0, 4, 0), - TITLED_SCENE(spot05_scene, g_pn_52, 0, 47, 0), - TITLED_SCENE(spot06_scene, g_pn_32, 0, 5, 0), - TITLED_SCENE(spot07_scene, g_pn_33, 0, 6, 0), - TITLED_SCENE(spot08_scene, g_pn_34, 0, 7, 0), - TITLED_SCENE(spot09_scene, g_pn_35, 0, 8, 0), - TITLED_SCENE(spot10_scene, g_pn_36, 0, 9, 0), - TITLED_SCENE(spot11_scene, g_pn_55, 0, 10, 0), - TITLED_SCENE(spot12_scene, g_pn_53, 0, 11, 0), - TITLED_SCENE(spot13_scene, g_pn_37, 0, 12, 0), - TITLED_SCENE(spot15_scene, g_pn_38, 0, 13, 0), - TITLED_SCENE(spot16_scene, g_pn_39, 0, 14, 0), - TITLED_SCENE(spot17_scene, g_pn_40, 0, 15, 0), - TITLED_SCENE(spot18_scene, g_pn_41, 0, 16, 0), - TITLED_SCENE(spot20_scene, g_pn_42, 0, 17, 0), - TITLED_SCENE(ganon_tou_scene, g_pn_43, 0, 36, 0), - UNTITLED_SCENE(test01_scene, 0, 47, 0), - UNTITLED_SCENE(besitu_scene, 0, 49, 0), - UNTITLED_SCENE(depth_test_scene, 0, 0, 0), - UNTITLED_SCENE(syotes_scene, 0, 0, 0), - UNTITLED_SCENE(syotes2_scene, 0, 0, 0), - UNTITLED_SCENE(sutaru_scene, 0, 0, 0), - TITLED_SCENE(hairal_niwa2_scene, g_pn_12, 0, 35, 0), - UNTITLED_SCENE(sasatest_scene, 0, 0, 0), - UNTITLED_SCENE(testroom_scene, 0, 0, 0), + #include "tables/scene_table.h" }; +#undef none + +#undef DEFINE_SCENE + Gfx sDefaultDisplayList[] = { gsSPSegment(0x08, gEmptyDL), gsSPSegment(0x09, gEmptyDL), @@ -1276,7 +1177,7 @@ void func_8009AE30(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneNum == SCENE_HAKADAN_BS) { + if (play->sceneNum == SCENE_SHADOW_TEMPLE_BOSS) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, (gameplayFrames * 2) % 128, 0, 32, 32, 1, (gameplayFrames * 2) % 128, 0, 32, 32)); @@ -1444,7 +1345,7 @@ void func_8009BAA4(PlayState* play) { Gfx_TwoTexScroll(play->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); - if (play->sceneNum == SCENE_HAIRAL_NIWA) { + if (play->sceneNum == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64)); } @@ -1469,7 +1370,7 @@ void func_8009BC44(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneNum == SCENE_GANON_TOU) { + if (play->sceneNum == SCENE_OUTSIDE_GANONS_CASTLE) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64)); gSPSegment(POLY_XLU_DISP++, 0x08, @@ -1547,8 +1448,8 @@ void func_8009C0AC(PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); if (Flags_GetSwitch(play, 0x37)) { - if ((play->sceneNum == SCENE_GANON_DEMO) || (play->sceneNum == SCENE_GANON_FINAL) || - (play->sceneNum == SCENE_GANON_SONOGO) || (play->sceneNum == SCENE_GANONTIKA_SONOGO)) { + if ((play->sceneNum == SCENE_GANON_BOSS) || (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { func_8009BEEC(play); } } @@ -2444,7 +2345,7 @@ void func_8009FE58(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); gameplayFrames = play->gameplayFrames; - if (play->sceneNum == SCENE_BDAN) { + if (play->sceneNum == SCENE_JABU_JABU) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32, 1, 127 - gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32)); diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 7e22f8989..8dbb96087 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -56,59 +56,59 @@ void Sram_OpenSave() { Save_LoadFile(); - if (!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE || - gSaveContext.savedSceneNum == SCENE_KAKUSIANA) { + if (!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN || + gSaveContext.savedSceneNum == SCENE_GROTTOS) { switch (gSaveContext.savedSceneNum) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; break; - case SCENE_YDAN_BOSS: + case SCENE_DEKU_TREE_BOSS: gSaveContext.entranceIndex = 0; break; - case SCENE_DDAN_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: gSaveContext.entranceIndex = 4; break; - case SCENE_BDAN_BOSS: + case SCENE_JABU_JABU_BOSS: gSaveContext.entranceIndex = 0x28; break; - case SCENE_MORIBOSSROOM: + case SCENE_FOREST_TEMPLE_BOSS: gSaveContext.entranceIndex = 0x169; break; - case SCENE_FIRE_BS: + case SCENE_FIRE_TEMPLE_BOSS: gSaveContext.entranceIndex = 0x165; break; - case SCENE_MIZUSIN_BS: + case SCENE_WATER_TEMPLE_BOSS: gSaveContext.entranceIndex = 0x10; break; - case SCENE_JYASINBOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: gSaveContext.entranceIndex = 0x82; break; - case SCENE_HAKADAN_BS: + case SCENE_SHADOW_TEMPLE_BOSS: gSaveContext.entranceIndex = 0x37; break; - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_GANONDORF_BOSS: + case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: case SCENE_GANON_BOSS: - case SCENE_GANON_FINAL: - case SCENE_GANON_DEMO: gSaveContext.entranceIndex = 0x41B; break; default: - if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) { + if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) { gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; } else { gSaveContext.entranceIndex = 0xBB; -- cgit v1.2.3