From 39b80137f68e060f8e47ef59e94dabd51f0a825b Mon Sep 17 00:00:00 2001 From: Josh Bodner <30329717+jbodner09@users.noreply.github.com> Date: Sun, 4 Dec 2022 17:13:29 -0800 Subject: Don't autosave in the Chamber of Sages (#2076) --- soh/src/code/z_parameter.c | 2 +- soh/src/code/z_play.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 0c3afc651..37bf19e09 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2632,7 +2632,7 @@ u8 Item_CheckObtainability(u8 item) { } void PerformAutosave(PlayState* play, u8 item) { - if (CVar_GetS32("gAutosave", 0)) { + if (CVar_GetS32("gAutosave", 0) && (play->sceneNum != SCENE_KENJYANOMA)) { if (CVar_GetS32("gAutosaveAllItems", 0)) { Play_PerformSave(play); } else if (CVar_GetS32("gAutosaveMajorItems", 1)) { diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 0203c7ca2..c34c98f44 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -852,7 +852,7 @@ void Play_Update(PlayState* play) { // Don't autosave in grottos or cutscenes // Also don't save when you first load a file if (CVar_GetS32("gAutosave", 0) && (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && - (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA)) { + (play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) { Play_PerformSave(play); } } -- cgit v1.2.3 From 656dcd2021a7e3ac0f4f0f2a353aa54c81cc7878 Mon Sep 17 00:00:00 2001 From: Josh Bodner <30329717+jbodner09@users.noreply.github.com> Date: Sun, 4 Dec 2022 17:54:23 -0800 Subject: Don't autosave after obtaining bombchus if bombchu drops are enabled (#2077) --- soh/src/code/z_parameter.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'soh/src/code') diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 37bf19e09..32ae18ab5 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -2673,6 +2673,13 @@ void PerformAutosave(PlayState* play, u8 item) { if (play->sceneNum == SCENE_GANON_DEMO) { break; } + case ITEM_BOMBCHU: + case ITEM_BOMBCHUS_5: + case ITEM_BOMBCHUS_20: + if (!CVar_GetS32("gBombchuDrops", 0)) { + Play_PerformSave(play); + } + break; default: Play_PerformSave(play); break; -- cgit v1.2.3