From 668040562fae802d7e416d15e6201585d9d075aa Mon Sep 17 00:00:00 2001 From: aMannus Date: Fri, 14 Feb 2025 21:29:22 +0100 Subject: Autosave Overhaul (#5022) * Autosave interval based * Move to save on soft reset, remove adjustable interval * Use new BeforeExitGame hook to prevent non-existent data problems * Fix check tracker crash, remove BeforeExitGame hook * update comment --- soh/src/code/z_play.c | 8 -------- 1 file changed, 8 deletions(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_play.c b/soh/src/code/z_play.c index 0b6db75b1..115369171 100644 --- a/soh/src/code/z_play.c +++ b/soh/src/code/z_play.c @@ -2206,13 +2206,5 @@ void Play_PerformSave(PlayState* play) { // Restore temp B values back gSaveContext.equips.buttonItems[0] = prevB; gSaveContext.buttonStatus[0] = prevStatus; - - uint8_t triforceHuntCompleted = - IS_RANDO && - gSaveContext.ship.quest.data.randomizer.triforcePiecesCollected == (Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) + 1) && - Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT); - if (CVarGetInteger(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_OFF) != AUTOSAVE_OFF || triforceHuntCompleted) { - Overlay_DisplayText(3.0f, "Game Saved"); - } } } -- cgit v1.2.3