From 7dffd63c391dfa725470ced81387181a2ec30fef Mon Sep 17 00:00:00 2001 From: Garrett Cox Date: Thu, 14 Sep 2023 21:31:05 -0500 Subject: Initial pass on some logging that would be helpful for debugging crashes/problems (#1457) --- soh/src/code/z_actor.c | 4 ++++ soh/src/code/z_message_PAL.c | 1 + soh/src/code/z_parameter.c | 1 + 3 files changed, 6 insertions(+) (limited to 'soh/src/code') diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 953886f12..a8f258c1b 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -662,6 +662,7 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) { * Sets current scene switch flag. */ void Flags_SetSwitch(PlayState* play, s32 flag) { + lusprintf(__FILE__, __LINE__, 2, "Switch Flag Set - %#x", flag); if (flag < 0x20) { play->actorCtx.flags.swch |= (1 << flag); } else { @@ -673,6 +674,7 @@ void Flags_SetSwitch(PlayState* play, s32 flag) { * Unsets current scene switch flag. */ void Flags_UnsetSwitch(PlayState* play, s32 flag) { + lusprintf(__FILE__, __LINE__, 2, "Switch Flag Unset - %#x", flag); if (flag < 0x20) { play->actorCtx.flags.swch &= ~(1 << flag); } else { @@ -724,6 +726,7 @@ s32 Flags_GetTreasure(PlayState* play, s32 flag) { * Sets current scene chest flag. */ void Flags_SetTreasure(PlayState* play, s32 flag) { + lusprintf(__FILE__, __LINE__, 2, "Treasure Flag Set - %#x", flag); play->actorCtx.flags.chest |= (1 << flag); } @@ -784,6 +787,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) { * Sets current scene collectible flag. */ void Flags_SetCollectible(PlayState* play, s32 flag) { + lusprintf(__FILE__, __LINE__, 2, "Collectible Flag Set - %#x", flag); if (flag != 0) { if (flag < 0x20) { play->actorCtx.flags.collect |= (1 << flag); diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index c595f4516..91f9003a2 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -1576,6 +1576,7 @@ void Message_Decode(PlayState* play) { extern const char* msgStaticTbl[]; void Message_OpenText(PlayState* play, u16 textId) { + lusprintf(__FILE__, __LINE__, 2, "Display Text - textId: %#x", textId); static s16 messageStaticIndices[] = { 0, 1, 3, 2 }; MessageContext* msgCtx = &play->msgCtx; Font* font = &msgCtx->font; diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 571cbb947..5e7ef5e8e 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -1759,6 +1759,7 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) { * @return u8 */ u8 Item_Give(PlayState* play, u8 item) { + lusprintf(__FILE__, __LINE__, 2, "Item Give - item: %#x", item); static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 }; s16 i; s16 slot; -- cgit v1.2.3