From a9e7faa180db8e877e69a8b97ca37feb104b48ec Mon Sep 17 00:00:00 2001 From: briaguya <70942617+briaguya-ai@users.noreply.github.com> Date: Sat, 21 Jan 2023 09:36:35 -0500 Subject: Full health spawn (#2377) * full health spawn Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com> * add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3 * formatting Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com> --- soh/src/code/z_sram.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'soh/src/code') diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index fc2f5f561..40dcca14c 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -207,7 +207,7 @@ void Sram_OpenSave() { osSyncPrintf(VT_RST); if (gSaveContext.health < 0x30) { - gSaveContext.health = 0x30; + gSaveContext.health = CVarGetInteger("gFullHealthSpawn", 0) ? gSaveContext.healthCapacity : 0x30; } if (gSaveContext.scarecrowLongSongSet) { -- cgit v1.2.3