From e96503c0bdabee121d30db938246ad96bc0a06ed Mon Sep 17 00:00:00 2001 From: aMannus Date: Wed, 31 Dec 2025 00:21:53 +0100 Subject: Fix custom tunics not updating on scene change (#6026) --- soh/src/code/z_inventory.c | 2 ++ soh/src/code/z_skelanime.c | 2 ++ 2 files changed, 4 insertions(+) (limited to 'soh/src/code') diff --git a/soh/src/code/z_inventory.c b/soh/src/code/z_inventory.c index f2b329ed5..4141ffe1f 100644 --- a/soh/src/code/z_inventory.c +++ b/soh/src/code/z_inventory.c @@ -187,6 +187,8 @@ u8 gItemSlots[] = { void Inventory_ChangeEquipment(s16 equipment, u16 value) { gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; gSaveContext.equips.equipment |= value << gEquipShifts[equipment]; + + GameInteractor_ExecuteOnLinkEquipmentChange(); } u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c index a7e93e8c3..4335df0c8 100644 --- a/soh/src/code/z_skelanime.c +++ b/soh/src/code/z_skelanime.c @@ -1140,6 +1140,8 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade } LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f); + + GameInteractor_ExecuteOnLinkSkeletonInit(); } /** -- cgit v1.2.3