#ifndef OBJECTS_OBJECT_EFC_FIRE_BALL_H #define OBJECTS_OBJECT_EFC_FIRE_BALL_H 1 #include "align_asset_macro.h" #define dgCreationFireBallDL "__OTR__objects/object_efc_fire_ball/gCreationFireBallDL" static const ALIGN_ASSET(2) char gCreationFireBallDL[] = dgCreationFireBallDL; #define dgCreationFireBallMaskTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallMaskTex" static const ALIGN_ASSET(2) char gCreationFireBallMaskTex[] = dgCreationFireBallMaskTex; #define dgCreationFireBallFlameEffectTex "__OTR__objects/object_efc_fire_ball/gCreationFireBallFlameEffectTex" static const ALIGN_ASSET(2) char gCreationFireBallFlameEffectTex[] = dgCreationFireBallFlameEffectTex; #endif // OBJECTS_OBJECT_EFC_FIRE_BALL_H