#ifndef OBJECTS_OBJECT_GI_M_ARROW_H #define OBJECTS_OBJECT_GI_M_ARROW_H 1 #include "align_asset_macro.h" #define dgGiMagicArrowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowDL" static const ALIGN_ASSET(2) char gGiMagicArrowDL[] = dgGiMagicArrowDL; #define dgGiFireArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiFireArrowColorDL" static const ALIGN_ASSET(2) char gGiFireArrowColorDL[] = dgGiFireArrowColorDL; #define dgGiIceArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiIceArrowColorDL" static const ALIGN_ASSET(2) char gGiIceArrowColorDL[] = dgGiIceArrowColorDL; #define dgGiLightArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiLightArrowColorDL" static const ALIGN_ASSET(2) char gGiLightArrowColorDL[] = dgGiLightArrowColorDL; #define dgGiArrowMagicDL "__OTR__objects/object_gi_m_arrow/gGiArrowMagicDL" static const ALIGN_ASSET(2) char gGiArrowMagicDL[] = dgGiArrowMagicDL; #endif // OBJECTS_OBJECT_GI_M_ARROW_H