#ifndef OBJECTS_OBJECT_GI_RABIT_MASK_H #define OBJECTS_OBJECT_GI_RABIT_MASK_H 1 #include "align_asset_macro.h" #define dobject_gi_rabit_maskTex_000000 "__OTR__objects/object_gi_rabit_mask/object_gi_rabit_maskTex_000000" static const ALIGN_ASSET(2) char object_gi_rabit_maskTex_000000[] = dobject_gi_rabit_maskTex_000000; #define dgGiBunnyHoodDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodDL" static const ALIGN_ASSET(2) char gGiBunnyHoodDL[] = dgGiBunnyHoodDL; #define dgGiBunnyHoodEyesDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyesDL" static const ALIGN_ASSET(2) char gGiBunnyHoodEyesDL[] = dgGiBunnyHoodEyesDL; #endif // OBJECTS_OBJECT_GI_RABIT_MASK_H