:config: segments: - [ 6, 0x0102A0A0 ] - [ 5, 0x00D5AD20 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x0102A0A0 ] - [ 9, 0x0102A0A0 ] - [ 10, 0x0102A0A0 ] - [ 11, 0x0102A0A0 ] - [ 12, 0x0102A0A0 ] - [ 13, 0x0102A0A0 ] external_files: - pal_gc/objects/gameplay_dangeon_keep.yml - pal_gc/objects/gameplay_keep.yml gBossDoorChainDL: type: GFX offset: 0x1530 symbol: gBossDoorChainDL gBossDoorDL: type: GFX offset: 0x10C0 symbol: gBossDoorDL gBossDoorDefaultTex: type: TEXTURE offset: 0x65C0 symbol: gBossDoorDefaultTex format: RGBA16 width: 32 height: 64 gBossDoorFireTex: type: TEXTURE offset: 0x35C0 symbol: gBossDoorFireTex format: RGBA16 width: 32 height: 64 gBossDoorForestTex: type: TEXTURE offset: 0x25C0 symbol: gBossDoorForestTex format: RGBA16 width: 32 height: 64 gBossDoorGanonsCastleTex: type: TEXTURE offset: 0x0 symbol: gBossDoorGanonsCastleTex format: RGBA16 width: 32 height: 64 gBossDoorLockDL: type: GFX offset: 0x1400 symbol: gBossDoorLockDL gBossDoorShadowTex: type: TEXTURE offset: 0x45C0 symbol: gBossDoorShadowTex format: RGBA16 width: 32 height: 64 gBossDoorSpiritTex: type: TEXTURE offset: 0x15C0 symbol: gBossDoorSpiritTex format: RGBA16 width: 32 height: 64 gBossDoorWaterTex: type: TEXTURE offset: 0x55C0 symbol: gBossDoorWaterTex format: RGBA16 width: 32 height: 64 object_bdoorVtx_001000: type: OOT:ARRAY offset: 0x001000 symbol: object_bdoorVtx_001000 count: 12 array_type: VTX zero_flag: true null_cross_file: true object_bdoorVtx_001180: type: OOT:ARRAY offset: 0x001180 symbol: object_bdoorVtx_001180 count: 40 array_type: VTX zero_flag: true null_cross_file: true object_bdoorVtx_0014F0: type: OOT:ARRAY offset: 0x0014F0 symbol: object_bdoorVtx_0014F0 count: 4 array_type: VTX zero_flag: true null_cross_file: true