:config: segments: - [ 6, 0x0116ED80 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x0116ED80 ] - [ 9, 0x0116ED80 ] - [ 10, 0x0116ED80 ] - [ 11, 0x0116ED80 ] - [ 12, 0x0116ED80 ] - [ 13, 0x0116ED80 ] external_files: - pal_gc/objects/gameplay_keep.yml object_d_elevator_Col_000360: type: OOT:COLLISION offset: 0x360 symbol: object_d_elevator_Col_000360 object_d_elevator_DL_000180: type: GFX offset: 0x180 symbol: object_d_elevator_DL_000180 object_d_elevator_Tex_000390: type: TEXTURE offset: 0x390 symbol: object_d_elevator_Tex_000390 format: I8 width: 64 height: 64 object_d_elevatorVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_d_elevatorVtx_000000 count: 24 array_type: VTX zero_flag: true null_cross_file: true