:config: segments: - [ 6, 0x011700C0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x011700C0 ] - [ 9, 0x011700C0 ] - [ 10, 0x011700C0 ] - [ 11, 0x011700C0 ] - [ 12, 0x011700C0 ] - [ 13, 0x011700C0 ] external_files: - pal_gc/objects/gameplay_keep.yml gHookshotPostCol: type: OOT:COLLISION offset: 0x730 symbol: gHookshotPostCol gHookshotPostDL: type: GFX offset: 0x210 symbol: gHookshotPostDL gHookshotPostTex: type: TEXTURE offset: 0xF60 symbol: gHookshotPostTex format: I8 width: 32 height: 64 gHookshotTargetCol: type: OOT:COLLISION offset: 0x578 symbol: gHookshotTargetCol gHookshotTargetDL: type: GFX offset: 0x470 symbol: gHookshotTargetDL gHookshotTargetTex: type: TEXTURE offset: 0x760 symbol: gHookshotTargetTex format: I4 width: 64 height: 64 object_d_hsblockVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_d_hsblockVtx_000000 count: 33 array_type: VTX zero_flag: true null_cross_file: true object_d_hsblockVtx_000330: type: OOT:ARRAY offset: 0x000330 symbol: object_d_hsblockVtx_000330 count: 20 array_type: VTX zero_flag: true null_cross_file: true