:config: segments: - [ 6, 0x0100F4D0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x0100F4D0 ] - [ 9, 0x0100F4D0 ] - [ 10, 0x0100F4D0 ] - [ 11, 0x0100F4D0 ] - [ 12, 0x0100F4D0 ] - [ 13, 0x0100F4D0 ] external_files: - pal_gc/objects/gameplay_keep.yml gTimeWarpAnim: type: OOT:CURVE_ANIMATION offset: 0x0050 symbol: gTimeWarpAnim skel_offset: 0x12E8 gTimeWarpDL: type: GFX offset: 0x01B0 symbol: gTimeWarpDL gTimeWarpSkel: type: OOT:SKELETON offset: 0x12E8 symbol: gTimeWarpSkel limb_type: Curve skel_type: Curve gTimeWarpTex: type: TEXTURE offset: 0x02C8 symbol: gTimeWarpTex format: I8 width: 64 height: 64 gTimeWarpVtx: type: OOT:ARRAY offset: 0x0060 symbol: gTimeWarpVtx count: 21 array_type: VTX gTimeWarpSkelLimbsLimb_0012C8: type: OOT:LIMB offset: 0x0012C8 symbol: gTimeWarpSkelLimbsLimb_0012C8 limb_type: Curve gTimeWarpSkelLimbsLimb_0012D4: type: OOT:LIMB offset: 0x0012D4 symbol: gTimeWarpSkelLimbsLimb_0012D4 limb_type: Curve gTimeWarpSkelLimbs: type: BLOB offset: 0x12E0 symbol: gTimeWarpSkelLimbs size: 0