:config: segments: - [ 6, 0x010FB150 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x010FB150 ] - [ 9, 0x010FB150 ] - [ 10, 0x010FB150 ] - [ 11, 0x010FB150 ] - [ 12, 0x010FB150 ] - [ 13, 0x010FB150 ] external_files: - pal_gc/objects/gameplay_keep.yml gGiBlueLiquidColorDL: type: GFX offset: 0x1310 symbol: gGiBlueLiquidColorDL gGiBluePatternColorDL: type: GFX offset: 0x13E0 symbol: gGiBluePatternColorDL gGiBluePotColorDL: type: GFX offset: 0x12B0 symbol: gGiBluePotColorDL gGiGreenLiquidColorDL: type: GFX offset: 0x12D0 symbol: gGiGreenLiquidColorDL gGiGreenPatternColorDL: type: GFX offset: 0x1330 symbol: gGiGreenPatternColorDL gGiGreenPotColorDL: type: GFX offset: 0x1270 symbol: gGiGreenPotColorDL gGiPotionLiquidDL: type: GFX offset: 0x1790 symbol: gGiPotionLiquidDL gGiPotionPatternDL: type: GFX offset: 0x1848 symbol: gGiPotionPatternDL gGiPotionPotDL: type: GFX offset: 0x1438 symbol: gGiPotionPotDL gGiRedLiquidColorDL: type: GFX offset: 0x12F0 symbol: gGiRedLiquidColorDL gGiRedPatternColorDL: type: GFX offset: 0x1388 symbol: gGiRedPatternColorDL gGiRedPotColorDL: type: GFX offset: 0x1290 symbol: gGiRedPotColorDL object_gi_liquidTex_000000: type: TEXTURE offset: 0x0 symbol: object_gi_liquidTex_000000 format: IA8 width: 16 height: 32 object_gi_liquidTex_000200: type: TEXTURE offset: 0x200 symbol: object_gi_liquidTex_000200 format: IA8 width: 16 height: 32 object_gi_liquidTex_000400: type: TEXTURE offset: 0x400 symbol: object_gi_liquidTex_000400 format: IA8 width: 16 height: 32 object_gi_liquidVtx_000600: type: OOT:ARRAY offset: 0x000600 symbol: object_gi_liquidVtx_000600 count: 176 array_type: VTX zero_flag: true null_cross_file: true object_gi_liquidVtx_001100: type: OOT:ARRAY offset: 0x001100 symbol: object_gi_liquidVtx_001100 count: 7 array_type: VTX zero_flag: true null_cross_file: true object_gi_liquidVtx_001170: type: OOT:ARRAY offset: 0x001170 symbol: object_gi_liquidVtx_001170 count: 16 array_type: VTX zero_flag: true null_cross_file: true