:config: segments: - [ 6, 0x01101FA0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01101FA0 ] - [ 9, 0x01101FA0 ] - [ 10, 0x01101FA0 ] - [ 11, 0x01101FA0 ] - [ 12, 0x01101FA0 ] - [ 13, 0x01101FA0 ] external_files: - pal_gc/objects/gameplay_keep.yml gGiMirrorShieldDL: type: GFX offset: 0x0FB0 symbol: gGiMirrorShieldDL gGiMirrorShieldSymbolDL: type: GFX offset: 0x11C8 symbol: gGiMirrorShieldSymbolDL object_gi_shield_3Tex_000000: type: TEXTURE offset: 0x0 symbol: object_gi_shield_3Tex_000000 format: I4 width: 64 height: 32 object_gi_shield_3Tex_000400: type: TEXTURE offset: 0x400 symbol: object_gi_shield_3Tex_000400 format: I4 width: 64 height: 64 object_gi_shield_3Vtx_000C00: type: OOT:ARRAY offset: 0x000C00 symbol: object_gi_shield_3Vtx_000C00 count: 49 array_type: VTX zero_flag: true null_cross_file: true object_gi_shield_3Vtx_000F10: type: OOT:ARRAY offset: 0x000F10 symbol: object_gi_shield_3Vtx_000F10 count: 10 array_type: VTX zero_flag: true null_cross_file: true