:config: segments: - [ 6, 0x00F82F50 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00F82F50 ] - [ 9, 0x00F82F50 ] - [ 10, 0x00F82F50 ] - [ 11, 0x00F82F50 ] - [ 12, 0x00F82F50 ] - [ 13, 0x00F82F50 ] external_files: - pal_gc/objects/gameplay_keep.yml gBotw1Col: type: OOT:COLLISION offset: 0x1830 symbol: gBotw1Col gBotw2Col: type: OOT:COLLISION offset: 0x1AB8 symbol: gBotw2Col gBotwBloodSplatterDL: type: GFX offset: 0x1250 symbol: gBotwBloodSplatterDL gBotwBloodSplatterTex: type: TEXTURE offset: 0x38F0 symbol: gBotwBloodSplatterTex format: IA16 width: 32 height: 32 gBotwBombSpotCol: type: OOT:COLLISION offset: 0x0C2C symbol: gBotwBombSpotCol gBotwBombSpotDL: type: GFX offset: 0x0A10 symbol: gBotwBombSpotDL gBotwCoffinLidCol: type: OOT:COLLISION offset: 0x0870 symbol: gBotwCoffinLidCol gBotwCoffinLidDL: type: GFX offset: 0x06B0 symbol: gBotwCoffinLidDL gBotwFakeWallsAndFloorsDL: type: GFX offset: 0x1060 symbol: gBotwFakeWallsAndFloorsDL gBotwHoleTrap1DL: type: GFX offset: 0x01B0 symbol: gBotwHoleTrap1DL gBotwHoleTrap2DL: type: GFX offset: 0x03F0 symbol: gBotwHoleTrap2DL gBotwTex_0030F0: type: TEXTURE offset: 0x30F0 symbol: gBotwTex_0030F0 format: RGBA16 width: 32 height: 32 gBotwTex_0040F0: type: TEXTURE offset: 0x40F0 symbol: gBotwTex_0040F0 format: RGBA16 width: 32 height: 32 gBotwTex_0048F0: type: TEXTURE offset: 0x48F0 symbol: gBotwTex_0048F0 format: RGBA16 width: 32 height: 32 gBotwTex_0050F0: type: TEXTURE offset: 0x50F0 symbol: gBotwTex_0050F0 format: RGBA16 width: 32 height: 32 gBotwTex_0058F0: type: TEXTURE offset: 0x58F0 symbol: gBotwTex_0058F0 format: RGBA16 width: 32 height: 32 gBotwTex_0060F0: type: TEXTURE offset: 0x60F0 symbol: gBotwTex_0060F0 format: I4 width: 32 height: 32 gBotwThreeFakeFloorsDL: type: GFX offset: 0x1920 symbol: gBotwThreeFakeFloorsDL gBotwWater1Tex: type: TEXTURE offset: 0x028F0 symbol: gBotwWater1Tex format: IA16 width: 32 height: 32 gBotwWater2Tex: type: TEXTURE offset: 0x020F0 symbol: gBotwWater2Tex format: RGBA16 width: 32 height: 32 gBotwWaterFallDL: type: GFX offset: 0x2010 symbol: gBotwWaterFallDL gBotwWaterRingDL: type: GFX offset: 0x1E50 symbol: gBotwWaterRingDL object_hakach_objectsTex_0062F0: type: TEXTURE offset: 0x62F0 symbol: object_hakach_objectsTex_0062F0 format: RGBA16 width: 32 height: 32 object_hakach_objectsVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_hakach_objectsVtx_000000 count: 27 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_0002C0: type: OOT:ARRAY offset: 0x0002C0 symbol: object_hakach_objectsVtx_0002C0 count: 19 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_000540: type: OOT:ARRAY offset: 0x000540 symbol: object_hakach_objectsVtx_000540 count: 23 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_0008A0: type: OOT:ARRAY offset: 0x0008A0 symbol: object_hakach_objectsVtx_0008A0 count: 23 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_000C60: type: OOT:ARRAY offset: 0x000C60 symbol: object_hakach_objectsVtx_000C60 count: 60 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_001020: type: OOT:ARRAY offset: 0x001020 symbol: object_hakach_objectsVtx_001020 count: 4 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_001860: type: OOT:ARRAY offset: 0x001860 symbol: object_hakach_objectsVtx_001860 count: 12 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_001AF0: type: OOT:ARRAY offset: 0x001AF0 symbol: object_hakach_objectsVtx_001AF0 count: 54 array_type: VTX zero_flag: true null_cross_file: true object_hakach_objectsVtx_001FB0: type: OOT:ARRAY offset: 0x001FB0 symbol: object_hakach_objectsVtx_001FB0 count: 6 array_type: VTX zero_flag: true null_cross_file: true