:config: segments: - [ 6, 0x00FB1120 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00FB1120 ] - [ 9, 0x00FB1120 ] - [ 10, 0x00FB1120 ] - [ 11, 0x00FB1120 ] - [ 12, 0x00FB1120 ] - [ 13, 0x00FB1120 ] external_files: - pal_gc/objects/gameplay_keep.yml gHeavyBlockBigPieceDL: type: GFX offset: 0x18A0 symbol: gHeavyBlockBigPieceDL gHeavyBlockCol: type: OOT:COLLISION offset: 0x169C symbol: gHeavyBlockCol gHeavyBlockEntirePillarDL: type: GFX offset: 0x13C0 symbol: gHeavyBlockEntirePillarDL gHeavyBlockSmallPieceDL: type: GFX offset: 0x1A30 symbol: gHeavyBlockSmallPieceDL gHeavyBlockTex: type: TEXTURE offset: 0x0 symbol: gHeavyBlockTex format: I4 width: 64 height: 128 object_heavy_objectVtx_001000: type: OOT:ARRAY offset: 0x001000 symbol: object_heavy_objectVtx_001000 count: 60 array_type: VTX zero_flag: true null_cross_file: true object_heavy_objectVtx_0016D0: type: OOT:ARRAY offset: 0x0016D0 symbol: object_heavy_objectVtx_0016D0 count: 29 array_type: VTX zero_flag: true null_cross_file: true object_heavy_objectVtx_001980: type: OOT:ARRAY offset: 0x001980 symbol: object_heavy_objectVtx_001980 count: 11 array_type: VTX zero_flag: true null_cross_file: true