:config: segments: - [ 6, 0x00F259A0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00F259A0 ] - [ 9, 0x00F259A0 ] - [ 10, 0x00F259A0 ] - [ 11, 0x00F259A0 ] - [ 12, 0x00F259A0 ] - [ 13, 0x00F259A0 ] external_files: - pal_gc/objects/gameplay_keep.yml gDampeRaceDoorCol: type: OOT:COLLISION offset: 0x3C4 symbol: gDampeRaceDoorCol gDampeRaceDoorDL: type: GFX offset: 0x1A0 symbol: gDampeRaceDoorDL gDampeRaceDoorTex: type: TEXTURE offset: 0x2630 symbol: gDampeRaceDoorTex format: I4 width: 64 height: 128 gWindmillRotatingPlatform1Tex: type: TEXTURE offset: 0x410 symbol: gWindmillRotatingPlatform1Tex format: CI4 width: 64 height: 64 tlut: 0x3F0 gWindmillRotatingPlatform2Tex: type: TEXTURE offset: 0xC10 symbol: gWindmillRotatingPlatform2Tex format: RGBA16 width: 32 height: 16 gWindmillRotatingPlatformCol: type: OOT:COLLISION offset: 0x25FC symbol: gWindmillRotatingPlatformCol gWindmillRotatingPlatformDL: type: GFX offset: 0x1AB0 symbol: gWindmillRotatingPlatformDL gWindmillRotatingPlatformTLUT: type: TEXTURE offset: 0x3F0 symbol: gWindmillRotatingPlatformTLUT format: RGBA16 width: 4 height: 4 object_relay_objectsVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_relay_objectsVtx_000000 count: 26 array_type: VTX zero_flag: true null_cross_file: true object_relay_objectsVtx_001010: type: OOT:ARRAY offset: 0x001010 symbol: object_relay_objectsVtx_001010 count: 170 array_type: VTX zero_flag: true null_cross_file: true