:config: segments: - [ 6, 0x00E4B3A0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00E4B3A0 ] - [ 9, 0x00E4B3A0 ] - [ 10, 0x00E4B3A0 ] - [ 11, 0x00E4B3A0 ] - [ 12, 0x00E4B3A0 ] - [ 13, 0x00E4B3A0 ] external_files: - pal_gc/objects/gameplay_keep.yml gDekuTreeMouthCol: type: OOT:COLLISION offset: 0x0E94 symbol: gDekuTreeMouthCol gDekuTreeMouthDL: type: GFX offset: 0x09D0 symbol: gDekuTreeMouthDL gDekuTreeMouthTex_0000: type: TEXTURE offset: 0x0000 symbol: gDekuTreeMouthTex_0000 format: RGBA16 width: 32 height: 16 gDekuTreeMouthTex_0400: type: TEXTURE offset: 0x0400 symbol: gDekuTreeMouthTex_0400 format: RGBA16 width: 32 height: 16 gDekuTreeUnusedMouthTex_0EC0: type: TEXTURE offset: 0x0EC0 symbol: gDekuTreeUnusedMouthTex_0EC0 format: RGBA16 width: 32 height: 16 gDekuTreeUnusedMouthTex_12C0: type: TEXTURE offset: 0x12C0 symbol: gDekuTreeUnusedMouthTex_12C0 format: RGBA16 width: 32 height: 16 object_spot04_objectsVtx_000800: type: OOT:ARRAY offset: 0x000800 symbol: object_spot04_objectsVtx_000800 count: 29 array_type: VTX zero_flag: true null_cross_file: true