:config: segments: - [ 6, 0x01258630 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01258630 ] - [ 9, 0x01258630 ] - [ 10, 0x01258630 ] - [ 11, 0x01258630 ] - [ 12, 0x01258630 ] - [ 13, 0x01258630 ] external_files: - pal_gc/objects/gameplay_keep.yml gDesertColossusBombableWallCol: type: OOT:COLLISION offset: 0x1A58 symbol: gDesertColossusBombableWallCol gDesertColossusBombableWallDL: type: GFX offset: 0x1980 symbol: gDesertColossusBombableWallDL gDesertColossusBombableWallTex: type: TEXTURE offset: 0x940 symbol: gDesertColossusBombableWallTex format: RGBA16 width: 32 height: 64 gDesertColossusOasisDL: type: GFX offset: 0x870 symbol: gDesertColossusOasisDL gDesertColossusOasisWaterTex: type: TEXTURE offset: 0x0 symbol: gDesertColossusOasisWaterTex format: RGBA16 width: 32 height: 32 object_spot11_objVtx_000800: type: OOT:ARRAY offset: 0x000800 symbol: object_spot11_objVtx_000800 count: 7 array_type: VTX zero_flag: true null_cross_file: true object_spot11_objVtx_001940: type: OOT:ARRAY offset: 0x001940 symbol: object_spot11_objVtx_001940 count: 4 array_type: VTX zero_flag: true null_cross_file: true