:config: segments: - [ 6, 0x01238230 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01238230 ] - [ 9, 0x01238230 ] - [ 10, 0x01238230 ] - [ 11, 0x01238230 ] - [ 12, 0x01238230 ] - [ 13, 0x01238230 ] external_files: - pal_gc/objects/gameplay_keep.yml gGerudoFortressGTGShutterCol: type: OOT:COLLISION offset: 0x238C symbol: gGerudoFortressGTGShutterCol gGerudoFortressGTGShutterDL: type: GFX offset: 0x2260 symbol: gGerudoFortressGTGShutterDL gGerudoFortressGTGShutterTex: type: TEXTURE offset: 0x1220 symbol: gGerudoFortressGTGShutterTex format: RGBA16 width: 32 height: 64 gGerudoFortressWastelandGateCol: type: OOT:COLLISION offset: 0x11EC symbol: gGerudoFortressWastelandGateCol gGerudoFortressWastelandGateDL: type: GFX offset: 0x1080 symbol: gGerudoFortressWastelandGateDL gGerudoFortressWastelandGateTex: type: TEXTURE offset: 0x0 symbol: gGerudoFortressWastelandGateTex format: RGBA16 width: 16 height: 128 object_spot12_objVtx_001000: type: OOT:ARRAY offset: 0x001000 symbol: object_spot12_objVtx_001000 count: 8 array_type: VTX zero_flag: true null_cross_file: true object_spot12_objVtx_002220: type: OOT:ARRAY offset: 0x002220 symbol: object_spot12_objVtx_002220 count: 4 array_type: VTX zero_flag: true null_cross_file: true