<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/data/course_player_selection.s, branch modding-mouse</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Add some more asset make and json files (#322)</title>
<updated>2023-06-30T14:34:33+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2023-06-30T14:34:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a966aa178704ddb75726bdd45e28079417e782e4'/>
<id>a966aa178704ddb75726bdd45e28079417e782e4</id>
<content type='text'>
Course outlines, course previews, unused traffic light, and
 character portraits

Signed-off-by: Taggerung &lt;tyler.taggerung@email.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Course outlines, course previews, unused traffic light, and
 character portraits

Signed-off-by: Taggerung &lt;tyler.taggerung@email.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>New asset extraction utility (#306)</title>
<updated>2023-06-17T21:13:06+00:00</updated>
<author>
<name>Tyler McGavran</name>
<email>tyler.taggerung@gmail.com</email>
</author>
<published>2023-06-17T21:13:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=1b67ee01dfd69b2d7685820664d163c589e1cd39'/>
<id>1b67ee01dfd69b2d7685820664d163c589e1cd39</id>
<content type='text'>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung &lt;tyler.taggerung@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2020-10-15T04:13:33+00:00</updated>
<author>
<name>n64</name>
<email></email>
</author>
<published>2020-10-15T04:13:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=1c84a90d5e06f61b39f2020e1c675a0846768051'/>
<id>1c84a90d5e06f61b39f2020e1c675a0846768051</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
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