<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/include/assets, branch main</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Refactor yaml and remove segment (#531)</title>
<updated>2025-12-07T14:34:53+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-12-07T14:34:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=02ad54ca72f5baf4614cb9b7c30f8dd780764d90'/>
<id>02ad54ca72f5baf4614cb9b7c30f8dd780764d90</id>
<content type='text'>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top</pre>
</div>
</content>
</entry>
<entry>
<title>make replace neon texture (#435)</title>
<updated>2025-07-09T22:36:39+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-09T22:36:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=5277fced87de9f48455e862eb41b3cda1ce62c66'/>
<id>5277fced87de9f48455e862eb41b3cda1ce62c66</id>
<content type='text'>
* make replace neon texture

* cmake are dumb

* fix neon render

* Update render_objects.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* make replace neon texture

* cmake are dumb

* fix neon render

* Update render_objects.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)</title>
<updated>2025-07-01T23:42:14+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-07-01T23:42:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=7937896598f3df46eb78c158bde787bc4f12ad7f'/>
<id>7937896598f3df46eb78c158bde787bc4f12ad7f</id>
<content type='text'>
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Pushed YAMLs to fix CI</title>
<updated>2025-03-08T00:31:54+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-03-08T00:31:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=9cbd4010476370d189cf61b16c6a85e8df67e96e'/>
<id>9cbd4010476370d189cf61b16c6a85e8df67e96e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
