<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/include/defines.h, branch MegaMech-patch-1</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>pr Code 80005fd0 (#181)</title>
<updated>2025-06-19T22:26:04+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2025-06-19T22:26:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=5d7cf20c83bf49e6b27f07684535727506526012'/>
<id>5d7cf20c83bf49e6b27f07684535727506526012</id>
<content type='text'>
* fix error

* a lot of change

* basic rename of local variable

* continue rename and improve Enhancements

* re-apply change

* revert the remove of dma_texture and fix mtxf_multiplication

* more documentation port

* some fix

* more fix

* fix arround

* Update torch

* fix spelling

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix error

* a lot of change

* basic rename of local variable

* continue rename and improve Enhancements

* re-apply change

* revert the remove of dma_texture and fix mtxf_multiplication

* more documentation port

* some fix

* more fix

* fix arround

* Update torch

* fix spelling

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Impl new intro (#193)</title>
<updated>2025-05-15T00:30:32+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-05-15T00:30:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0'/>
<id>32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0</id>
<content type='text'>
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include &lt;stdio.h&gt;" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus

* Update CMakeLists.txt

* Add Ship

* Impl hm ship actors

* Update HM course

* Impl new intro

* Finish intro scene

* Rename

* Start Editor Work

* raycast works

* Fix ScreenRayTrace in widescreen

* Basic Actor Picking

* wip

* Editor use vtx collision

* gizmo work

* otr works for object picking

* Impl objects for editor

* actor init

* Update

* Add all axis move (freemove)

* Docking Windows works here

* Setup imgui layout for editor

* Editor Snap to Ground works

* Basic Scene Explorer Works

* Editor get actor names

* Impl editor object names

* impl Editor Play and Pause buttons

* Editor translate works while paused

* Fix freecam lighting

* Added adjustable track properties to editor

* Editor matrix, icons, rotation, impl light

* Setup Track Properties 1

* Editor tooling wip

* Load modded o2rs

* Don't enable hud if editor is enabled

* Updates

* SceneManager nearly working

* Fix mario kart 64 intro logo sizing

* Fix Rotator

* Finish new matrix translation code

* Cleanup headers

* Cleanup

* Cleanup 2

* Cleanup 3

* Prevent divize by zero crash

* Add visible circle for translate in all axis

* Editor scaling/rot works properly now

* Scale All_Axis evenly

* Fixes to includes to work on Linux.

* Removed overfilled arguments in gfx_create_framebuffer()

* Added missing function definitions to Game.h

* Editor sun face the camera

* Add rotation model to gizmo

* Add new handles

* Failed attempt at transforming collision

* Impl water volume

* Import fast64 paths

* water surface

* Scene Setup 1

* Custom Track O2R almost working needs testing

* Custom Track Load path O2r

* Render custom track. Wip collision

* Add missing function

* Debug Spawning Custom O2R Track

* Import courses working now

* Fix memory leak

* Remove New Track Button

* Engine.cpp more consistent with sf64

* Fix Editor Enable Button

* Editor Accurate mouse click drag objects

* Editor selects closest object and cleanup

* Gizmo rot and scale collision working

* Remove constexpr from IRotator

* Impl properties for location/rot/scale

* Better Properties display, swap rot handles

* Fix content browser dock and editor now disabled by default

* Remove GameInfoWindow, Multiplayer Button, and FPS Slider

* Disable Editor when its disabled

* Add new logo to hm intro

* Fix pause menu item box cursor

* Remove minimap from Course::from_json and to_json

* Impl Import Minimap

* Fix custom minimap rendering

* minimap uses extension .png

* Refactor minimap

* Freecam only for player 1

* GrandPrix Balloons work in custom track

* Track Id is now std::string and outside of Props

* Moved editor assets to be included in ship.o2r

* Fixed GenerateO2R to package the correct folder and save to the correct filename

* Linux specific changes.

* Added "#include &lt;stdio.h&gt;" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)

* Revert "Moved editor assets to be included in ship.o2r"

This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.

* Added back files(this time without LUS changes)

* Changed workflow file to use correct filename for assets file.

* Missed a few spots in the workflow file.

* Added .desktop file and made corrections to the main workflow.

* Added the rest of upstream CMakeLists.txt

* disabled USE_NETWORKING

* New InverseMatrix

* Renamed both .o2r files to be more accurate to its contents.

* Reverted CmakeList.txt

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Game.cpp and World.cpp Cleanup (#159)</title>
<updated>2025-01-23T18:22:07+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2025-01-23T18:22:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=1f189dfa804a05177f99dda1044898eb63fdcb3f'/>
<id>1f189dfa804a05177f99dda1044898eb63fdcb3f</id>
<content type='text'>
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Finish doc</title>
<updated>2025-01-04T00:41:12+00:00</updated>
<author>
<name>MegaMech</name>
<email>7255464+MegaMech@users.noreply.github.com</email>
</author>
<published>2025-01-04T00:41:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=6a00e588932d47764ea3c5add0670784c2fe3d5f'/>
<id>6a00e588932d47764ea3c5add0670784c2fe3d5f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix compile</title>
<updated>2025-01-01T14:36:36+00:00</updated>
<author>
<name>MegaMech</name>
<email>7255464+MegaMech@users.noreply.github.com</email>
</author>
<published>2025-01-01T14:36:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=35fd8a412c7c40f5bd0ea4381c03b1f2ef4c7b3e'/>
<id>35fd8a412c7c40f5bd0ea4381c03b1f2ef4c7b3e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Big 19750 renames</title>
<updated>2024-12-31T20:04:39+00:00</updated>
<author>
<name>MegaMech</name>
<email>7255464+MegaMech@users.noreply.github.com</email>
</author>
<published>2024-12-31T20:04:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=3cdffe421b9717aeea76b09e3c16abb9de2ce6bb'/>
<id>3cdffe421b9717aeea76b09e3c16abb9de2ce6bb</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Impl trophy</title>
<updated>2024-12-13T22:18:39+00:00</updated>
<author>
<name>MegaMech</name>
<email>inkstudios1@hotmail.com</email>
</author>
<published>2024-12-13T22:18:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=517a59fbf49a4d2bb59aefb10f2acfcdd17ff75e'/>
<id>517a59fbf49a4d2bb59aefb10f2acfcdd17ff75e</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[modding] Course Mod Support (#104)</title>
<updated>2024-10-05T21:31:31+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-10-05T21:31:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=75297759ee906b103ff9714dad17e683f1757b7f'/>
<id>75297759ee906b103ff9714dad17e683f1757b7f</id>
<content type='text'>
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

---------

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>update with the decomp (#97)</title>
<updated>2024-09-17T15:32:50+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-09-17T15:32:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=203090e5913f79df01ee273e40dea03b294f061e'/>
<id>203090e5913f79df01ee273e40dea03b294f061e</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix course (#659)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo debug (#660)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo data (#661)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#652)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* clang format (#681)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;
Co-authored-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MisterSheeple &lt;27652712+MisterSheeple@users.noreply.github.com&gt;
Co-authored-by: AloXado320 &lt;38191089+AloXado320@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix course (#659)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo debug (#660)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo data (#661)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo src (#652)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update linkonly_generator.py (#670)

* some rename for torch (#588)

* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue

* Update Dockerfile to latest Ubuntu LTS + fixed missing cmake (#674)

* Fix color font matrix function (#676)

* Fix label variables used in menus (#675)

* Fix label variables used in menus

* split D_800F2BDC and clang format menu.c

---------

Co-authored-by: coco875 &lt;pereira.jannin@gmail.com&gt;

* Fix some libultra struct types (#677)

* Uintptr (#671)

* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c

* Clang suggest (#678)

* add clang suggestion

* Update clang-format-suggest.yml

* Update clang-format-suggest.yml

* simplify

* switch to ubuntu

* Update clang-format-suggest.yml

* update ubuntu

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Clang pr (#679)

* Create clang-pr.yml

* Update clang-pr.yml

* Update osCreateMesgQueue.c

* Update osCreateMesgQueue.c

* Update clang-pr.yml

* Update clang-pr.yml

* Update clang-format.yml

* clang format (#680)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* some rename in ceremony (#647)

* rename ceremony

* apply some suggestion

* some rename

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* clang format (#681)

Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;

* Rename Object Timing Related Code (#673)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc75af4d10ee3726dc1524c1c71d6849, reversing
changes made to a353c4d954fb5b50c8b48fe3f9d67c95ccaab299.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* extract models with blender (#577)

* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* other

* fix some error of compilation

* finish fix all error

---------

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;
Co-authored-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;
Co-authored-by: MisterSheeple &lt;27652712+MisterSheeple@users.noreply.github.com&gt;
Co-authored-by: AloXado320 &lt;38191089+AloXado320@users.noreply.github.com&gt;
Co-authored-by: github-actions[bot] &lt;41898282+github-actions[bot]@users.noreply.github.com&gt;
Co-authored-by: MegaMech &lt;7255464+MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update decomp clang (#67)</title>
<updated>2024-08-27T23:47:39+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-27T23:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a1f0d32d666c07d0754d97f107a5be59153768fd'/>
<id>a1f0d32d666c07d0754d97f107a5be59153768fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</pre>
</div>
</content>
</entry>
</feed>
