<feed xmlns='http://www.w3.org/2005/Atom'>
<title>SpaghettiKart/include/segments.h, branch modding-mouse</title>
<subtitle>SpaghettiKart: Mario Kart 64 PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/'/>
<entry>
<title>Update decomp clang (#67)</title>
<updated>2024-08-27T23:47:39+00:00</updated>
<author>
<name>coco875</name>
<email>59367621+coco875@users.noreply.github.com</email>
</author>
<published>2024-08-27T23:47:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a1f0d32d666c07d0754d97f107a5be59153768fd'/>
<id>a1f0d32d666c07d0754d97f107a5be59153768fd</id>
<content type='text'>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier &lt;gabravier@gmail.com&gt;

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------</pre>
</div>
</content>
</entry>
<entry>
<title>First Compile (#7)</title>
<updated>2024-05-03T18:17:36+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-05-03T18:17:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=15485120841f9b5fb3941c155f59bea313151f6b'/>
<id>15485120841f9b5fb3941c155f59bea313151f6b</id>
<content type='text'>
* Update torch

* A lot of fixes

* First compile</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update torch

* A lot of fixes

* First compile</pre>
</div>
</content>
</entry>
<entry>
<title>WIP Compilation</title>
<updated>2024-05-01T16:09:49+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-01T16:09:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=a2c3feb67a2f8afb1cebd0e77e4a3e23db2c28c4'/>
<id>a2c3feb67a2f8afb1cebd0e77e4a3e23db2c28c4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Code Segments Shiftable (#566)</title>
<updated>2024-02-06T00:08:29+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-02-06T00:08:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=19410f2825b64f114829957e2328961e343dd435'/>
<id>19410f2825b64f114829957e2328961e343dd435</id>
<content type='text'>
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.

    Add memory pool to linker as .bss to validate that it exists properly.

    Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.

    Rename framebuffers.c to buffers.c as it contains more than just framebuffers.

    Import asserts from sm64 to validate that code segments are not overlapping

    Rename segNoload to segmentNoload

    Rename 802BA370 segment to trigTables

    Rename gMenuSelectionFromEndingSequence to gGotoMenu

    Rename gMenuSelectionFromQuit to gGotoMode

    Rename SEG_ENDING_SEQUENCES to SEG_ENDING

    Rename data_821D10 to ceremonyData

    Rename data_825800 to startupLogo
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.

    Add memory pool to linker as .bss to validate that it exists properly.

    Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.

    Rename framebuffers.c to buffers.c as it contains more than just framebuffers.

    Import asserts from sm64 to validate that code segments are not overlapping

    Rename segNoload to segmentNoload

    Rename 802BA370 segment to trigTables

    Rename gMenuSelectionFromEndingSequence to gGotoMenu

    Rename gMenuSelectionFromQuit to gGotoMode

    Rename SEG_ENDING_SEQUENCES to SEG_ENDING

    Rename data_821D10 to ceremonyData

    Rename data_825800 to startupLogo
</pre>
</div>
</content>
</entry>
<entry>
<title>Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)</title>
<updated>2023-10-06T06:19:09+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2023-10-06T06:19:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=2b74bbbcefe396564a55357eda094fc8c8baf36a'/>
<id>2b74bbbcefe396564a55357eda094fc8c8baf36a</id>
<content type='text'>
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug</pre>
</div>
</content>
</entry>
<entry>
<title>Some train decomp and move seg2 files to ending (#423)</title>
<updated>2023-09-17T22:57:18+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2023-09-17T22:57:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=91fc8ea47343023077b9d11b5952ed7e2018ce42'/>
<id>91fc8ea47343023077b9d11b5952ed7e2018ce42</id>
<content type='text'>
* Some train decomp

* Move seg2 to ending/

* move racing code files into racing folder

* Fix progress

* Rename segments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Some train decomp

* Move seg2 to ending/

* move racing code files into racing folder

* Fix progress

* Rename segments</pre>
</div>
</content>
</entry>
<entry>
<title>Match memory.c, remove warnings, fix fake matches (#301)</title>
<updated>2023-04-08T04:13:28+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2023-04-08T04:13:28+00:00</published>
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<id>afb29a5a65410e43c168a5d309bd7e94ea9ab7ff</id>
<content type='text'>
* Match memory, remove warnings, fix fake matches

* label switch</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Match memory, remove warnings, fix fake matches

* label switch</pre>
</div>
</content>
</entry>
<entry>
<title>fix audio pointers allowing rom shifts again (#169)</title>
<updated>2022-03-04T04:21:06+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2022-03-04T04:21:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=614ae13215b7e863d56c2077cee23154239a59d6'/>
<id>614ae13215b7e863d56c2077cee23154239a59d6</id>
<content type='text'>
* fix audio pointers allowing rom shifts again</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix audio pointers allowing rom shifts again</pre>
</div>
</content>
</entry>
<entry>
<title>Start of audio decompilation (#42)</title>
<updated>2021-10-27T19:48:44+00:00</updated>
<author>
<name>CoderStig</name>
<email>79828759+CoderStig@users.noreply.github.com</email>
</author>
<published>2021-10-27T19:48:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/SpaghettiKart/commit/?id=8ec9fb8b88af2513dba826c9588804c803317d89'/>
<id>8ec9fb8b88af2513dba826c9588804c803317d89</id>
<content type='text'>
* Start of audio decomp</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Start of audio decomp</pre>
</div>
</content>
</entry>
<entry>
<title>Decompiled staff_ghosts.c (Plus lots more) (#39)</title>
<updated>2021-10-26T17:55:42+00:00</updated>
<author>
<name>CoderStig</name>
<email>79828759+CoderStig@users.noreply.github.com</email>
</author>
<published>2021-10-26T17:55:42+00:00</published>
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<id>f3788f7ac4e11928c7bdd7084ee6332bc8850010</id>
<content type='text'>
* Decompiled staff_ghosts.c

* started on 80296A50.c

* Matched some of main.c

* Added framebuffers.c

* Added structs such as Camera</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Decompiled staff_ghosts.c

* started on 80296A50.c

* Matched some of main.c

* Added framebuffers.c

* Added structs such as Camera</pre>
</div>
</content>
</entry>
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